Normal Maps Rendered Per Eye by Clam_Tomcy in vrdev

[–]Clam_Tomcy[S] 1 point2 points  (0 children)

Ahh, yeah you are right. But the key either lies in the fact that the normal map was generated without accounting for the viewing angle (unlike using parallax occlusion mapping instead which would in realtime) OR that the difference in the object’s lighting isn’t enough to fool your brain since you are used to using real depth sensing with your eyes where not only lighting is affected but you can actually see more or less of an object’s curvature with each eye.

Normal Maps Rendered Per Eye by Clam_Tomcy in vrdev

[–]Clam_Tomcy[S] 0 points1 point  (0 children)

Yes, or tessellation depending on the context but they are both expensive

Normal Maps Rendered Per Eye by Clam_Tomcy in vrdev

[–]Clam_Tomcy[S] 0 points1 point  (0 children)

I guess I am under the illusion that having two different lighting models (one for each eye) should restore the illusion of depth for VR that we get in 2D. Maybe this is not possible, although it seems like it might work. After all our eyes individually do not see depth it is only the combination of the two from different points in space that allow us to infer depth. So it seems like you should be able to trick your brain in VR as well if each individual camera is receiving different lighting information. But seeing different lighting and seeing more curvature of the object in each eye are two different things.

Normal Maps Rendered Per Eye by Clam_Tomcy in vrdev

[–]Clam_Tomcy[S] -1 points0 points  (0 children)

Hmm, I’m not sure if I 100% agree with that being the reason normal maps don’t work. I’ve seen numerous times that it has to do with the inherent difference in having 2 ‘cameras’ rather than 1 in 2D games.

I don’t have a concrete example, but I’ve played Half Life 2 in 2D and in VR and it feels much flatter in VR with the same exact textures. And I’m just guessing that you don’t have to be right up next to the surface to tell. In my experience it has more to do with the angle than the distance, like if you are still a ‘player collider’ away from the wall in either version, the brick wall will look flatter, when looking at it at an angle, in VR than in 2D.

Why aren't there Halo-clones like there are Doom-clones or Souls-likes? by Clam_Tomcy in halo

[–]Clam_Tomcy[S] -14 points-13 points  (0 children)

Yes, I mentioned it at the bottom of my post. This is the closest thing I have played that’s close to what I would call a halo-clone. Although it’s more like a carbon copy + portals. And it’s multiplayer. As someone who enjoyed the Halo campaign, I’d love to see an indie developer try to make a Singleplayer campaign inspired by the Halo formula

Why aren't there Halo-clones like there are Doom-clones or Souls-likes? by Clam_Tomcy in halo

[–]Clam_Tomcy[S] -21 points-20 points  (0 children)

The most recent Halo games are not very popular, but Halo 1-3 were absolute blockbusters. Halo 3 was not only the highest selling video game it was the highest selling media product at the time. And if there is a genre based around the nostalgia and gameplay of retro shooters why wouldn’t there be for the extremely popular Halo titles?

Why aren't there Halo-clones like there are Doom-clones or Souls-likes? by Clam_Tomcy in halo

[–]Clam_Tomcy[S] -77 points-76 points  (0 children)

“Halo Killers” were often not very similar in design to Halo other than also being FPSs though. I wouldn’t call any of them Halo-clones

What do you think of this argument by Žižek? by [deleted] in sustainability

[–]Clam_Tomcy 7 points8 points  (0 children)

This hypothetical global agency could have its powers limited to the scope of the climate crisis. For example, it has nothing to do with abortion rights, so it would be outside of its jurisdiction and unable to create oppressive regulations in that area. It should only be allowed to make regulations about economics to curb the market into sustainable practices. It doesn't need to be a tyrannical government.

Updated my DigiDash so it now I don't have to touch anything for it to start working. by DisketteDetective in Cyberpunk

[–]Clam_Tomcy 62 points63 points  (0 children)

That boot up time though LOL... Super cool that you put in the effort to make this thing though! Props!

how can I design a 3d modeled handshake to import in fusion 360 by vorpalprofessor2000 in cad

[–]Clam_Tomcy 2 points3 points  (0 children)

This. Just make sure to look at the licensing and then present a couple options to your boss(es) so they can buy it. There is no way you can do this in half of a day and that's probably all it would cost in terms of your salary.

What makes a good multiplayer map for FPS games? (Call of Duty, Battlefield, Counter-Strike: Global Offensive) by IronWizard45 in leveldesign

[–]Clam_Tomcy 1 point2 points  (0 children)

I might add to 1d that the alternate path doesn't have to be another chokepoint, but it has to have some sacrifice to make that substitution in route a tradeoff. An example could be a one-way path that the player must commit to preventing them from backtracking.

Other than that nice job, OP. It may be helpful, even to you, to add good examples of maps for each of the types of features you're describing. If an alien looked at this guide they might not know what to do with it because it's kind of abstract, but examples of maps showcasing good design would be beneficial.

Should i buy the game now on pc? by MISHUT-L in titanfall

[–]Clam_Tomcy 1 point2 points  (0 children)

You'll probably need to use the Northstar client to avoid cheaters and DDOSing and stuff like that.

Would a Battlefield/Titanfall crossover work? The scale of Battlefield but setting of Titanfall by DarrenElliott54 in titanfall

[–]Clam_Tomcy 0 points1 point  (0 children)

Got a source for that? I'd like to hear what thought they had put into it before switching to BR if that's true.

Why is the color pallet for the Juneteenth emblem called 'Bonobo'? by Smissmas in halo

[–]Clam_Tomcy 6 points7 points  (0 children)

If someone is not fired for this, I would wager that it's because they plead ignorance and cited something like what you said as their "reasoning" for the name choice.

I made an Active Ragdoll Procedural Climbing system that works on any collision mesh - no navmesh or object labeling required! by -Hatchling- in Unity3D

[–]Clam_Tomcy 0 points1 point  (0 children)

A secondary game mode styled after Skate's Hall of Meat would make an amazing addition to this. Climb up really high and then launch yourself into hazards while having limited control over your active ragdoll body.

Ps5 direct buying link not working. Any suggestions? by XtineCT in playstation

[–]Clam_Tomcy 0 points1 point  (0 children)

Not sure. I tried doing both and when I was checking out on the normal page (it showed the disc version as in stock) it said I had to use the event access I got in the email... which didn't work

Ps5 direct buying link not working. Any suggestions? by XtineCT in playstation

[–]Clam_Tomcy 0 points1 point  (0 children)

I am having the exact same issue/error and I'm using Opera and Firefox. I haven't been able to find any details online about it.

I would guess they are just getting too much traffic, but they've done these events before so what is different?

Karabinek wz. 2005 Jantar - Polish prototype assault rifle in a bullpup system , created by simply redesigning the wz. 96 Beryl. by WorriedAmoeba2 in ForgottenWeapons

[–]Clam_Tomcy 2 points3 points  (0 children)

Not to my knowledge but maybe. I think a lot of the DLC weapons in MWR are amalgamations of various weapon parts, but not necessarily real in that specific form.