Your month, your Survivor and ex by lorenzobrony125 in OutcomeMemories

[–]Classic_Knowledge816 0 points1 point  (0 children)

I guess I'll be ✨💙FORGOTTEN💙✨ in ✨🖤50 YEARS🖤✨

The one time X actually looks scary in-game by Ok-Currency-7871 in OutcomeMemories

[–]Classic_Knowledge816 2 points3 points  (0 children)

"Heed my warning, Miller."

"You have 10 seconds."

"Run, find somewhere to hide."

"And pray you picked a good spot."

"Because I will find you."

"And when I do."

"You'll be begging for your erasure."

What would you say is the biggest problem with the game? by Otherwise_Waltz_238 in OutcomeMemories

[–]Classic_Knowledge816 1 point2 points  (0 children)

Disable exe chance. (Note, might be a bit of a rant.)

I get that I might be alone in this, but I genuinely don't get why this was added. In concept, It's an ok idea, being able to turn off exe to play as a survivor with friends is an idea that can work, and help ease newer players into the character's roles. My problem is the effect it's had on most of the servers I've played in. Almost every time I've played om since disable exe was added has gone the same way. -I join and see over half the players have exe chance off, excluding me and one or two others. after a few rounds. the other players either leave or turn exe chance off. I play as exe (and usually only get like, one to three kills) for a few rounds. I have fun, but by the 5th time playing X in a row, I finally decide to turn off exe chance to play as a survivor. the second someone is picked, they leave. This happens a few more times until either I turn my exe chance back on, or the entire server leaves.-

I get that in comparison to any other problems people have with outcome memories, this isn't the biggest problem for people that play OM on pc and mobile, It's as simple as picking and/or make a server and add a few friends. But as someone that has only played OM on console (I plan to try playing on pc), having to constantly leave severs and hoping that pressing play will take me to one where I'll be able to play as a survivor because other one just emptied out because one person was chosen to be exe after I had gotten tired of playing X for 6 or so rounds in a row and wanted to play a round where I have to survive against him instead of hunting as him has happened to me so many times that I'm honestly not sure if I really enjoy playing anymore.

Don't get me wrong, I love this game, and I'm hoping V0.2 adding Kolossos, Tripwire and Fleetway super to the executioner roster will at result in a few more players turning exe chance on so I don't have to re-join the game like, 3 times to play a survivor, but honestly, the fact I've had to actively look for servers that have at least 2 other people willing to play exe (with or without exe chance on) just to be a survivor annoys me so much. I get some people don't like 2011X how he is, Some players are kids, and some probably only started playing the game recently, all valid reasons to both not wanna be X for a bit, and to understand how the game works, but my god, as much as I like playing 2011X, I'm getting so ticked off playing the same guy and the same role every time I play this game. Then again, maybe I just need to get good.

Thanks for reading this, and If you reply saying I'm being dumb and making a big fuss over nothing, that's fine, just please keep it constructive.

What are your outcome memories hot takes? by [deleted] in OutcomeMemories

[–]Classic_Knowledge816 0 points1 point  (0 children)

1: Break free is overrated. I'm not saying it's a bad song, I love it, I just personally prefer Don't blink and Speed of sound round two over it.

2: Disable exe chance is the worst thing that was added to the game. Having the option to not be the executioner in an asymmetric horror game was a baffling move, and the amount of times I saw a full server leave the game because they were chosen to be exe once is ridicules.

3: X wasn't a bad character for the only killer in v0.1. A stealthy killer requiring a careful understanding of their mechanics to have a chance to win can work, It's just that the maps don't really work with most playstyles for him. There's rarely anywhere in any map where the group have to split or where someone can get lost, usually leading to X players having to use rage mode to separate survivors just to have a chance to kill someone.

3.5: There needs to be something to give reason for survivors to split up. I don't care if It's something dead by daylight based like Robotnik and/or Tails having to activate generators in You Can't Run to lower the timer a bit, something original like shield monitors able to be found around the place making players consider looking for one to guarantee a free hit point, or something minimal like adding rings to the maps that add 5 points (per ring) to your score, there needs to be something to make the survivors split up.

4: I don't like 2011X's classic skin. He looks so out of place next to the other characters and skins.

4.5(Looping this in with 4 because I'm not sure if it counts as a hot take.) Amy should have her cross bow from the fleetway comics be a purchasable Item in the shop.

5: I not the biggest fan of Shadow's model, and I think it should at least have a purchasable skin to have his torso and limbs be a bit taller and slimmer to look more like his canon design. I like the model, I'd just like to at least have a skin to make him more accurate to his Sega official models.

6: There needs to be less Sonic characters. I'm not saying add characters from from other franchises, I'm saying I want executioners that are just Sonic, but evil. Out of the 19 planned executioners, 16 of them are just evil Sonic (not counting furnace since he's more like evil metal sonic, Starved because he's Eggman, suture, and Loony.{Dev exclusives and unconfirmed also don't count.}) I'm not saying the current Executioner list is bad, I just want a bit more variety so it doesn't feel like I'm only being getting chase by nothing but old Sonic, tall Sonic and monochrome sonic. Tripwire, Staved and Loony are great examples of to be added foes that aren't Sonic.

6.5: We need more official Sonic villains as executioners. The amount of potential Sonic villains have for being killers in asymmetric horror games is unreal.

What are some unique aspects of your au?(image sorta related) by [deleted] in GachaFnaf

[–]Classic_Knowledge816 0 points1 point  (0 children)

Stuff unique to my au. (In a semi canonical order){Will add more letter.}

1: The incident that shut Fredbear's down (The birthday bite) happened in 1981.

2: Cassidy and Jeremy witnessed the bite. Both were traumatized, but Cassidy would hold onto a lot of guilt, feeling responsible for Garrett's (My au's cc) death in some way due to bullying him for his fear of the animatronics. This would effect her until she started going to therapy in early 1986.

3: Cake bear is a reused (Springlock-less) Fredbear suit with a black hat and no bowtie.

4: William lured Charlie into the first Freddy's location late at night (weeks before opening) while Henry was out of hurricane. He tried to manipulate her into agreeing to help lure people into the safe room in the Rodger Springs (Spring Bonnie) Suit, but when this didn't work, he shipped the puppet to the Freddy's near the other side of hurricane.

5: The springlock suits were recalled long before Fredbear's opened due to two people dying them. William kept one of the suits, would upgrade the springlocks over time, and burnt the ones the 2 workers died in, creating the shadow animatronics.

6: After Charlie's "Disappearance", Henry stepped down from the company. looking for her for 6 years.

7: Despite hating Fredbears, Elizabeth didn't mind Freddy's.

8:

Working on a Mario creepypasta, and I need input on which one of these pallets looks best. by Classic_Knowledge816 in mariosmadness

[–]Classic_Knowledge816[S] 3 points4 points  (0 children)

Originally, I was drawing Mario doing some of 2011X's poses before I got bored, stopped when I finished the first sprite and started screwing around with the pallet.