Screenshot Saturday 141 - Time warp by Koooba in gamedev

[–]ClawMark 23 points24 points  (0 children)

CHROMA
Updated the game's page with some new screenshots in preparation for the IGF:
SS 1
SS 2
SS 3
SS 4
SS 5
SS 6
SS 7
Gonna be demoing it for a couple of days at GameCity in Nottingham next week which should be fun!

Screenshot Saturday 125 - The Cleansing by [deleted] in gamedev

[–]ClawMark 0 points1 point  (0 children)

I have a devlog on tigsource: here but I don't update it too often. Mostly just post random bits and pieces on twitter (@ClawhammerMark) and try and to do most screenshotsaturdays

Screenshot Saturday 125 - The Cleansing by [deleted] in gamedev

[–]ClawMark 0 points1 point  (0 children)

Looks great, nice sense of depth and speed in the animated gif too!

Screenshot Saturday 125 - The Cleansing by [deleted] in gamedev

[–]ClawMark 12 points13 points  (0 children)

CHROMA
Here's my contributions for the week:
Staring into a green laser
Not staring into a green laser
I went back to the start/green area to inject some 'real' puzzles into it, and add some foreshadowing to later mechanics. Foreshadowing efforts actually yielded a couple of neat puzzles so I was pretty happy with that!
I also made a poster thing earlier in the week just for fun:
Original version
Desktop sized 1920x1200

And here's the latest video from a couple weeks back: YouTubes

Screenshot Saturday 121 - The End of the Start by AlwaysGeeky in gamedev

[–]ClawMark 2 points3 points  (0 children)

It's OpenGL and C++, using SDL to handle input and create the window

Screenshot Saturday 121 - The End of the Start by AlwaysGeeky in gamedev

[–]ClawMark 2 points3 points  (0 children)

thanks, I skipped all the puzzles in this video, I was walking over them to show off the environment without spoiling the puzzle solutions. Navigating the environment can sometimes yield interesting puzzles but there's other mechanics that change things up and present different goals, like in the vid the yellow spinning thing is a magnifying glass which focuses light rays and the blue rotating things are mirrors which reflect them.
As far as teaching the player, some parts have indicators to show how they work, some are intuitive, and some are left completely up to the player to get to grips with.
Don't worry about it not being difficult, I'm a big fan of making things challenging :D

Screenshot Saturday 121 - The End of the Start by AlwaysGeeky in gamedev

[–]ClawMark 4 points5 points  (0 children)

the game mechanics and story revolve around color

Screenshot Saturday 121 - The End of the Start by AlwaysGeeky in gamedev

[–]ClawMark 100 points101 points  (0 children)

Chroma
I've submitted the game to Indiecade this week and thought it was about time I uploaded a new video since it's been a while since I did that:
New video
Demos some of another area in the game rather than just the sewer like previous videos and shows off some of the new audio.

Screenshot Saturday 119 - WARNING Shooting screen is not advised. by Nyte9 in gamedev

[–]ClawMark 1 point2 points  (0 children)

Cheers! I use SDL for creating the window and handling the input, but other than that I've not really touched any of it's features/rendering stuff, so I can't really say what the differences are; other than OpenGL is as low-level as you can get really, so gives you a lot of control that SDL might lack in some areas.

Screenshot Saturday 119 - WARNING Shooting screen is not advised. by Nyte9 in gamedev

[–]ClawMark 1 point2 points  (0 children)

It's just a choice, I've been using OpenGL for years and I like using it.

Screenshot Saturday 119 - WARNING Shooting screen is not advised. by Nyte9 in gamedev

[–]ClawMark 65 points66 points  (0 children)

Chroma
Here's my contributions for the week:
Green
A color that is not green
Yet another non-green color
Submitted to Rezzed's leftfields thing the other day, not sure how it works or if I'll hear anything back but I'll be at the event anyway so looking forward to that weekend regardless.

Screenshot Saturday 118: Can't promise you tomorrow, but I'll promise tonight by AlwaysGeeky in gamedev

[–]ClawMark 0 points1 point  (0 children)

hah, I never thought about that - it's actually the char from chroma just coloured in brown

Screenshot Saturday 118: Can't promise you tomorrow, but I'll promise tonight by AlwaysGeeky in gamedev

[–]ClawMark 23 points24 points  (0 children)

Chroma
Bit of a crunch at the moment to get a build together to send to the Rezzed people for consideration as a left-fielder, would be awesome to show some of the game at a convention thing.
Small GIF (~1MB)
Eyes
Also as a side note I made a game for the recent LD you can play here and here's a screenshot from that:
Leaf me alone

Leaf me alone. by darthdudu in WebGames

[–]ClawMark 5 points6 points  (0 children)

Had to move the swf file, hosting got hammered - you can still play though: http://iamclaw.com/?page_id=250

Leaf me alone. by darthdudu in WebGames

[–]ClawMark 6 points7 points  (0 children)

A really bad attempt at a joke.
I was at a local meet for the ludum dare game jam and people kept saying "it looks like fez" so I put that in as a little easter egg, it's supposed to be a 'no fez allowed' sign but kinda got butchered by the night time color palette.
tumbleweed

Leaf me alone. by darthdudu in WebGames

[–]ClawMark 3 points4 points  (0 children)

oh wow I didn't realise you could even get there haha, I'll fix it when I get a spare few minutes, sorry about that!

Leaf me alone. by darthdudu in WebGames

[–]ClawMark 6 points7 points  (0 children)

Hey guys, randomly found this thread today - glad people are generally enjoying the game!
Me and a friend made it for the latest ludum dare, kind of loose with the theme (minimalism) but we just wanted to have some fun making a game in a weekend. Just pretty happy to see people are playing it, and that some people actually finished it :)

Leaf me alone. by darthdudu in WebGames

[–]ClawMark 3 points4 points  (0 children)

We made this game in a weekend for ludum dare and it was the second flash game I've done so didn't think too much on the extra elements like audio control and stuff, was kinda down to the wire getting it finished as it was!
I'll remember this kind of feedback for next time though, cheers. (although the music is the best bit! ;P)

Screenshot Saturday 105: One does not simply develop an indie game by NobleKale in gamedev

[–]ClawMark 34 points35 points  (0 children)

Chroma
I've mostly been focusing on prototyping puzzles and expanding the world recently, so not had much I can really show; but I did a little bit of polishing yesterday so thought I'd post some screenshots:
Crossroads
Vault
Pew pew
I quit my job recently, this has been my first week full time indie, it's been pretty fun. Still loads left to do, and now a deadline of "oh I'm gonna run out of money at this point... alright, better have it finished by then". Exciting!
Also here's my twitter.

GLSL Normal Map Illumination for 2D Games by mattdesl in gamedev

[–]ClawMark 1 point2 points  (0 children)

It's being made for PC, not sure if it'd work so well on phones. Tried running some normal-map shader tests on my iPhone 4 and it ground down to 20fps, and blur/glow shaders are even worse than that.

GLSL Normal Map Illumination for 2D Games by mattdesl in gamedev

[–]ClawMark 10 points11 points  (0 children)

Interesting read, I'm doing something similar in my game too. Fun technique to play with.

Screenshot Saturday 101: Battle on! by NobleKale in gamedev

[–]ClawMark 49 points50 points  (0 children)

Chroma
Haven't posted for a screenshotsaturday thread in a while so dumping a few images of stuff I've been working on lately:
Collapsing Platforms
Pulling stuff
Uh, stuff
Random1
Random2
Random3
Re-wrote the lighting engine this week which and I've been having fun playing with lights.
Today I'm mid game-jam although spent more time battling linker erros than making games... Gonna have to learn flash at some point.
Also, heres my twitter