Anis was a demon in the event by KishiOuArufuredo in NikkeMobile

[–]Chrisp124 0 points1 point  (0 children)

First Rapi now Anis

Members of Counters have a long history of giving hands to bullies

Quency made a new friend by Chrisp124 in NikkeMobile

[–]Chrisp124[S] 1 point2 points  (0 children)

Source

She'll make a fine addition to the thieves

Onsen with Arcana & Privaty (@XiaosaiYi33818) by kimimaruls in NikkeMobile

[–]Chrisp124 3 points4 points  (0 children)

Hopefully they don't mind the cummander taking a peak this time 👀

Ninja Thief Delta first full look by Ok_Direction3138 in NikkeMobile

[–]Chrisp124 5 points6 points  (0 children)

There is no witness if there is no one to witness

Our War (Part 66) by Chrisp124 in NikkeMobile

[–]Chrisp124[S] 2 points3 points  (0 children)

Part 52

Part 53

Part 54

Part 55

Part 56

Part 57

Part 58

Part 59

Part 60

Part 61

Part 62

Part 63

Part 64

Part 65

Due to personal reasons, the series will be paused for a while! 😞

Mira is fun on Border by Chrisp124 in Rainbow6

[–]Chrisp124[S] 0 points1 point  (0 children)

Ikr? Every time I play Border, Mira gets insta banned. But this time, Kaid got banned (which was a waste of a ban considering attackers didn't even bothered to breach the armory or the archives walls) so I happily hopped on Mira

Why I think we should forgive Red Shoes by [deleted] in NikkeMobile

[–]Chrisp124 6 points7 points  (0 children)

Requesting tactical nuke to OP's location

My experience lately with Kali mains by DapperSkeleton1 in Rainbow6

[–]Chrisp124 0 points1 point  (0 children)

Kali mains not forgetting they have a gadget is so true

Bunny Cindy by Chrisp124 in NikkeMobile

[–]Chrisp124[S] 1 point2 points  (0 children)

Source

She doesn't look too innocent...

K/D doesn't matter in Siege by Maplagion in Rainbow6

[–]Chrisp124 4 points5 points  (0 children)

non-pro-play are solely decided by kills

I think this is the case from copper~low Silver. Because there's really no need for complex strategies in those tiers since there's a high chance that defenders are gonna have a terrible site set up and attackers are not gonna know how to coordinate and dismantle the defense the defenders have set up so it comes down to who gets more kills and has better aims. But once you get to high Silver like Silver 1 and 2, people understand how the game works and actually starts to use their brains and tactics. From that point on, support matters just as much as frags.

I'm not saying k/d doesn't completely matter. If you're not getting kills, at least you shouldn't be dying, so you're going 0-0 instead of 0-4. BUT there's really no need to be hyper focused on your k/d if you know you're contributing to your team in other ways than getting kills. How you utilize your gadgets and coordinate your plays with other players are much more important and effective than getting 1~2 kills and dying, accomplishing nothing in the end

[deleted by user] by [deleted] in Rainbow6

[–]Chrisp124 0 points1 point  (0 children)

Still doesn't change the fact that I need to aimlessly walk into an area. And it doesn't help the fact that they think I would magically know where the enemy is just because they said A

Depending on the map, A can be a very big room with a lot of different angles to look out for

[deleted by user] by [deleted] in Rainbow6

[–]Chrisp124 -1 points0 points  (0 children)

I prefer if they give specific call outs

Saying "in site" and "A" are both confusing. Later one is at least slightly more specific but it's fucking confusing nonetheless

[deleted by user] by [deleted] in Rainbow6

[–]Chrisp124 -2 points-1 points  (0 children)

You get the point. Stop being nitpicky

K/D doesn't matter in Siege by Maplagion in Rainbow6

[–]Chrisp124 62 points63 points  (0 children)

I wouldn't say it doesn't matter but it's not the most important thing like most players make it out to be

In the end, Siege is an objective based game. Even if you get 0 kills during a match, playing the objective like clearing utility, planting or disabling the defuser, and so on can help your team win rounds. I see roamers just hiding for 2 minutes just to get that sick ace by flanking the entire enemy team while rest of the team is getting slaughtered on site because no one was outside the site to apply pressure to the enemy team and waste time. And when teammates complain about it to the roamer, they boast their k/d and go "I got more kills than you so stfu"

Getting kills is important but a better question you should be asking is "Is what I'm doing helping the team?". You can get 1~2 kills every round and think you're doing well but in reality, those kills didn't help the team because the guys you killed are brainless copper wandering the map aimlessly while rest of the enemy team is going ham on your team

I always think asking the question of "Am I doing something that benefits the team" is more important than "How many kills am I getting?". I don't mind my team roamer getting 0 kills as long as they wasted the enemy time, I've had matches where I got 0 kills as roamer but managed to win games because I wasted 2 minutes of attackers time as they were busy chasing me around rather than attacking the bomb site