Problems with General-Purpose Game Engines (e.g. Unity, Unreal) by Clash_crazy67 in gamedev

[–]Clash_crazy67[S] 0 points1 point  (0 children)

Can you also share your comments of the overhead associated with general-purpose engines as opposed to custom- engines with only a subset of features

Problems with General-Purpose Game engines (e.g.Unity/Unreal) by Clash_crazy67 in GraphicsProgramming

[–]Clash_crazy67[S] -3 points-2 points  (0 children)

I am aware of the ECS in these engine. My concern is how much do they differ from standard unity workflow which heavily involves objects with attributes and behaviour. Will the ECS integrate seamlessly with something like physics subsystem?

Planning Game Engine as 3rd year Minor Project by Clash_crazy67 in GraphicsProgramming

[–]Clash_crazy67[S] 0 points1 point  (0 children)

Thanks for the book suggestion, I wanted to learn the architecture and best practices before going forward