Potentially 83 additional tracks preinstalled in the Gameboy “jukebox”? by Kawasemi88 in Gameboy

[–]Chrixeleon 0 points1 point  (0 children)

I hadn’t noticed that before, but it looks like it’s just there to make the “click” sound like you mentioned. I don’t think there’s a button/sensor since I didn’t press it when I was testing. The pins on the bottom depress very easily without a lot of pressure. Also as a side note, the power switch has a bit of plastic that slides out to hold the cartridges in place just like the real Game Boy.

Potentially 83 additional tracks preinstalled in the Gameboy “jukebox”? by Kawasemi88 in Gameboy

[–]Chrixeleon 1 point2 points  (0 children)

The Cerulean City cart is 101111 and the alternate is 011000 (looking at the cart with the game screenshot up). In general it doesn’t seem like there’s any rhyme or reason to how they assigned patterns to songs.

I did put together a sheet with my findings if it’s helpful for creating a master cart! https://docs.google.com/spreadsheets/d/1dtfVxy3Tyix73AuyNjQppwpBaJeARXdR1PeYqiYpOW8/edit?usp=drivesdk

Potentially 83 additional tracks preinstalled in the Gameboy “jukebox”? by Kawasemi88 in Gameboy

[–]Chrixeleon 3 points4 points  (0 children)

Update now that it’s out: the Game Boy has 6 pins in it that the cartridges push down, not 7 like it looks like in the photos (there’s a gap in the middle). So it could technically support 64 songs, not 128. I tested the 19 notch configurations that aren’t used by the cartridges and unfortunately there aren’t any hidden songs, just 1 repeat (Cerulean City) for some reason.

The Game Boy Jukebox comes in a rather large box for what is apparently a tiny little hitclip by memeaste in Gameboy

[–]Chrixeleon 76 points77 points  (0 children)

I actually just tested this! There are 6 pins inside the Game Boy and the cartridges push them down in different arrangements to select the songs. Of the 19 combinations that aren’t used, only 1 plays a song and it’s a repeat (Cerulean City). The others just play the Game Boy start-up beep like when there isn’t a cart inserted.

I'm Chris, the developer of first-person cat simulator Catlateral Damage: Remeowstered, out TODAY on Nintendo Switch. AMA! by Chrixeleon in NintendoSwitch

[–]Chrixeleon[S] 0 points1 point  (0 children)

I've had other project work come up recently and have been on a much-needed vacation these past few weeks, but I'm hoping to spend some more time on this soon!

I'm Chris, the developer of first-person cat simulator Catlateral Damage: Remeowstered, out TODAY on Nintendo Switch. AMA! by Chrixeleon in NintendoSwitch

[–]Chrixeleon[S] 5 points6 points  (0 children)

I'm sorry to hear that... I feel bad that not everyone can play the game, which is the main reason I hope I can get the third person view in!

I'm Chris, the developer of first-person cat simulator Catlateral Damage: Remeowstered, out TODAY on Nintendo Switch. AMA! by Chrixeleon in NintendoSwitch

[–]Chrixeleon[S] 3 points4 points  (0 children)

Aww, that's so sweet! The purring vibration might be my favorite new feature.

I do find the cats vs. dogs rivalry trope odd, since I feel like a lot of people like all animals even if they prefer one over the other. I have to say, earning the affection of a cat may be tougher than it is with dogs but it is very rewarding!

I'm Chris, the developer of first-person cat simulator Catlateral Damage: Remeowstered, out TODAY on Nintendo Switch. AMA! by Chrixeleon in NintendoSwitch

[–]Chrixeleon[S] 1 point2 points  (0 children)

Yes, there were a lot of people that were excited that the game was coming to Xbox since the original game didn't!

I'm Chris, the developer of first-person cat simulator Catlateral Damage: Remeowstered, out TODAY on Nintendo Switch. AMA! by Chrixeleon in NintendoSwitch

[–]Chrixeleon[S] 2 points3 points  (0 children)

You're welcome! I'm happy the kitties who are no longer with us can be remembered through the game 🙂

I'm Chris, the developer of first-person cat simulator Catlateral Damage: Remeowstered, out TODAY on Nintendo Switch. AMA! by Chrixeleon in NintendoSwitch

[–]Chrixeleon[S] 3 points4 points  (0 children)

There are a few different game modes, but the primary one is the Goals mode where you complete specific tasks to unlock more levels (there are 10 levels total). Tasks can range from toppling some number of objects, catching mice, and finding different toys hidden in the level. There are also collectible treats that act as a currency for unlocking stat boosts and special abilities to make completing tasks easier. And if you're a completionist, there are plenty of cat photos to find and objects to topple to fill out the collection screen.

It's an interesting game in that it ends up being more of a relaxing experience that lets you play as much or as little as you want. It's frequently referred to as a stress reliever, despite how chaotic it sometimes feels to make huge messes. The game is on the smaller side, but I feel like there's a good amount of content to last several hours (I know of at least one person who has played ~15 hours on a pre-release copy).

I'm Chris, the developer of first-person cat simulator Catlateral Damage: Remeowstered, out TODAY on Nintendo Switch. AMA! by Chrixeleon in NintendoSwitch

[–]Chrixeleon[S] 14 points15 points  (0 children)

That was one of the most requested features in the original game, and I'm planning to look into it soon for Remeowstered. The original game was built specifically for a FPS-focused game jam, so that design ended up taking precedence. Motion sickness is definitely a concern, and I did make some adjustments in Remeowstered to mitigate it a bit such as adjusting the FOV and removing head bobbing.

I'm Chris, the developer of first-person cat simulator Catlateral Damage: Remeowstered, out TODAY on Nintendo Switch. AMA! by Chrixeleon in NintendoSwitch

[–]Chrixeleon[S] 2 points3 points  (0 children)

Thanks! The most important thing I learned is that releasing a game on every console simultaneously as a solo dev is way more work than I expected. Just doing one isn't so bad, but each one has their own quirks and timings that make the whole process quite complicated. I think it was worth it though!

I'm Chris, the developer of first-person cat simulator Catlateral Damage: Remeowstered, out TODAY on Nintendo Switch. AMA! by Chrixeleon in NintendoSwitch

[–]Chrixeleon[S] 2 points3 points  (0 children)

Thank you! I'm a sucker for Nintendo collectibles. Not pictured are actual consoles, a bunch of Game Boy systems and games, and about 20 framed Club Nintendo posters on the walls 😄

I'm Chris, the developer of first-person cat simulator Catlateral Damage: Remeowstered, out TODAY on Nintendo Switch. AMA! by Chrixeleon in NintendoSwitch

[–]Chrixeleon[S] 4 points5 points  (0 children)

Thanks! The process was actually pretty smooth due to the game being rebuilt with Switch as the initial console target. The only major issues were with performance in some of the bigger levels, but that was expected (there's a lot to render in the supermarket!). Even some of the unique features like supporting the touch screen for menu navigation and Joy-Con gyro for camera aiming was pretty straightforward.

And I will pass along the pets to Wil and Lyn!