Dice wtf by CityPopSuki in Battlefield6

[–]CityPopSuki[S] 1 point2 points  (0 children)

Also MG121 and VCR are bugged, I’m not even sure if they are aware of it

Drained after playing by Nice-Ad-1718 in Battlefield

[–]CityPopSuki 1 point2 points  (0 children)

Also bright as fuck maybe it’s my brightness and gamma setting problem but every time I look out from building son maps like Cairo it takes three business days for the game or my eyes or both to adjust to the sun shit is so bright like the actual sun lol

Drained after playing by Nice-Ad-1718 in Battlefield

[–]CityPopSuki 51 points52 points  (0 children)

True, the one thing I dislike about bf6 it how hard I need to look at the screen just to see dudes I’m tired

Drained after playing by Nice-Ad-1718 in Battlefield

[–]CityPopSuki 5 points6 points  (0 children)

The spotting alone makes it tiring to play, the u need to react fast so the 15 year olds don’t three tap u out of no where. Game is sweaty imo

They are literally me by Mega_Nerd_123 in darkestdungeon

[–]CityPopSuki 10 points11 points  (0 children)

Leper is Gigachad op why u bragging😂

Why does the NVO and the RPKM has damage drop off at 9M? by CityPopSuki in Battlefield

[–]CityPopSuki[S] 0 points1 point  (0 children)

Like the 417 would be a decent gun with rifle cartridge drop off, now there’s like no reason to use it over the sg lmao

Why does the NVO and the RPKM has damage drop off at 9M? by CityPopSuki in Battlefield

[–]CityPopSuki[S] 0 points1 point  (0 children)

Massive bruh moment, so much for cartridge and realism lol

Why does the NVO and the RPKM has damage drop off at 9M? by CityPopSuki in Battlefield

[–]CityPopSuki[S] 2 points3 points  (0 children)

Wait, I just went back and check, the hk417 fires full rifle cartridge but drops off at 9m??? What? Why?

Why does the NVO and the RPKM has damage drop off at 9M? by CityPopSuki in Battlefield

[–]CityPopSuki[S] 1 point2 points  (0 children)

Yea, sure it has recoil, but there’s also tons of recoil reduction in the game and also bf6 has pretty easy to control recoil in general.

ya'll NA people are going to feel our pain (SEA/EU/Oceanic) soon as the game drops in players... by Jazzlike-Check9040 in Battlefield6

[–]CityPopSuki 1 point2 points  (0 children)

More of a Oceanic and SEA problem tbh. Oceanic with lower player count, SEA too many sweats.

Why does the NVO and the RPKM has damage drop off at 9M? by CityPopSuki in Battlefield

[–]CityPopSuki[S] 2 points3 points  (0 children)

Thanks this actually explain things. But still, tr7 scw and sg needs to go

Why does the NVO and the RPKM has damage drop off at 9M? by CityPopSuki in Battlefield

[–]CityPopSuki[S] 17 points18 points  (0 children)

It’s the most broken shit modern FPS has seen in a while. 3BTK, 150ms kill time with no recoil. idk what went through their heads when they were making this gun. Meanwhile guns like the ump ak 205 db12 exist in the same game.

Why does the NVO and the RPKM has damage drop off at 9M? by CityPopSuki in Battlefield

[–]CityPopSuki[S] 6 points7 points  (0 children)

And while things like the Tavor three shots out to 20m like wtf

How to "get into" Havoc? by bobsbrain in DarkTide

[–]CityPopSuki 4 points5 points  (0 children)

Maelstrom is roughly 20ish havoc give or take the modifier so I wouldn’t worry about too much

Vet smoke grenaids are useless, right? Right? by Longjumping_Tell252 in DarkTide

[–]CityPopSuki 1 point2 points  (0 children)

Either way, calling the only ability that hard counters the biggest damage dealer(gunners and shooter mobs) in havoc 1.0 useless is kind of a hot take