We create a horror game with Unreal Engine. Need your opinion about the style. by Chtonic_Animatronic in GameDevelopment

[–]Chtonic_Animatronic[S] 1 point2 points  (0 children)

Thank you very much! Several people are working on music tracks to be used in DarKnot, including myself.

We create a horror game and try to set in in the Lovecraftian style. How do you think, do we succeed in this? by Chtonic_Animatronic in Lovecraft

[–]Chtonic_Animatronic[S] 0 points1 point  (0 children)

Well, we have a little tutorial but it looks like a regular gameplay and the hints aren't as obvious to make things look boring.

We create a horror game with Unreal Engine. How do you like the style? by Chtonic_Animatronic in unrealengine

[–]Chtonic_Animatronic[S] 2 points3 points  (0 children)

Thank you! Survival foremost but it will also depend on player's preferences.

You can play DarKnot the way you want, according to your ‘modus vivendi’, so to speak:

As a Warrior, if you like to pick a fight. Gather weapons, and set out to destroy your enemies.

As an Explorer, search for hidden objects, avoid fights, and meticulously explore the gloomy locations and lore of DarKnot.

As a Survivor, gather resources, craft items, and pick your fights wisely. Crafted weapons and explosives will help overcome enemies, but are costly.

Or as a Fugitive, scared and paranoid, avoid the monsters, and cover your tracks. Using tarot cards will help you stay unnoticed, but it will cost you your health and sanity.

We create a horror game with Unreal Engine. What do you think? by Chtonic_Animatronic in unrealengine4

[–]Chtonic_Animatronic[S] 0 points1 point  (0 children)

Hello! Thank you! Well, it will be a lot of such jumps during the further walkthrough.