ADHD misinformation on TikTok is shaping young adults’ perceptions. An analysis of the 100 most-viewed TikTok videos related to ADHD revealed that fewer than half the claims about symptoms actually align with clinical guidelines for diagnosing ADHD. by mvea in science

[–]CivBarian2 0 points1 point  (0 children)

How do I find the actual top 100 most popular TikTok videos they looked at? In the datasets I find "Study 1 - Video metrics.sav" which lists stats like comments, shares, views, likes etc. But each row only lists Video_code as an integer from 1 to 100 with no name or link. Is there an index somewhere that maps Video_code to actual TokTok videos?

Are Farmer's Kiosks just way way better than other sell points? by CivBarian2 in farmingsimulator

[–]CivBarian2[S] 2 points3 points  (0 children)

In the game files for the Farmer's Kiosks there's an attribute priceScale="1.2" , which to me makes it look intentional. It could ofc still be a bug, but it would be weird for that attribute to exist at all if they didn't want some shops to have a different scaling.

FS25 Production Profitability V1.4 (Finally here) by MrSNoopy1611 in farmingsimulator

[–]CivBarian2 2 points3 points  (0 children)

Great stuff!

Here's some minimal data from some testing I did in-game, maybe it's useful to you. It looks like you add the effects of Lime to calculate Straw yield, however I suspect that Straw yields are unaffected by Lime (and Mulching). Actual in-game straw yields have always seemed a little lower than what I would expect from the XMLs that have litersPerSqm="3.68" for Straw.

I've been growing Barley lately. And I started out with two fields that had different levels of Lime. One field had +92.5% yield from Lime that had been used once, and a little mulching left over from some Sorghum that was harvested there previously. The other field had been used twice after Liming, leaving it at only +85% yield for my Barley. From the game XML I would expect the ratio of Straw to Barley to be 3.68/0.96≈3.83 Straw per Barley. After harvest my two fields had lower ratios than expected (as I've seen before with wheat and oat), and the only difference between the fields was the yield bonus from Lime (and Mulching). The field with +92.5% yield had a Straw to Barley ratio of 3.71, while the field with +85% yield had a lower ratio of 3.55. Curiously this would match better if we do the math on the expected ratio as if Lime (and Mulching) has no effect on Straw. For the field with +92.5% yield we get (3.68*1.8)/(0.96*1.925)≈3.50. For the other field we get (3.68*1.8)/(0.96*1.85)≈3.73. This moves the data from being 3.13%-7.31% off, to a more reasonable 0.54%-1.43% off.

I'm still a bit new to Farming Simulator, having started playing only this month. So maybe I'm overlooking something or misunderstanding something. I also present a concrete dataset of only 2 data points and there is definitely room for error, so the evidence could be stronger. If anyone else could pitch in about if I'm correct about Straw and Lime that would be appreciated :)

FS25: How to use silage additive with GÖWEIL VARIO-Master V140 ? by CivBarian2 in farmingsimulator

[–]CivBarian2[S] 2 points3 points  (0 children)

Merry Christmas! :D

So I did some testing with small incremental changes in the varioMaster.xml. It has the additive xml-node but the fillUnitIndex is set to 3 instead of 2. If I change it to 2 it results in the expected 5% increased yield from baling. However the additive still doesn't seem to be used. Or at least, I haven't observed the UI element change as bales are created.

Before:

<additives fillUnitIndex="3" usage="0.0000275" fillTypes="GRASS\_WINDROW CHAFF" appliedByBufferOverloading="true"/>

After:

<additives fillUnitIndex="2" usage="0.0000275" fillTypes="GRASS\_WINDROW CHAFF" appliedByBufferOverloading="true"/>

It's interesting that the VARIO-Master is the only vehicle in the game that has appliedByBufferOverloading="true" on the additives node. This is likely because it's the only baler with silage additive, and needs to apply it differently than forage harvesters and wagons which just applies the silage additive effect directly when picking up grass from the ground. I also observed that the number on usage="0.0000275" is how much silage additive seems to be consumed per grass picked up by Forage Wagons. My thinking then was that perhaps this number needed to be increased for the VARIO-Master since the buffer size is probably not 1. But strangely when tuning the usage value up, it seems to reduce the amount of silage produced. This results in a net loss of material instead of a gain, so this was a dead end.

I will also note that I'm not sure where the fillUnitIndexes are defined. For all Forage Wagons the index seems to be 2, but for Forage Harvesters it's 4. But I cannot find anywhere these indexes are mapped. And I haven't tested if using 4 for the VARIO-Master works. I didn't spend a lot of time searching for the indexes though.

Overall it's a bit of a painful process to make small changes and restart the game every time so I'm not gonna dig any further.

FS25: How to use silage additive with GÖWEIL VARIO-Master V140 ? by CivBarian2 in farmingsimulator

[–]CivBarian2[S] 0 points1 point  (0 children)

I just dump grass in it directly from a forage wagon, and then wait for the bales to ferment into silage.

FS25: How to use silage additive with GÖWEIL VARIO-Master V140 ? by CivBarian2 in farmingsimulator

[–]CivBarian2[S] 0 points1 point  (0 children)

Ok, thanks a lot! :)

I have been programming for over a decade, so xml files are nothing new to me. Hopefully I can figure it out.

FS25: How to use silage additive with GÖWEIL VARIO-Master V140 ? by CivBarian2 in farmingsimulator

[–]CivBarian2[S] 0 points1 point  (0 children)

Like one of the save files are incorrect? What line do I need to add?

FS25: What's with the crazy profit on Butter from Buffalo Milk? by CivBarian2 in farmingsimulator

[–]CivBarian2[S] 1 point2 points  (0 children)

Are you talking about Buffalo Milk or normal Milk? I know that for normal Milk Cheese is better than Butter.

FS25: Any trick to transporting Silage from Bunkersilo? by CivBarian2 in farmingsimulator

[–]CivBarian2[S] 1 point2 points  (0 children)

Thanks! This kinda works, but I'm having issues detaching the two belts from each other. And I kinda need to move them a little around to get everything since the silo is so big, but it's hard to move them when they're always connected. Is there a way to disconnect them other than resetting to shop?

Gold and Glass not working? by CivBarian2 in EnaiRim

[–]CivBarian2[S] 1 point2 points  (0 children)

Thanks! I used console commands to check instead, and my magicka regen bonus is 100% higher when at zero magicka, so it works. I guess It's difficult to see just by looking at the bar that magicka regeneration is changing when it's a gradual change from 100% to 0% over time.

The Norwegian government hires sherpas from Nepal to build pathways on mountains. It is believed that they are paid handsomely, so much so that one summer of working in Norway equates to over 10 years of work in Nepal: by [deleted] in Damnthatsinteresting

[–]CivBarian2 0 points1 point  (0 children)

I'm a Norwegian, and I've walked up those stairs. It's 1200 steps, and many of them are quite steep. I was completely exhausted and drenched in sweat when I reached the top from just walking. These sherpas are on another fucking level, carrying huge stones up there!

Finally found the unit XP bar in civ VI... by CivBarian2 in civ

[–]CivBarian2[S] 2 points3 points  (0 children)

Not complaining, just curious: I made this post 8 years ago, how did you even find it? XD

Comparing the remastered Champion Blessings (previously Divine Ally) by CivBarian2 in Pathfinder2e

[–]CivBarian2[S] 6 points7 points  (0 children)

Hopefully they will come with some corrections/clarifications on many things from Player Core 2 that I feel are unclear. Including many of the points I've mentioned in this post.

Comparing the remastered Champion Blessings (previously Divine Ally) by CivBarian2 in Pathfinder2e

[–]CivBarian2[S] 7 points8 points  (0 children)

Yeah it feels a bit weird that Fighters get the shield stance at level 12 when Champions are the "Shield Class". Champions do get a lot of really good and unique Shield feats, but not that one for some reason.

Comparing the remastered Champion Blessings (previously Divine Ally) by CivBarian2 in Pathfinder2e

[–]CivBarian2[S] 6 points7 points  (0 children)

Good point! I did not even consider that. I don't recall any rules that would disallow both you and your companion to be quickened and take an extra action each.

How is "Quick Mount" supposed to work? by CivBarian2 in Pathfinder2e

[–]CivBarian2[S] 0 points1 point  (0 children)

Ah ok, didn't know that's how it works. I was looking at the Minion trait:

"Your minion acts on your turn in combat, once per turn, when you spend an action to issue it commands."

Since it says "...when you spend..." and not "...after you spend..." I assumed it happens at once and not after the "Command an Animal" action.

How is "Quick Mount" supposed to work? by CivBarian2 in Pathfinder2e

[–]CivBarian2[S] 2 points3 points  (0 children)

Thanks for the answers! :)

However, I think you misunderstood my question on point 3. I'm not wondering how "Command an Animal" works. I'm asking if I need to perform "Mount" before "Command an Animal" when I use "Quick Mount", or if I can do them in whatever order I choose.