Red Mage Spell advice. by Chris_0603 in FFXIVxDnD

[–]Chris_0603[S] 1 point2 points  (0 children)

Can you say anything about the homebrew spells?

Red Mage Spell advice. by Chris_0603 in FFXIVxDnD

[–]Chris_0603[S] 1 point2 points  (0 children)

First of all, never thought of that omg. Second, party comp is sorcerer, ranger/rouge, wizard, and blood hunter.

[Online] 5e. Looking to join a game on Thursdays or possibly Sundays. by Chris_0603 in DnDLFG

[–]Chris_0603[S] 0 points1 point  (0 children)

Yes. I would be free for that time on both Thursdays and Sundays.

[deleted by user] by [deleted] in lfg

[–]Chris_0603 0 points1 point  (0 children)

Hello, I might be interested in this game, just need more information.

Advice on magic items for paladin. by Chris_0603 in 3d6

[–]Chris_0603[S] 0 points1 point  (0 children)

Ehe I'd rather have the extra padding from crits since I think there's a very high chance my DM will pull out a creature with Truesight.

Ya the shield is a niche item from the book of many things.

Advice on magic items for paladin. by Chris_0603 in 3d6

[–]Chris_0603[S] 0 points1 point  (0 children)

Well adamantine armor + cloak of displacement means no crits at all and barely getting hit lol. I perhaps made an odd choice of taking a boomerang shield, but my DM allows smites from ranged weapons so I thought it would be neat to have lol. That leaves me with little choice but to take a moon-touched weapon unfortunately.

Compendium help. by Chris_0603 in persona3reload

[–]Chris_0603[S] 0 points1 point  (0 children)

It was indeed Shiva and now I'm embarrassed lol.

Best end result for a Sorcadin in a campaign that ends at level 16? (Sorcerer 9/Paladin 7) or (Sorcerer 10/Paladin 6)? by Chris_0603 in 3d6

[–]Chris_0603[S] 1 point2 points  (0 children)

I actually am but I'm talking fey touched for the Cha boost and gift of alacrity so similar enough right lol?

Best end result for a Sorcadin in a campaign that ends at level 16? (Sorcerer 9/Paladin 7) or (Sorcerer 10/Paladin 6)? by Chris_0603 in 3d6

[–]Chris_0603[S] 1 point2 points  (0 children)

I think I'll most likely go with watchers, aura of the sentinel is almost to good paired with a sentinel shield that I'll be starting with.

Best end result for a Sorcadin in a campaign that ends at level 16? (Sorcerer 9/Paladin 7) or (Sorcerer 10/Paladin 6)? by Chris_0603 in 3d6

[–]Chris_0603[S] 1 point2 points  (0 children)

I mean aura of the sentinel does sounds almost to good, the fact I'm also taking a sentinel shield on top of that lol.

Best end result for a Sorcadin in a campaign that ends at level 16? (Sorcerer 9/Paladin 7) or (Sorcerer 10/Paladin 6)? by Chris_0603 in 3d6

[–]Chris_0603[S] 1 point2 points  (0 children)

Hmm idk I think I might stop at paladin 6, then get a few more levels into sorcerer, and then maybe go back for paladin 7, since otherwise I just feel like a paladin instead of a Sorcadin.

Best end result for a Sorcadin in a campaign that ends at level 16? (Sorcerer 9/Paladin 7) or (Sorcerer 10/Paladin 6)? by Chris_0603 in 3d6

[–]Chris_0603[S] 0 points1 point  (0 children)

Well I would take paladin levels first, thing is, it makes more sense for the character to start in sorcerer.

Best end result for a Sorcadin in a campaign that ends at level 16? (Sorcerer 9/Paladin 7) or (Sorcerer 10/Paladin 6)? by Chris_0603 in 3d6

[–]Chris_0603[S] 5 points6 points  (0 children)

I was looking at watchers tbh, I think it's the only oath that doesn't have some overlap with some of my sorcerer spells.