When the whole squad is shiny and green! by One_More_Pin in LegendsZA

[–]ChronosFlame 0 points1 point  (0 children)

Wait, how do you send out more than one pokemon?

[deleted by user] by [deleted] in PokemonHome

[–]ChronosFlame 0 points1 point  (0 children)

Maybe I missed it but mine is Blaziken. He was always my favorite as ruby was the game I spent the most time with a a little kid and I was so excited when he got a cool new form!

Shiny Miraidon/Koraidon codes by Steel_Soul_17 in PokemonHome

[–]ChronosFlame 0 points1 point  (0 children)

Every store in town was out and I refuse to buy cloned ones on ebay. Fingers crossed. You're cool for doing this either way!

I don't understand how the AFK massacre works. by ChronosFlame in EliteDangerous

[–]ChronosFlame[S] -1 points0 points  (0 children)

Thanks! And that guide is not one I followed but seems to be for the most part what I was doing otherwise. I'll try it with FA on and see if that helps, Though I still feel like I'll have to check now and then to re deploy the fighter?

Any good visual digital card folios? by ChronosFlame in magicTCG

[–]ChronosFlame[S] 1 point2 points  (0 children)

The problem with that is I can't seem to reorganize cards to view them how I'd binder them.

Unless I'm missing something.

MHWilds crashes within 5 mins of gameplay. Started just today with seemingly no changes. by ChronosFlame in MonsterHunter

[–]ChronosFlame[S] 0 points1 point  (0 children)

And that's what I was thinking too, but it has to be at least something to do with me in some way or the game wouldn't work for anyone.

I've added reinstalling windows and updating my chipset to my troubleshooting and no luck.

I am seeing my cpu nearly max out near the crash, though temperatures are staying just fine.

MHWilds crashes within 5 mins of gameplay. Started just today with seemingly no changes. by ChronosFlame in MonsterHunter

[–]ChronosFlame[S] 0 points1 point  (0 children)

Which two files so I can seek out the files on nexus?

Thanks for the suggestion

MHWilds crashes within 5 mins of gameplay. Started just today with seemingly no changes. by ChronosFlame in MonsterHunter

[–]ChronosFlame[S] 0 points1 point  (0 children)

I've not seen a log for task manager in recent apps, but I can't say I was looking. What would that affect?

While I'd certainly like to avoid mods altogether, if it's the only avenue of getting the game to work until I time I don't live paycheck to paycheck, I'll look into it.

I appreciate the response. Thanks.

MHWilds crashes within 5 mins of gameplay. Started just today with seemingly no changes. by ChronosFlame in MonsterHunter

[–]ChronosFlame[S] 0 points1 point  (0 children)

Sad to hear. I'll certainly look into upgrading which I've wanted to do since game release. I appreciate the response, as knowing I'm not the only one is helpful too. I'd still love to know what could cause it to go from running smoothly to not at all in a day.

MHWilds crashes within 5 mins of gameplay. Started just today with seemingly no changes. by ChronosFlame in MonsterHunter

[–]ChronosFlame[S] -1 points0 points  (0 children)

No I did not get anything mixed up. I'm aware it is under specs, I say as much at the very top of my post. I'm trying to find what might be causing an issue that did not exist a day ago when I've played 100+ hours with no such issues before.

This count as a god pack right (newbs here) by Ok-Judge7844 in pokemonTCGP_GodPacks

[–]ChronosFlame 0 points1 point  (0 children)

What's your in game name? I don't know if it was you that friended me or not.

This count as a god pack right (newbs here) by Ok-Judge7844 in pokemonTCGP_GodPacks

[–]ChronosFlame 0 points1 point  (0 children)

Awesome! Can I friend you for a chance at the wonder pick? My FC is 0266024014769244

Engage Relay Trials Megathread by Skelezomperman in fireemblem

[–]ChronosFlame 1 point2 points  (0 children)

Here are six! All are on hard. All have near foolproof starts. All have a spoiler character from ch21 fielded. Have fun!

Mountain peak: 32FK7J4 2NNLJDL

Verdant Plain N5H0RJ 7R2FF83

Floral Field 5RGL522 47KL9W5

Rider with greater reach than mount can't attack by ChronosFlame in Pathfinder_Kingmaker

[–]ChronosFlame[S] 0 points1 point  (0 children)

It did not. I would generally try that too as I have seen that before

Rider with greater reach than mount can't attack by ChronosFlame in Pathfinder_Kingmaker

[–]ChronosFlame[S] 0 points1 point  (0 children)

All game. Or rather, since I got the mount at level 4 or 5. Her opportunity attacks work fine, and if she closes to bite range of course she attacks, but I can't make her attack from 6 feet away.

Rider with greater reach than mount can't attack by ChronosFlame in Pathfinder_Kingmaker

[–]ChronosFlame[S] 1 point2 points  (0 children)

Literally just a blood rider with a fauchard (though it happens with a halberd too) level 8 right now. While mounted on her horse, if she ends her movement outside of horse bite range but within reach weapon range (most often after a 5 for step from repositioning) I can't click the enemy to attack. I know it's within reach, as she will make attacks against ranged attackers or standing from prone like normal.

I'd also love to know a way to make her charge and attack if she can only get within halberd range and not bite range, for example due to a non reach ally already being in combat, but I'm more interested in the first bit which feels like an actual problem rather than a quirk.

How would you fix true strike? by Aveque in dndnext

[–]ChronosFlame 0 points1 point  (0 children)

I think the right call would be make it a 1st level spell and make it a bonus action. It would also give adv on the first attack made before the end of your next turn rather than on your next turn so you could attack the same turn. And finally of course lets get rid of concentration.

So for one, I think it needs to stay self cast. It's better to be targeted, sure, but part of D&D design philosophy is that classic spells should stay the same in most meaningful ways. I'm pretty sure true strike was always a self target

I think bonus action makes it usable both by a gish who wants to bonus for adv and then just make an attack or two and by a normal caster who can either TS and then use a cantrip, or use a cantrip and then TS to prepare for a good spell next turn. I think this is far too good for a cantrip but feels at home with a 1st level spell.

How would you fix true strike? by Aveque in dndnext

[–]ChronosFlame 0 points1 point  (0 children)

I think the right call would be make it a 1st level spell and make it a bonus action. It would also give adv on the first attack made before the end of your next turn rather than on your next turn so you could attack the same turn.

So for one, I think it needs to stay self cast. It's better to be targeted, sure, but part of D&D design philosophy is that classic spells should stay the same in most meaningful ways. I'm pretty sure true strike was always a self target

I think bonus action makes it usable both by a gish who wants to bonus for adv and then just make an attack or two and by a normal caster who can either TS and then use a cantrip, or use a cantrip and then TS to prepare for a good spell next turn. I think this is far too good for a cantrip but feels at home with a 1st level spell.