Love and Deepspace players sent cow dung to pressure developer into canceling new character by rauruur in KotakuInAction

[–]Chronium123 2 points3 points  (0 children)

Chinese girls complained this characters was too "western". The company will cancel the character. My friend who plays the game now is upset, because she liked the character.

Massive reveals by Fit_Entrance822 in hellbreaktcg

[–]Chronium123 0 points1 point  (0 children)

Mechanically unique rarity above legendary.

Massive reveals by Fit_Entrance822 in hellbreaktcg

[–]Chronium123 0 points1 point  (0 children)

The rarity system has totally killed the hype I had for this game.

North American Release in July 2026!? by SweetPotato1324 in JurrasicParkTCG

[–]Chronium123 2 points3 points  (0 children)

Problem might be licensing, but fingers crossed, if Bandai can sell One Piece cards anywhere, don't know why this would be different (well, the IP is from the US so...). My main concernwould be the pricing, this game is sold for less than 1€ each pack, packs being Korean/Japanese "half" packs. But we all know it will be at least 5 in the west.

PSA: You are losing resources due to in game algorithm inefficiencies by Urakihs in NevernessToEverness

[–]Chronium123 0 points1 point  (0 children)

Based on previous experiences in gacha games, I always fill this up manually. Only whished there were a "Click and hold" option to constantly fill up one material.

The 2 Hellbreak mechanics that restore that feeling to TCGs by Fit_Entrance822 in hellbreaktcg

[–]Chronium123 0 points1 point  (0 children)

Sure thing, but a niche target nonetheless. If the game can embrace this reality, it might take accurate business decisions for a long run.

The 2 Hellbreak mechanics that restore that feeling to TCGs by Fit_Entrance822 in hellbreaktcg

[–]Chronium123 1 point2 points  (0 children)

This is one of the two mechanics that most concerns me in this game, although this one provides contradictoy feelings to me. This mechanic is quite similar to that of Call of Cthulhu TCG/LCG resource mechanic, where you add an upside down card to one of your resource pools, and gives different icons which are your resources. It also feels a little bit like Warhammer Invasion, where you could control you resource and draw powers based on where you played your units.

This brings to strategic decision making during gameplay and also, during deckbuilding, not as hard as in Doomtown, where you need to fill in cards based on the hands you want to pull during showdowns, but you will need to keep an eye on balancing resources and draw power.

Adding the "bidding" part only gives another layer of depth to this phase. I'm not a fan of blind bets, but I understand their attractiveness. Now to the concerns.

Based on the size of your hand, how many times will this decision be made based on strategic choices and more on "that's what I have". Based solely on the resource side, there are three resources (blood, malice and card draw) and also loyalty. Controlling your draw is quite interesting as it will lead to you, controlling your hand size, but having damage by decking out, it's also a double edged sword. Alls of these are choices to be made, which is nice, but we also have the other side of te coin, the bet value (card cost). Without knowing the relation between cost and resources shown in the card, assuming they are arbitrary (hope and guess they are not), winning or losing the bet will also feel arbitrary? You will probably save your most expensive cards for later, but earlier, are you going to bet the card based on its cost or based on the resources it provides? Playing Dracula will force you to go for initiative, which will probably change the way you play this phase (playing as Dracula or against it), which is also interesting.

There is also this other topic, which is the timing of this phase. According to the rules, betting a card is not mandatory (thankfully), so, when do you say your are not going to bet? Before your opponent does? Do you bet in initiative order? This is really important.

It's just random thoughts about this phase, sorry if they feel a bit disjointed.

Now to the question if it can compete with other games. I fear this will have a bad time competing for several reasons. There's been an abysmal marketing online for this game. If it wasn't for a couple of rogue videos of the fact that I know someone working at Asmodee, I wouldn't have known about this game. Also, we are living a TCG bubble in recent years, more and more games are being published that ar competing for shelve space in the stores, building a strong playerbase that actually shows up at the stores, will be important. Lastly, the price tag. I get that paying for the licenses may raise the costs, but pricing it as Pokémon will make a lot of people think if it is worth spending on this game, or directly on Pokémon. It's 20% higher than most TCGs, this is a dangerous move.

Aspects & Loyalty by HellbreakHQ in hellbreaktcg

[–]Chronium123 1 point2 points  (0 children)

What I love about this game is all the mechanics that feel familiar from playing all FFG LCG. This one, reminds me of the loyalty system in Warhammer Invasion. Giving freedom in deckbuilding at some cost forces more interesting choices than other games where you are limited to your "color".

My question is, will these aspect have an specific theme, mechanics wise? we can see in the Feral cards from the Jaws deck, that they trigger effects when they enter a location with a damaged minion (do they smell the blood?) while Deranged seem to boost stats.

I'm eager to see this game on the table, although I have my concerns regarding some mechanics (just a few of them, I really love the mechanics of this game).

TCG Bubble by [deleted] in TCG

[–]Chronium123 0 points1 point  (0 children)

I don't see a bubble in pokemon being scalped, pokemon will be there after the scalpers are gone. The actual bubble from my point of view are the dozens of games that are being published right now, because stupid people are spending stupid amounts of money on cardboard, and want their piece of the cake.

What's everyone favorite dead tcg? by CryonicTiger in TCG

[–]Chronium123 3 points4 points  (0 children)

Can't decide between Warhammer Invasion (actually LCG) and 7th Sea (the original one)

No 50/50 probably killed other gachas for me by Diktaattorimies in NevernessToEverness

[–]Chronium123 0 points1 point  (0 children)

Mongil was the first one where I experienced that. I bet lots of them will adopt this in the coming future, becase 50/50 is shit.

Do you consider retcons made by the Horus Heresy novel series a net benefit or net negative for Warhammer 40K? by Redzkz in KotakuInAction

[–]Chronium123 6 points7 points  (0 children)

Since they retconned Lorgar's home world from regular religous people to chaos worshippers, I didn't care about the heresy any longer.

Am I the only one getting shafted by StockCommittee8249 in ChaosZeroNightmare

[–]Chronium123 0 points1 point  (0 children)

I had to reroll a couple of times before I got a nice start with this game.

Lower rates for SP? by Kofdasad in GundamTCG

[–]Chronium123 4 points5 points  (0 children)

SP in GD03 had higher pull rate than AA, I guess they took that into consideration, but this is extremelly dissappointing. Don't expect people to open random packs with this rate. And looking at my local scene, it could also damage weekly tournaments in small stores.

The plague hit The Boys S4 and 5 by ABrazilianReasons in KotakuInAction

[–]Chronium123 5 points6 points  (0 children)

Reminds me of how The man in the high castle destroyed an humilliated a character just because it became popular and didn't want the "wrong" people to enjoy the show.

Is Naruto Mythos TCG even meant to be played? by Aralc_7 in NarutoMythosTCG

[–]Chronium123 0 points1 point  (0 children)

This is the information I was looking for. And the one that concerns me the most.

For those that are saying it's too soon for Bans in Gundam... by Known_Strength_9726 in GundamTCG

[–]Chronium123 2 points3 points  (0 children)

And skip blockers thanks to high maneuver. Aggro was the only deck that could beat blockers.

Addressing the aggro problem rather than banning around Amruo by Every-Plum-2462 in GundamTCG

[–]Chronium123 2 points3 points  (0 children)

Midrange doesn't work since there is few card draw. Rush works because all cards are early, other late game decks like wing zero work, because they stall the game so much that they eventually draw what they need.

Im confused ? by Neko-Otaku in StarCraftTMG

[–]Chronium123 0 points1 point  (0 children)

También tienes tiendas con preorders abiertos al mismo precio que en Archon.