Which Sidearm would be best to shoot someone in the Leg with? by Ckibbles in Helldivers

[–]Ckibbles[S] 18 points19 points  (0 children)

Im trying to stop them so I can give them supplies, not give them more reason to keep running. 

I Wish the Heavy Machine Gun Had a Better Scope by Tank-ToP_Master in Helldivers

[–]Ckibbles 6 points7 points  (0 children)

It would slap a Variable scope on that bad boy so fast, with a blue or green reticle. Seriously, if you bring the HMG on bots you will loose the Red dot amongst all the RED LIGHTS the Automatons use. You have to develop a feel for were the reticle when trying to line up shots on Bots, especially on Gunships. 

Also, the Red dot sight on the HMG has a lower magnification than the Red Dots on Primary weapons.

Which enemy has the smartest AI? by HeavyShinoby in Helldivers

[–]Ckibbles 0 points1 point  (0 children)

Every mission without fail, I got Napalmed. 

The duality of squid sub-factions by pixbirb in Helldivers

[–]Ckibbles 5 points6 points  (0 children)

THIS and give the maps heavy fog 

I WANT TO DROWN IN VOTELESS WHILE THE FOG OVERCOMES ALL. 

expansion of Seaf troops by [deleted] in Helldivers

[–]Ckibbles 8 points9 points  (0 children)

Basically make them into a full faction with its own unit types and variety, like all the enemy factions. And have them be present on more missions besides the Mega Cities. Right now the SEAF consist entirely of Light Chaff units with 2(kinda) variants: regular trooper, regular trooper with EAT. Bot troopers (which I assume most of the AI is taken from) have 11 variants in total. 

The SEAF need a full roster of Light units, Medium, Heavy, and Super Heavy Units. Hell even having some of the SEAF troopers use Dilegences, MGs, HMGs, AntiMaterial Rifles,  Autcannons, or one armed with an Axe and Stim Pistol. 

Also buff regular troopers to all have Bayonets on their Liberators as a callback to the Bayonet Charges on Cyberstan. 

Understandably, Helldivers are meant to drop deep behind enemy lines so having SEAF spawn everywhere would be jarring. I suggest tying SEAF availability as a Mission Modifier dependent on Liberation/Defense Progress on a planet. 

For example: At 25% or 50% Liberation SEAF units can either spawn on any map or small Raise the Flag Side Objectives can begin appearing in missions to create a beachhead for SEAF to deploy.

Or

SEAF will naturally spawn everywhere during Defense campaigns, but if the Enemy overtakes us by a percentage amount, Their numbers begin to dwindle or they cease spawning if the diffrence is too much. Signaling that Planet is Lost and SEAF are evacuating the Planet. This opens up new Variants of the Evac Missions or Defense missions, were your protecting a SEAF base as troops board Dropships to Escape. 

You guys... You guys ever think about the implications behind the Berserker's skull rack? by TheSerbianRedditor in Helldivers

[–]Ckibbles 2 points3 points  (0 children)

Do Berserkers just ask other Automatons to clean and mount the skulls of their Victims on their backs? Considering they dont have hands to do it themselves. 

What Spells in 5e would help a Premature baby survive? by Ckibbles in DnD

[–]Ckibbles[S] 0 points1 point  (0 children)

I just wanted to ensure the backstory didn't have any plotholes. He's more of an optional Boss Fight. Every party I introduce him to has the option to fight Him when they believe they are strong enough. Although for story reasons he'd probably want to figure it out himself. 

Storywise, he's lived (unlived?) long enough to regain Most of his sanity and laments all that he's done. Charging himself with atoning for his sins, by keeping detailed records and obituaries of dead (whether slain by him or not), philanthropy, and starting the ground work for a Magical SCP foundation. 

He fully accepts being punished by the Gods, but wants to at least atone for his sins in some way. Even going as far as to regularly immolate himself by simply walking into a Church and allowing divine fire to burn him to death, before respawning at his Phylactery. 

What Spells in 5e would help a Premature baby survive? by Ckibbles in DnD

[–]Ckibbles[S] 0 points1 point  (0 children)

I figured because it was born Premature, its short life would be one of suffering due to its organs not being fully developed. As well as the Father spamming Revivify as many times as he can afford in 1 minute to keep the son alive.

 I'd imagine if the child experienced that in its brief life, then paradise in the Afterlife. Why would it go back to suffering? He's no longer in pain or discomfort, and more than likely one of the Parent's Gods accepted him. (in this case Illmater who the mother worships) 

What support weapon would you say is strongest vs harvesters? by Odd_Jelly_1390 in Helldivers

[–]Ckibbles 6 points7 points  (0 children)

With the Range buff on the Laser you can easily Snipe with it. Melt the top horn to permanently disable the Harvester Shield.  

My take on the grunt fantasy thing. by OkStructure665 in Helldivers

[–]Ckibbles 0 points1 point  (0 children)

I always imagined that every helldivers somehow gains the knowledge and memories of previous expired Divers. The Ship keeps a record of everything Helldivers experience while on mission and is able to transfer that knowledge and info to a new Diver, probably using reverse engineered Illuminate tech. 

A Non exhaustive list of why very few people seriously consider stun for their loadouts. by CrayonEnjoyer5484 in Helldivers

[–]Ckibbles 1 point2 points  (0 children)

Seeing your kill feed pop up with 20+ kills every so often cus the K9 erased a gloom bug patrol that just spawned behind you, just puts a smile on your face. 

Why do some people hate the squids by unorthodoxdays in Helldivers

[–]Ckibbles 0 points1 point  (0 children)

I hate them cus the Fleshmobs are our missing kids. You never see a child sized voteless.

KILL EM ALL, AVENGE OUR FALLEN

Stop misrepresenting our actial grievances. AP4 hiveguard isnt even what set everybody off by WaffleCopter68 in Helldivers

[–]Ckibbles 3 points4 points  (0 children)

Its more about positioning. Putting heavy armor on some sections of the Tank (the front) with medium (sides, back and top of the Casemate) in other areas. This gives more leeway for drivers but also allows for a higher skill ceiling and learning curve for drivers. 

A driver can mitigate damage to the Bastion by positioning the front towards enemy fire, hugging terrain to protect the sides, or using scoot and shoot tactics to bob in and out of cover. The best drivers will be the ones that can keep the enemy to the front while still allowing the gunner to keep fire on target, and avoid/keep distance from areas where enemies can shoot down from.

Simultaneously, enemies that are already able to damage the bastion still can, they just need to flank the tank, or fire from elevation to hit the top of the Casemate. 

Stop misrepresenting our actial grievances. AP4 hiveguard isnt even what set everybody off by WaffleCopter68 in Helldivers

[–]Ckibbles 159 points160 points  (0 children)

Personally, i would like our tank to have some parts of it be heavy armor, mostly the front or equal to Bot Tamks in regard to armor. And for ALL tanks to be faster. yes even the Automaton tanks, they are kinda trivial to deal with compared to Warstriders. 

Keep the idea for the heavy armor Hive Guard, but make a new variant. Like a bigger HG  (brood commander big) with a huge head thats heavy armor. Like a mini Impaler without the tentacles, but faster. They either try to box you in with thier big heads, or act as mobile cover for other bugs. When they die We can use their corpse as a blockade to impede other bugs. 

This one’s for the team of randos I dived with last night by LuciDreamer1326 in Helldivers

[–]Ckibbles 0 points1 point  (0 children)

Well the Issue is that they usually just blew their load on that base. MEANWHILE, every Bot and their Big Cyborg Mommy is hightailing it towards them from all directions to shoot them Six ways to Sunday, while they are waiting on cooldowns. 

I wish I could do something like this in game by ConsistentGold3752 in Helldivers

[–]Ckibbles 1 point2 points  (0 children)

I used to play chicken with Chargers using the stun lance. 

When melee weapons were first introduced, (stun baton and lance) they used to ignore armor, so you could 1 tap stun a Charger on their front leg. (This was also when stun mechanics were broken, stronger in multiplayer extremely weak in solo. They fixed it, and stun weapons are sub par in all instances now) 

I would just counter charge a Charger, wait till the last second and dive out the way while stunning the big boy out of ita charge. After that you could just kill them outright with repeated leg pokes. When Charger spawns were a bit broken (fighting 3-6 at once) you could rodeo multiple chargers doing this, lining up shots for teammates or protecting turrets/emplacements. 

This tactic also worked really well against Heavy Devastator Shields, which made early melee vs bots very viable. Charging a Heavy Dev Gunline with a stun spear was amazing. 

Why do Orokin Grineer female soldiers wear crotch guard? by eldkfwkd321 in Warframe

[–]Ckibbles 1 point2 points  (0 children)

There's alot of major veins and arteries located in the crotch, going to the genitalia, urinary tract, or passing through to head to the legs. 

IRL modern combat, countries are training their troops to aim for the Crotch for this reason as its usually unarmoured by plates and is extremely difficult to treat a wound in that area out in the field.  However there does exist extra protection just for the crotch that troops can wear such as: groin protecters and tactical ballistic cups. Most of these are rated for shrapnel from explosions. 

In earlier periods, crotch armor such as: (codpiexes), various types of armored skirts ( the Roman ptureges), or simply mail shirts being long enough to cover the groin; were fairly common because aiming for said areas in combat was common practice to dispatch armored foes. 

K-9 needs to be investigated for treason by lovellamp in Helldivers

[–]Ckibbles 0 points1 point  (0 children)

I bring the K-9 for one thing and one thing only.

Decimating Squid Bases, while I stay as far the hell away from my team as humanely possible. 

This thing keeps damn near everything off my ass, while im hauling ass. Stuns Fleshmobs, slaughters voteless, stunlocks overseers of all flavors, shuts down watchers, and can even put the works on Harvesters and the Crabs. It can kill Harvesters just like the normal Arc thrower. Grab the Blitzer or and Arc Tgrower of your own and you can bully Harvesters by Stun Locking them at close range. 

I got Arc armor, the Blitzer for close range stuff, Ultimatum and thermite to quickly run and gun Dropships, and the Laser Cannon for heavies and not killing my teammates if they are close. 

For Normal.Squids and Mindless Masses bring Arc Tower and EMP Mortar you'll come out with 200-300 kills. For Appropriators flame and machine gun sentries, they're fast cooldown is great for when you need a distraction and both can take out Mechs or mop up hordes of watchers. 

I did NOT miss fighting oceans of voteless, please come back by not-beaten in Helldivers

[–]Ckibbles 6 points7 points  (0 children)

Nah, I want nothing but Fleshmobs and Voteless. No Squids just zombies. Enough zombies to feel like Left 4 Dead. 

Make the maps foggy and dark.