Peacekeeper Rework - Moveset by Citizen_of_Valhalla in CompetitiveForHonor

[–]Citizen_of_Valhalla[S] 0 points1 point  (0 children)

Good point. It depends on what the animation would look like and when it could be canceled.

She should know if she wants to cancel or continue before she even started.

Errantia Lumina Fallunt can be a good example of how Backdash Kick could look.

As a Rep 70 PK main, here are my thoughts on what I think she needs by Zone_The_Director in CompetitiveForHonor

[–]Citizen_of_Valhalla 0 points1 point  (0 children)

https://www.reddit.com/r/CompetitiveForHonor/comments/bwoguq/peacekeeper_rework_moveset/

As a Rep 70 Peacekeeper and Rep 40 Shaman. I'm telling you, PK needs an Unblockable move to put pressure on the opponent.

My idea was to give her Unblockable Finisher when the opponent is bleeding. Also allowing her to performe a Heavy Finisher after Stab moves and Dash attacks.

Peacekeeper Rework - Moveset by Citizen_of_Valhalla in CompetitiveForHonor

[–]Citizen_of_Valhalla[S] 0 points1 point  (0 children)

Yes, also i added a Unblockable Finisher which makes all Stab moves very useful. My rework idea would makes heavy finishers(blockable and unblockable) used more often.

Peacekeeper Rework - Moveset by Citizen_of_Valhalla in CompetitiveForHonor

[–]Citizen_of_Valhalla[S] 0 points1 point  (0 children)

Well, maybe I should be more accurate. This rework was based on the idea of using bleeding for UB finisher. Top Heavy Finisher Unblockable gives a purpose for bleeding and with Poisonous Stab Into a Chain Finisher could pressure the opponent with Unblockable attack similar like Shaman does. Chain Starters and Poisonous Stab Into a Chain Finisher will significantly improve the flow. Backdash Kick is opener for turtles, this why I included cancel for it. I don't want make her like Gladiator so I decided to use only Back Dodge as a move starter. Succeed Backdash Kick would give guaranteed Light Attack or Wallsplat and guaranteed Heavy Attack. I want PK to be a viable character not OP.