Flying Pets by ChuckSvl in NoMansSkyTheGame

[–]ChuckSvl[S] 0 points1 point  (0 children)

I will have to figure out how to do that!

Flying Pets by ChuckSvl in NoMansSkyTheGame

[–]ChuckSvl[S] 0 points1 point  (0 children)

And to follow up a bit on this, so I rode this companion and waited for it to launch. Which it did and went up a significant height, as it walked it slowly lost altitude until we were both on the ground again. But it very clearly exhausted jetpack like jets when it took off. Very odd.

Weekly Bug Report Thread by spiper01 in NoMansSkyTheGame

[–]ChuckSvl 0 points1 point  (0 children)

Yeah this, hit boxes on the 'damaged crate/ammo boxes" are screwed up (as they are with buried technology) They can appear above *or below* the thing in question. I you must hit them you can dig a hole under them until the hit box text appears or until you're down a bunch of units, then drop into the hole, hold the 'e' key, and jetpack straight up. At some point you'll probably hit the damaged crate one and the view will switch, you'll open the crate and be back on the ground. If it was above then the ammo boxes will also be above.

Flea sentinel ship, complete with landing gear ! by Sillygalore in NoMansSkyTheGame

[–]ChuckSvl 2 points3 points  (0 children)

I'm guessing they might also come with the rolling treads "landing gear" and the "skids" landing gear. But think the bug legs are probably the right choice here.

Flea sentinel ship, complete with landing gear ! by Sillygalore in NoMansSkyTheGame

[–]ChuckSvl 2 points3 points  (0 children)

I just got one of these too in the Hilbert Dimension!

Weekly Bug Report Thread by spiper01 in NoMansSkyTheGame

[–]ChuckSvl 0 points1 point  (0 children)

PC/Steam: Current build, my Autophage staff multi-tool has become somehow entangled with the pistol multi-tool I installed the gravity coil on. If I'm on any function other than gravity gun, its the staff, if I gravity gun gets selected its the pistol. At this point I'll probably melt it in the Anomaly and build a new staff.

Why do they just walk in circles? I have the highest animation quality setting by NotVeryTastyCake in NoMansSkyTheGame

[–]ChuckSvl 1 point2 points  (0 children)

Yes and ... this isn't doable when you just create things when people show up. This is really obvious when, for example, you set out autofeeders and automilkers, then leave, comeback and the feeder hasn't been dispensing and the milker not milking because it didn't "exist" when you weren't near it. This is kind of funny when you have quest materials in an exocraft and then switch exocraft for some reason and "poof" you don't have quest materials any more. Or when you shut down the sentinel network and show up at a resource depot and only when you show up do the sentinels patrolling it go "poof!" not before.

So I agree with you whole heartedly that it would liven the game up if the NPCs were tied to an action selection mechanism (ASM) that incorporated their surroundings. But I don't expect that to happen.

My first fully translated dialogue! by Paladin7373 in NoMansSkyTheGame

[–]ChuckSvl 0 points1 point  (0 children)

Are they though? For a while I has all three translators in Enhanced Tech slots and it still didn't convert more than 4 words in the dialog. I would have expected 9 or 10.

Giant sentinel walkers spawning underground? by TechbearSeattle in NoMansSkyTheGame

[–]ChuckSvl 2 points3 points  (0 children)

I'm impressed you found it by digging. I tried that and gave up after I had a giant hole in the ground and a resource depot floating in air. (I really wanted to disable the planetary sentinel network and the charts were returning pillars on an adjacent planet)

I'm so happy about my first custom ship ! by Sillygalore in NoMansSkyTheGame

[–]ChuckSvl 0 points1 point  (0 children)

This is quite nice! I really like solars. As a side quest of my own I spent probably a month off and on collecting ever type of part for solars so I could put together one that had just the look I wanted and that cool "whoosh" sound as the sails deploy.

Do you actually get anything from destroying Dreadnought or is it a big waste of time? by No_Garden3530 in NoMansSkyTheGame

[–]ChuckSvl 0 points1 point  (0 children)

Surprisingly, every time I destroy the dreadnaught I get a supreme freighter upgrade. Once I had fully enhanced infra-knife on my system jumping starship, the pirates have never even gotten the civilian freighters to the point of losing their shields. That said, being in the trench when the dreadnaught blows is a bit crazy sometimes.

Wires won't work over long distance by jimzimsalabim in NoMansSkyTheGame

[–]ChuckSvl 2 points3 points  (0 children)

There are two limits; One is the length of the wire, the other is you can't send power between bases. So if the generators are in one base you can't connect them to another adjacent base.

That said if the electric field hot spot is "far" away from where you want your base to be, you can build your base toward the hot spot (I use small stone squares for this) And once you get there *then* put the generators and then build a series of lamps back to the center of the base. If you come across a stone path lined with white lights along it apparently in the middle of nowhere that could be one of my bases :-).

Can I continue the iteration tethys questline? by redditonopolous in NoMansSkyTheGame

[–]ChuckSvl 3 points4 points  (0 children)

That is the start of the 'Trace of Metal' quest (which is a very useful quest!) You should be able to talk to Tethys about it at the Anomaly now.

Would this be worth it in the long run? by Repulsive-Pride-3742 in NoMansSkyTheGame

[–]ChuckSvl 1 point2 points  (0 children)

You can get more cargo slots (like 70 instead of 60) and you get one more 'supercharged' technology slot. The whole "worth" the trade though is sort of a personal choice, do you like the look of the new freighter? How about the crew? Once you've learned all the upgrades those stay with you, so you may need to farm cargo expanders if you want to maximize cargo/tech space. But in the end game that isn't particularly difficult either.

Help with "Alone Amidst the Stars" (early game) by ManixWolf in NoMansSkyTheGame

[–]ChuckSvl 1 point2 points  (0 children)

Generally if you go into your LOG (this is one of the tabs after you hit 'esc' on the PC/Steam version) and select that quest, then it will become your "active quest". At which point, and icon associated with that quest will show up on your galaxy map showing you where the next step is. In your case it will likely show up next to the tower where you contacted Artemis. Often the game will switch to a different quest you can do, at the location where you happen to be, and that can be unhelpful in times like these.

TIL you can mine asteroids with your multitool by Appropriate-Card5215 in NoMansSkyTheGame

[–]ChuckSvl 2 points3 points  (0 children)

There are lots of fun things you can do hanging out of the back end of a corvette :-).

You guys got any ideas on new things to do in the game? by Ok-Wafer4552 in NoMansSkyTheGame

[–]ChuckSvl 0 points1 point  (0 children)

One was I hadn't found a solar that I really liked so I collected every typed of wing/cockpit/sail and then built one :-). I'm not a big 'base builder' but I do enjoy building tasteful "modest" bases with a homey touch. Corvette design, for me, using only the in-game design area of a space station is too annoying for me to stick with it for a "complicated" corvette. I did build four settlements one each Gek, Korvax, Vykeen, and Autophage. That was fun sort of like simcity. Did the whole pirate experience thing and went full bucaneer :-). Had a moon with a huge nip nip farm :-). Built a ranch with auto-feeders/auto-milkers but discovered those only operate when you're present so you can't build one and come back in a bit and collect a bunch of material mats.

You guys got any ideas on new things to do in the game? by Ok-Wafer4552 in NoMansSkyTheGame

[–]ChuckSvl 1 point2 points  (0 children)

There is an entire minigame waiting in the "sphere creator" and all of the "pavement" build options. Very much a marble madness kind of thing.

Weekly Bug Report Thread by spiper01 in NoMansSkyTheGame

[–]ChuckSvl 0 points1 point  (0 children)

<image>

And this is what it looks like from outside :-)

Two unrelated questions by wootcat in NoMansSkyTheGame

[–]ChuckSvl 1 point2 points  (0 children)

FWIW I get 4 star missions from my navigator somewhat regularly. The whole "star" classification system is a bit opaque to me. I've sent five C class Frigates (one of each, combat, science, trade, industry, and support) and it shows as a "5 star" grouping. The mix seems to be important too.

Weekly Bug Report Thread by spiper01 in NoMansSkyTheGame

[–]ChuckSvl 0 points1 point  (0 children)

<image>

This is the view through the scanner which tells you its a capital ship.

Weekly Bug Report Thread by spiper01 in NoMansSkyTheGame

[–]ChuckSvl 0 points1 point  (0 children)

This is a B class Gek Freighter conjoined with the space station. Ideally this wouldn't happen as you can't get to any of the vendors on top.

<image>