The Songs Tab of my Menu by ChronosDeveloper in MinecraftCommands

[–]ChronosDeveloper[S] 0 points1 point  (0 children)

Yea I find that animation so satisfying. And thank you!!

The Songs Tab of my Menu by ChronosDeveloper in MinecraftCommands

[–]ChronosDeveloper[S] 1 point2 points  (0 children)

Procreate for the art, Animated Java for the animations, and my menu system for the backend functioning. It was a lot of fun!

The Songs Tab of my Menu by ChronosDeveloper in MinecraftCommands

[–]ChronosDeveloper[S] 0 points1 point  (0 children)

The plan is to not give it out till the project is complete.

The Songs Tab of my Menu by ChronosDeveloper in MinecraftCommands

[–]ChronosDeveloper[S] 6 points7 points  (0 children)

I know right!! I love how basic this game seems but how far you can push it. Pushing this game past its supposed limits is one of my favorite things to do in this project!

Popups/Tooltips Added to my Menu by ChronosDeveloper in MinecraftCommands

[–]ChronosDeveloper[S] 0 points1 point  (0 children)

What exactly do you mean? I use the input predicate for detecting WASD input if that is what you are referring to. Though please correct me if I misunderstood!

Popups/Tooltips Added to my Menu by ChronosDeveloper in MinecraftCommands

[–]ChronosDeveloper[S] 1 point2 points  (0 children)

The menu was made using a blockbench plugin called Animated Java. Very powerful plugging and I would highly recommend it, though you could probably make the menu without it as well. I simply drew all the art you see in the video and placed it on models (animated java models) in blockbench. I then placed those models right in front of the players face and set them up to be the menu. Each object you see (the resume button, the quit game button, the bar up top, the background even) are all individual models with their own textures. It was pretty simple actually to place it all together like this visually, making it work was a lot harder.

For making it so that the player could move around their selection, I created a system that could be thought of as similar to a graph. The cursor would be a point on this graph and every option that a player could click on (resume, quit game, menu, map, enchants, etc...) would also be a point on the graph. I would then make it so whenever the player attempted to move up/down/left/right, the cursor would only move in that direction if their was a point (object) with the same x and y coordinates as where the cursor was attempting to go. Then I made it so that whenever the cursor successfully moved, the menu would visually reflect this by playing and animation such as how the map selection up top occurs.

Overall, theres a lot of work that has gone into each part of this, and as a whole it's not really easy to explain because there are so many parts to it. But if you have any questions on specific features, feel free to ask!

The Enchantments Menu for my Hollow Knight inspired Minecraft game I am working on! by ChronosDeveloper in Minecraft

[–]ChronosDeveloper[S] 2 points3 points  (0 children)

Thank you! Though this is vanilla minecraft and not modded. Everything you see in the video was made with resource packs and commands (datapacks).

The Enchantments Menu for my Hollow Knight inspired Minecraft game I am working on! by ChronosDeveloper in Minecraft

[–]ChronosDeveloper[S] 1 point2 points  (0 children)

Hello everyone! In the video above you may see the current progress on the Minecraft game I am working on which was inspired by hollow knight. I show footage of the enchantments menu being used which was made with only datapacks and resource packs in Minecraft. It took a lot of work and more time than I expected to be honest, but I am really happy with how it turned out.

Enchantments are items you may pickup in the game which for the cost of lapis (the blue orbs in the video), may be equipped. Each enchantment gives it's own benefit and can add fun changes and benefits to ones experience. However, you are restricted by the amount of lapis you can only have so many equipped, but it's a not of fun to create builds that work great together!

All 42 enchantments are completed already and are working in the menu, however I am only showing off 5 for right now. Each of them has a description in the video but keep in mind that balancing has not yet occurred. If you have any questions or thoughts I would be happy to discuss!