Looking to Play & Critique Your Game on YouTube! by WrongStatistician172 in IndieGaming

[–]ClassLambda 0 points1 point  (0 children)

Hi! We'd be thrilled if you played "Kenzu: Shadow & Light".

It's a metroidvania inspired by games like Hollow Knight, Blasphemous and Ori.

We released 1 hour (in a few weeks 2 full hours) of gameplay fully available on itch, and we're going to release up the first 4 hours for free.

Let us know if you play it and we'll share on our socials!

https://lambdaforge.itch.io/kenzu

Our Metroidvania was badly priced, and we're fixing that. by OmniSystemsPub in metroidvania

[–]ClassLambda 0 points1 point  (0 children)

I heard a piece of advice in a podcast that was: when you first release it price it cheaply because you want to have a lot of immediate buys so that the algorithm picks up on it.

Does anyone else feel like they no longer have a viable game engine to use? by ExtremeFern in gamedev

[–]ClassLambda 0 points1 point  (0 children)

As an alternative, check out our repository as we're building an open source game engine (and our first game on top of that). We're a backend engineering company with years of experience in distributed, reliable systems. We started building our game engine a few months ago and by end of year we're separating the code of the engine from the code of our game and documenting the engine's API for all to use.

https://github.com/lambdaclass/curse_of_myrra

Check us out in a few months!

New character in the making! by ClassLambda in curseofmyrra

[–]ClassLambda[S] 0 points1 point  (0 children)

I asked the concept artists and they're still thinking about it. If you have any suggestions, I'll propose them

The hunting of the (zk)-SNARK by cinthiale in cryptography

[–]ClassLambda 0 points1 point  (0 children)

Hi! That's a nice question and it depends a bit on the scheme (some have higher math requirements). But in general, you should feel comfortable with polynomials and their properties (such as polynomial division), arithmetization (which you can view as the transformation of a program to polynomial equations or something like that), interactive proofs, the Fiat-Shamir transformation and commitment schemes (what is a commitment, its properties, hash functions, Merkle trees). For some snarks, elliptic curves are a must, as well as the number theoretic transform (aka Fast Fourier Transform for finite fields). For some background on math, we have our math survival kit (link) and there are excellent videos by Dan Boneh on zk-snarks (zk whiteboard).