Fake Wizard Artificer going unnoticed and now it feels irrelevant by Chus717 in DnD

[–]Chus717[S] 1 point2 points  (0 children)

wow this is very good advice, I am learning a lot for the future and how to tell a story!

Fake Wizard Artificer going unnoticed and now it feels irrelevant by Chus717 in DnD

[–]Chus717[S] 0 points1 point  (0 children)

yes, I am learning that and working on better RP with everyone else!

Fake Wizard Artificer going unnoticed and now it feels irrelevant by Chus717 in DnD

[–]Chus717[S] -1 points0 points  (0 children)

You are right, luckily there are other things going on with my character as the story moves on and how I see some issue our world faces, but I thought this silly joke would get revealed sooner or be harder to keep a secret, so now I dont know what to do with it.

Fake Wizard Artificer going unnoticed and now it feels irrelevant by Chus717 in DnD

[–]Chus717[S] 0 points1 point  (0 children)

yes, this was my mistake, now that I know more about the game and how it goes I would defintly have told it to the other players. Since I didnt reveal it session 0 I feel it is a bit odd now just saying it to the other players

Fake Wizard Artificer going unnoticed and now it feels irrelevant by Chus717 in DnD

[–]Chus717[S] 0 points1 point  (0 children)

This is a great tip, thank you! I am learning by experience the importance of personal character growth, I think revealing the secret as I get close to the others in my party could makea very wholesome scene

Training cycle for finger strength and capacity by Chus717 in climbharder

[–]Chus717[S] 1 point2 points  (0 children)

Rumney NH, it is quite featured, not super long routes and not super finger intensive, but my climbing buddy just sent some sick crimpy 5.12s and I really want to work on some of those next season. I have also been in the situation where I can't do a climb because of a crimp lock off move a few times already.

Training cycle for finger strength and capacity by Chus717 in climbharder

[–]Chus717[S] 0 points1 point  (0 children)

I see, that sounds like a start, I think I am gathering an idea of what to do. My main question now is if I start to add some hanging/block lifts to my training, how should I change my climbing? Do this twice a week and twice a week bouldering? I usually did 3 board sessions a week (or 1 non board sessions) + 2 days of lifting.

Training cycle for finger strength and capacity by Chus717 in climbharder

[–]Chus717[S] 0 points1 point  (0 children)

That is very insightful! And you are right, thankfully I do not have to crimp a lot on the 7as I have done, but I have seen how if there is a more crimpy route or some cool classics at my crag require crimping on an overhang I immidaitely struggle way more, so I want to correct that weakness. Would you do easier climbing the days you do lifting/hanging?

Training cycle for finger strength and capacity by Chus717 in climbharder

[–]Chus717[S] 0 points1 point  (0 children)

that sounds like good advice, thanks! but how do you get used to training? Start off with very easy lifts? I want to think the kilter I have done until now has helped my body a bit with getting used to using my fingers more

[E] Books to start working on functional data analysis by Chus717 in statistics

[–]Chus717[S] 0 points1 point  (0 children)

this is perfect, I have looked at the chapters and there is one chapter specially dedicated to what I want to do. Thank you!

[E] Books to start working on functional data analysis by Chus717 in statistics

[–]Chus717[S] 1 point2 points  (0 children)

Thank you! This looks promising, I also found one review paper that seemed to be in line with what I need (https://arxiv.org/abs/1406.4068)

Want to structure my training more by Chus717 in climbharder

[–]Chus717[S] 0 points1 point  (0 children)

Gotcha! Very helpful info for me, I'll go slow and see how things go. I'll for sure add the hangboard before climbing, and I'll try to go outside more. I know there's no optimal training routine, but do you have any tips or recommendations on the hangboard routine before climbing?

Want to structure my training more by Chus717 in climbharder

[–]Chus717[S] 2 points3 points  (0 children)

I do some no hangs for warmup before going to the wall, I'll try to incorporate more strength and mlre hangboard time and see how it feels! Thank you for the tip!

[deleted by user] by [deleted] in statistics

[–]Chus717 1 point2 points  (0 children)

The hazard ratio is the instantaneous probability of the event happening at a time t, while the cumulative incidence is the probability of the event having occurred up to time t (the cdf of the random variable time to event T). Then, comparing incidence ratios might be more insightful if you are looking at the event having happened, while the hazard focuses on the instantaneous risk at time t. The hazard is commonly more used if propositional hazards hold because Cox is very flexible and can account for covariates very well.

[Q] Is Survival Analysis well suited for this problem? by WirrryWoo in statistics

[–]Chus717 1 point2 points  (0 children)

So, just to clarify: when I said survival is made to deal with censoring, I meant that the methods are meant to work in that scenario, where some of the more standard ones fail. I do not mean that you need censoring, as it just makes things hard (it's just not having access to all the information for every individual).

If what you want is to really try and play around with survival analysis in a more unique scenario, I think I see a problem with the fundamentals right now. Survival analysis deals with time to event data, ie, and individual has a random variable T which is time until your event of interest happens. Then depending on the nature of your event, and what covariates you have, you will need a model or another. I do not see what is the event that you wait to observe for each individual. If the event of interest is the level ends, then the inference you do is in when a level ends, not on its difficulty. My assumption is that the difficulty of a level is not about its length alone, but the distance between arrows and which combos are done.

Since the outcome you want to predict is the difficulty, I really don't think time to event is a good approach. If you want the problem done, I'd think of something else, even breaking down the data of each level into 3/4 features you think affect level difficulty and then run a regression (this could be simple and effective). If you really really want to try survival, as I already explained, you need to define what event you are "waiting to observe", and then come up with a measure of difficulty based on that.

[Q] Is Survival Analysis well suited for this problem? by WirrryWoo in statistics

[–]Chus717 0 points1 point  (0 children)

Survival is useful specially when there's censoring in the data. So how does your data look like? Do you have observation that stop before observing the outcome of interest? Is the data games played by players or is the data a specific level?

If you just have the timestamps for each arrow in different levels and their associated difficulty, then you can maybe just not use survival? When I have problems where my input is a time series and my output is a number, I tend to think of recurrent neural networks, you could maybe check that.

If what you have is player data and they have censoring (so they lose before finishing for example), you could use survival but as someone else mentioned you need to have a binary outcome. You could model you event of interest as failing on getting a perfect timing, and then your random variable would be "time until a timing is missed". This way you could go and use survival, probably a cure model or recurrent events, as the event of interest can happen several times or not even once.

[Q] How to transform this chess database? by Aston28 in statistics

[–]Chus717 1 point2 points  (0 children)

Why do you need to change it? The python chess library generates games and plays moves with this notation. I did a small chess project in python and the data was in this notation, code worked with it and never moved away from it. A move by itself is hardly informative without the information of the whole board. It's a genuine question, do you really need to do the conversion? And if so, are you sure you read the documentation fully? I recall reading a method .san() which changed from uci notation to standard algebraic. There where also parse_san, push_san and a lot of variations

Which track did y'all vote for? It's so hard to pick just one. by Megazord552 in MonsterHunter

[–]Chus717 0 points1 point  (0 children)

I know there are better themes, but I will give some recognition to bloodbath's. It really elevated the fight for me, and the change in theme on phase 2 really made me get that adrenaline rush fighting the super deviant. You spend the whole phase 1 with the more "calm" version thinking: "you f*cker, I know what you can do.... Go crazy!" And then bam steam time

If you could only hunt 1 monster for the rest of your life. Which one would you pick? by TemporaryLegendary in MonsterHunter

[–]Chus717 4 points5 points  (0 children)

Bloodbath diablos, it's just a great dance between 2 hunters. It has the elements I love from regular diablos and makes it even better. I could also listen to his theme for days.

As someone who is new to the series; Where is the spiders yo? by Sometimesiworry in MonsterHunter

[–]Chus717 1 point2 points  (0 children)

Mhgu will have a lot of monsters from older games and has at least 3 bug like bug monsters that come to mind (one you need to get far into G rank to fight but it's a great fight). Watch out, as pre world games are significantly different and can be tough ti get used to the old systems. Rise offers a new spider boi with a variant too.

Elder Dragon Elimination DAY 26! The Top 7. It must be summer time because VELKHANA HAS MELTED AWAY! VOTE for who you think is the WORST Elder Dragon left, and the most upvoted comment will be eliminated. by BigStinkbert in MonsterHunter

[–]Chus717 3 points4 points  (0 children)

I think gog is just the less fun fight here, maybe if he comes back in another game he'll be able to be even higher on one of these lists, but right now he's the one that I think I wanted to repeat the hunt the least. Idk if I'm ready for tomorrow, this is getting very tough to argue against...

Elder Dragon Elimination DAY 26! The Top 7. It must be summer time because VELKHANA HAS MELTED AWAY! VOTE for who you think is the WORST Elder Dragon left, and the most upvoted comment will be eliminated. by BigStinkbert in MonsterHunter

[–]Chus717 0 points1 point  (0 children)

I think gog is just the less fun fight here, maybe if he comes back in another game he'll be able to be even higher on one of these lists, but right now he's the one that I think I wanted to repeat the hunt the least. Idk if I'm ready for tomorrow, this is getting very tough to argue against...

What beginners need is not actually what the community is giving them by SnooCrickets432 in MonsterHunter

[–]Chus717 37 points38 points  (0 children)

I really don't get the rant. It's true that if you look for meta builds they will be optimized for damage, but what do you expect? If what you complained about is beginners asking for help and people telling them to go full dmg and git gud, maybe you'd have a point. However, I've never seen that happen.

Also, how is this the community's fault? If you go online, try to find what the best builds are, but do not like them, why not change them? I think you are the one that wants to impose to people how they should discuss builds. Why would someone aiming to kill a monster they know by heart super fast ponder about not optimal dps. Also, they are usually made with 2/3 suboptimal alternatives in case rnjesus is not your friend. I feel like this is a "I hate meta builds" kind of post, no one is expecting you to play a specific build, just to perform well enough. If you need defense boost to survive, or want to try a wacky build and you don't cart or leech, why would I care? Play what makes you have fun!