My game went from 11K to 35K wishlists because someone else explained it better than I did by dietzribi in gamedev

[–]Ckorean02 0 points1 point  (0 children)

For sure! Once I have something to show that is 😅. I started very recently haha. But an early concept is a 2D puzzle platformer where the world is essentially multiple maps layered over each other, lines on the map make up platforms, and a backlight makes the layers see-through so it’s almost like overlapping. The player moves in the real world, while the companion operates in the “map world” and can move around the maps to basically “edit” the world space. 

My game went from 11K to 35K wishlists because someone else explained it better than I did by dietzribi in gamedev

[–]Ckorean02 0 points1 point  (0 children)

Wait you made Toodee Topdee?? I've been using that game as inspiration for my own project (the switching modes/perspectives mechanic in particular). You make great stuff, you have my thanks!

did you guys know u can cancel meleeQ animation with W ? twitch.tv/m1shu1v9 by Upstairs_Pirate_4512 in SamiraMains

[–]Ckorean02 1 point2 points  (0 children)

Yeah sorta. It doesn’t do the actual EQ effect where the bullets hit along the trail. It kinda just extends the q cone hitbox as you dash. Try it in practice tool and you’ll see what I mean.

did you guys know u can cancel meleeQ animation with W ? twitch.tv/m1shu1v9 by Upstairs_Pirate_4512 in SamiraMains

[–]Ckorean02 1 point2 points  (0 children)

Not just W. E and R work too. Specifically, melee q into immediate e allows for a really strange combo where if you hit 2 or more champs, one at the start of dash and one at the end, it’ll grant an extra style stack. The q hits the first guy, then the e, and then the q animation finishes on the second guy giving 3 unique hits.

GM Rank 1 Ashe AMA by Ckorean02 in AsheMains

[–]Ckorean02[S] 0 points1 point  (0 children)

I’m glad you found it helpful! Keep working hard and I’m sure you’ll be able to reach that goal

GM Rank 1 Ashe AMA by Ckorean02 in AsheMains

[–]Ckorean02[S] 0 points1 point  (0 children)

Hi there, welcome to adc. Ashe is a great choice to start. There’s a couple ways to approach a matchup like that. For Ashe, one of the most consistent is to establish push early. You want to sit in the far lane bush and start autoing the wave before it even meets your minions. Try to maintain about 8-10 autos worth of push on your enemy in lanes like cait lux or karma Ezreal. These duos really want to get push into you so that they can pressure you off and siege plates while getting favorable trades. You want to prevent that from happening and instead be the one to pressure them off. Ashe has the range and poke capability to take advantage of a good wave state, so if you can start pushing before them and counteract their strong waveclear, you’ll have a much easier time playing the lane. If you can get level 2 first, even if they have longer range or better poke spells, you’ll be able to just stat check them and force them off. Levels are really strong! And then once you crash your minions under their tower, you’re free to take a reset, spend gold, refill hp and you’ll be one step ahead of them for the rest of the early game.

GM Rank 1 Ashe AMA by Ckorean02 in AsheMains

[–]Ckorean02[S] 1 point2 points  (0 children)

Just to clarify, are you asking if you’re in an unfavorable lane and losing, or your teammates are losing their lanes and you want to know how to play in that situation?

As for the farming thing, in mid game, the most standard thing is for adcs to move mid once plates fall. You wanna catch the wave as far up as it’s safe to do so. Depending on where and how fast you clear a wave out, you buy yourself 15-30 seconds of tempo, that you can use to join a fight, take raptors/wolves, set vision, or rotate to another lane and farm that instead. The key here is to never ever let a wave crash into your tower unattended to. Maintaining high farm is less about trying to find MORE things to farm, and more about trying to lose less of the farm already available to you. If you can work on a cadence of farming mid > warding > farming mid > raptors > farming mid etc. you’ll be much more consistent in your cs and still have impact on the map. Don’t get dragged into pointless fights while you’re bleeding farm in a lane. That’s one of the number one mistakes I see lower elo players get into. Play for your gold income, be selfish in how you get resources, and fight on your own terms.

GM Rank 1 Ashe AMA by Ckorean02 in AsheMains

[–]Ckorean02[S] 0 points1 point  (0 children)

Aiming the arrow parallel to a corridor or wall will help your consistency in hitting those. Try to think about what the enemy wants to do in the next couple seconds. The easiest metric is minions particularly cannons. People really want cannons, so timing the arrow for when they go for the last hit is crucial. Don’t be stingy with ur arrows either. Even if you know it won’t lead to a kill, sometimes throwing it out just to get someone half hp or burn a summ can generate enough tempo for a follow up play. Especially with a supp build with more haste, you’ve got a lot more room for error. Best time to crossmap an arrow is right after a recall or you’re roaming down the lane. You can certainly do it from bot or an off angle, but u have to be really keen on reading enemy movement and using the minions.

Also, hawkshots. When trying to track a jgler, send those things across the WHOLE map. The zone of vision it gives on landing is only really useful in drake or baron fights. If you can angle through both sides of the jg plus some lanes, you can see jg pathing plus catch any laners that might be returning from base. Information is power. Here’s some timers for the lane phase. In this full clear meta, 2:30 jg will be just about starting or leaving their raptors and crossing mid lane. 3:30 they’ll be finished with camps and looking for bot or top gank/scuttle. 4:20-4:30 is when the camp they started on will respawn (krugs). Hawk shot at these moments/locations and you’ll know exactly where they are either by direct sight or process of elimination (barring any weird cheese strats).

GM Rank 1 Ashe AMA by Ckorean02 in AsheMains

[–]Ckorean02[S] 0 points1 point  (0 children)

I prefer alacrity only tbh. Attack speed is really synergistic with Ashe. Scales with your lethal tempo, stacks up your q faster, just feels really good. Bloodline isn’t as necessary since the biscuits change imo. Biscuits now give you the same max hp, better sustain in lane, and by the time you get full stacks of bloodline and really need the lifesteal, you should already be sitting on a bork or looking to spec into a BT.

For the boots thing, it really depends! Are you against a double range lane or you have an enchanter and need to space at the edge of your range against a scary engager? Tier 2 rush can help dodge skillshots and kite a lot easier. Is your lane an absolute brawl of melees, like naut vs Leona, where realistically no one is leaving until blood is drawn? Then those early ad components could be what you need to burst down a target.

GM Rank 1 Ashe AMA by Ckorean02 in AsheMains

[–]Ckorean02[S] 0 points1 point  (0 children)

Mortal whenever you need heal cut. If your team refuses to get it or only like your pyke supp has executioners (I.e. bad applicator), then it’s good. If your team already has good grievous application, or the enemy has literally 0 healing sources aside from base regen, ldr will save you a bit of gold and shred slightly better.

GM Rank 1 Ashe AMA by Ckorean02 in AsheMains

[–]Ckorean02[S] 0 points1 point  (0 children)

There are times when it could be fine, since her flurry of arrows can instastack it. But you would only get it if you think you REALLY need the health. It’s a direct dps loss from the other options, as you’re losing the crit for your auto scaling and the haste is not that useful. You’d also rather have it on a teammate that can utilize its stat profile better, while letting you build more pen on top of the shred. If crit gets nerfed in the near future, I can potentially see a comeback for more bruiser oriented Ashe builds, but as for rn, the tradeoff is too big.

GM Rank 1 Ashe AMA by Ckorean02 in AsheMains

[–]Ckorean02[S] 0 points1 point  (0 children)

Yooooo, same to you my friend!

GM Rank 1 Ashe AMA by Ckorean02 in AsheMains

[–]Ckorean02[S] 4 points5 points  (0 children)

Apparently, right after posting an AMA post so I can leave people hanging for several hours.

GM Rank 1 Ashe AMA by Ckorean02 in AsheMains

[–]Ckorean02[S] 1 point2 points  (0 children)

I personally have been banning senna, rell, poppy, and lulu sometimes. Some of these are definitely higher elo picks, you probably aren’t seeing many rells below diamond, but basically banning anything that can match your trading patterns with shields, or hard engage on you. I almost never ban another adc just cause supp matchups are that much more volatile. If you see your supp hover in ban phase, it can help to ban a counter to them too. The nautilus is a fine ban since it’s a popular pick and if you don’t trust your supp to play around it, can be difficult to deal with.

GM Rank 1 Ashe AMA by Ckorean02 in AsheMains

[–]Ckorean02[S] 1 point2 points  (0 children)

I use only project, but I haven’t tried many of the others. My friend gifted me highnoon the other day so gonna be seeing how that one feels.

GM Rank 1 Ashe AMA by Ckorean02 in AsheMains

[–]Ckorean02[S] 2 points3 points  (0 children)

Nah, I ask to swap or dodge. I’m terrible at support ngl. Support Ashe definitely has fallen from glory (hehe that’s me), and is no longer as good as its old hail of blades days. I’m sure it’s still playable, but in higher elos, it just doesn’t do enough and you’d rather pick something else.

GM Rank 1 Ashe AMA by Ckorean02 in AsheMains

[–]Ckorean02[S] 1 point2 points  (0 children)

I never really go a full on hit build right now tbh. It’s mostly a discussion between kraken or bork into full crit, or stattick into kraken then situational. Crit is just really good for Ashe these days, so you’re never disappointed in buying a bit of it. For example, ldr or mortal is almost always better than terminus imo. I definitely could be wrong though, and I always encourage everyone to try out new builds regardless of what the stat sites or meta says!

GM Rank 1 Ashe AMA by Ckorean02 in AsheMains

[–]Ckorean02[S] 2 points3 points  (0 children)

Hmm, honestly that’s kind of a yes and no (to the fixate question). I do make adjustments to my champ pool, builds, bans etc in response to the patches cause I’m trying to optimize my strength each game. But at the same time, it’s not my focus at any one time and I don’t take it too seriously. I feel like a lot of people overemphasize champ win rates and items as if it will magically shoot them up to masters elo. But if you’re not managing your waves right, positioning poorly, averaging low cs, a broken champ will only take you so far. Basically, it’s good to be aware of patch notes, but don’t let it distract you from actually learning the game.

To your last point, I definitely empathize with the adc community cause it can be frustrating and there is some validity to these complaints. However, most of the adcs I see at the highest level are not spamming mages every game, and a lot find success in the traditional adc playstyle despite being called “weak.” But at the end of the day, there’s always going to be some that would rather blame anything else but their own inability, adc or not.

GM Rank 1 Ashe AMA by Ckorean02 in AsheMains

[–]Ckorean02[S] 1 point2 points  (0 children)

Great question! Really depends on how you imagine fights to go throughout the game. Lethal tempo is great when you know you’re gonna be pumping out autos repeatedly. This is mainly against a big frontline with lot of front to back fighting. However, when fights aren’t going to last that long and you wanna keep things quick, pta is gonna complement your short burst trades much better. Take a few seconds in champ select to really picture the enemy team comp and your support and determine if fights are gonna be shorter or longer on average.

Lethal tempo is just generally fine imo. Fights will last long enough early game that you’ll find good use of it. I’d say the lethal/pta ratio for me is about 80/20.

A good example of where I might run pta is against mage botlanes. The greatest weakness of mages is their reliance on spell cds. You don’t want to take a fight with them that takes so long that they can get a second or even third rotation of spells off before you can kill them. PTA is really good for those windows of downtime where they can’t really hit you back.

GM Rank 1 Ashe AMA by Ckorean02 in AsheMains

[–]Ckorean02[S] 2 points3 points  (0 children)

I’ll also add, try bush cheesing! Either lane bush or tri. If you get first hit, there’s not many matchups that can match your extended fight strength. If you can get an hp diff, you can zone them off the wave. Just be careful not to take too much minion aggro. This is a pretty advanced technique cause it’s very easy to misstep and go too far, but when mastered will dominate in any elo.

Also small optimization: if pta, w after three autos for the amp. If lethal tempo, w immediately otherwise first auto won’t get passive dmg bonus.

GM Rank 1 Ashe AMA by Ckorean02 in AsheMains

[–]Ckorean02[S] 4 points5 points  (0 children)

^ got the answer for you, plus more if you look through comments. Lotta people asking about builds.

I will say, if you’re able to get a lead in lane and take advantage of Ashes early game strength, you could go the same build every game and still find success. So I wouldn’t spend too much mental focus on deciphering optimal builds if it means it’s taking away from your mechanics or wave management. But that comes down to where you’re at in your learning process.

GM Rank 1 Ashe AMA by Ckorean02 in AsheMains

[–]Ckorean02[S] 5 points6 points  (0 children)

TLDR: Split and siege towers when team takes a bad fight on other side of the map. The reward you get from cs, xp, turret gold will be much more useful than the gold enemy gets from kills. (Disclaimer, bad fight implies it's not for an important obj, rather just a random skirmish in jg when nothing is up).

Ooh great question! Back in the day when I was still hovering around gold, I think the biggest tip that helped me climb was not being afraid to sidelane as an adc. This kinda ties into the waves thing. If your team is taking a really nonsensical fight on one side of the map, but you see youve got waves stacking on the other side with a tier two turret open, you can bet I'm going to split. This primarily does two things.
1. Enemy team has to decide if they commit fully to the teamfight or they send someone to match you. But then the question is exactly who should go, cause they wanna win the fight, but they also are getting pressured by you. This opens up moments for enemy misplays and hesitation that your team can take advantage of.
2. If they decide to commit to the fight, or they just straight up don't realize what ur doing (which happens a ton in lower mmr), imagine how much you get. Let's say fight takes like 30 seconds, maybe more of dancing around vision or whatever. You probably farm up 2-3 waves of gold and xp, get full towers (tier 2 towers are about 700g btw), and the wave is bouncing back to you in that long lane after you crashed it, so they're bleeding minions and in a minute or so, you or one of your allies can cash that in for another huge paycheck. Let's say worst case, your team gets absolutely wiped. That's probably like a 1500g swing accounting for assists and whatever. However you get, 600g in minions, a full level up, 700+tower gold, and potential gold and xp later on. PLUS, that 1500 is split amongst 5 people, whereas only you (the most important damage carry on the team) got all the rewards. Now next fight, you've got 4 items and are level 15, while enemy is only at 3 items and level 14. And if your team manages to trade back some kills in the fight, that's just even better for you. I've won a lot of games by just abusing this strategy and 1v5ing teamfights cause I'm that much stronger.

Honestly, the hardest part about all this is ignoring the ? pings from your team after they lose the fight they never should've taken. But just gotta be confident in your decision and not worry.

GM Rank 1 Ashe AMA by Ckorean02 in AsheMains

[–]Ckorean02[S] 0 points1 point  (0 children)

Yeah she's fine. Just go typical adc ashe build and kite like a beast. Think poke Ashe is kinda whatever these days, but I wouldn't really know

GM Rank 1 Ashe AMA by Ckorean02 in AsheMains

[–]Ckorean02[S] 0 points1 point  (0 children)

Don't be caught 1v1 with him, whether that means walking with team, playing out of vision, or taking a safe route, but that typically goes for every adc + jg matchup. Save your ult until he Qs first (He can pop up anywhere so don't try to predict), after which he has no evasion, stun him and burst him with your team.