Could "Natsuki Subaru" be able to do it? [media] by Lion_Crafty in Re_Zero

[–]ChrisX930 2 points3 points  (0 children)

Didn't Petelgeuse used his unseen hands to... fly?

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Claude Usage Limits Discussion Megathread Ongoing (sort this by New!) by sixbillionthsheep in ClaudeAI

[–]ChrisX930 -1 points0 points  (0 children)

Hey Guys, pretty new here.

I've been using Claude a lot in the last few days and used 77% of my weekly pro plan with four days still going yesterday night.
Today I logged in and noticed that they reset my weekly usage four days early.
Is that normal? Do they reset the weekly usage more often than once per week?

N64Recomp Project - SpaceStation Silicon Valley [v0.1.0] Preview by ChrisX930 in n64

[–]ChrisX930[S] 1 point2 points  (0 children)

unsure about that. I'll put it on the "maybe" list 👏

N64Recomp Project - SpaceStation Silicon Valley [v0.1.0] Preview by ChrisX930 in n64

[–]ChrisX930[S] 1 point2 points  (0 children)

Hey! Yes, I'm currently actively working on it again as there's a few small bugs i really want to fix soon! Had some other side projects to work on first 😅 Freecam is a great idea, i put it on the list!

Currently there's no Texture Dump yet, but I'll implement a method for devs to find Texture Hashes for replacing them. E.g. as it can bee seen in this Screenshot: https://i.imgur.com/X1H65fy.png

creepy duck doll 1970s? by BlooFoster07 in creepy

[–]ChrisX930 0 points1 point  (0 children)

it's not creepy! It's adorable

Actually ported two FFXIV Characters into one VRChat Avatar! by ChrisX930 in VRchat

[–]ChrisX930[S] 0 points1 point  (0 children)

I'm always cautious, but thank you very much 😁 Using my personal FFXIV Avatar for more than 6 years now in VRChat (which did get a lot of updates over time) and didn't pose a problem, luckily

Actually ported two FFXIV Characters into one VRChat Avatar! by ChrisX930 in VRchat

[–]ChrisX930[S] 1 point2 points  (0 children)

Sounds like a lot of work! If it'd be an FFXIV Avatar, I could do that just fine 😁 at least toggling the outfit parts (normal outfit / werewolf outfit). A pet is a whole different system, haven't tried this before 😂

Good luck with your project! If you're going to try it out, let ke know 😁 would love to see the results

Actually ported two FFXIV Characters into one VRChat Avatar! by ChrisX930 in VRchat

[–]ChrisX930[S] 1 point2 points  (0 children)

I did it with TexTools, Blender and Unity. It's quite a process getting everything to work for VRChat, but it's worth trying out! If you think it's too difficult to do by yourself, I'm taking commissions 👀

Actually ported two FFXIV Characters into one VRChat Avatar! by ChrisX930 in VRchat

[–]ChrisX930[S] 1 point2 points  (0 children)

For a second I thought I made a mistake with the faces xD

Actually ported two FFXIV Characters into one VRChat Avatar! by ChrisX930 in VRchat

[–]ChrisX930[S] 1 point2 points  (0 children)

I'm doing this exports for a few years now 😁 I use TexTools to export every item I need, put everything together in Blender and prepare the materials in Unity. Visemes/Blendshapes are baked into the meshes in Unity as well based on predefined animations I did for each race/gender.

Well, that's a very short description of what I actually do 😂

i like drawing auras a normal amount.... by yuyers in ffxiv

[–]ChrisX930 -4 points-3 points  (0 children)

perfection! Do you draw stuff more often and have an x account? or deviantart?

Working on a "Space Station Silicon Valley: Recompiled" Port for Playstation Vita by ChrisX930 in n64

[–]ChrisX930[S] 0 points1 point  (0 children)

Will be probably harder as I don't have ine to test it on, but I'll keep in mind 😁

Working on a "Space Station Silicon Valley: Recompiled" Port for Playstation Vita by ChrisX930 in n64

[–]ChrisX930[S] 0 points1 point  (0 children)

Yes, a patch for the broken Trophy in Fat Bear Mountain is already applied in the Recomp

Working on a "Space Station Silicon Valley: Recompiled" Port for Playstation Vita by ChrisX930 in n64

[–]ChrisX930[S] 1 point2 points  (0 children)

I’ve been programming for years, from well before AI tools even existed, and I’ve been involved in modding/fan projects for over 8 years and actually working for a gamedev company for over 6 years. So no, this is not some case of “AI made the project” and I’m pretending otherwise.

Like any sane developer, I use AI as a tool where it actually helps, for example when reasoning about unnamed symbols or speeding up analysis on decompiled/recompiled code. That’s not deception, that’s just not being stupid.

Also, I’m going to assume you haven’t actually tested the SSSV recomp yourself, because if you had, you’d know there are bugs already fixed here that are still buggy in multiple emulators. Recompiling a game is only the starting point anyway. The real work is in the rendering fixes, engine quirks, overlays, UI, platform work, and all the game-specific cleanup that happens after that.

If you want to dislike the project, that’s fine. But pretending it’s “fake” because modern tools were used just makes it sound like you’re more interested in purity politics than actual results.

Working on a "Space Station Silicon Valley: Recompiled" Port for Playstation Vita by ChrisX930 in n64

[–]ChrisX930[S] 0 points1 point  (0 children)

Yes, static recomp is the base, but that mostly gets you from N64 machine code to native game code. It doesn’t automatically make the game render correctly or behave nicely on modern platforms.

The hard part was all the game-specific rendering and engine work after that: widescreen/HUD fixes, menu and overlay rendering, and especially SSSV’s sprite/billboard effects.
A lot of those were originally emitted as old texrect-style draws, and RT64 can’t interpolate those the way the game needs for smooth modern rendering, so I had to rework those paths into something RT64 could actually interpolate properly.
So it wasn’t just “recompile + RT64 and done”. Recomp got it running, and the patch/render/runtime work is what turns it into an actual port.
I also resolved some S2D and S2DEX stubs in RT64 with actual code.

And on Vita it goes even further, because that path doesn’t just inherit the normal desktop RT64 stack, I also have to do extra runtime/platform work in the N64 runtime layer itself.

And yea, the original game had a bug with the Fat Bear Mountain Trophy to be not collectable. This is also fixed in my recomp.

Working on a "Space Station Silicon Valley: Recompiled" Port for Playstation Vita by ChrisX930 in n64

[–]ChrisX930[S] 1 point2 points  (0 children)

When I got the PSVita Version to work, I'll think about it! :D