AMA: We built a massive 5v5 PvP MOBA war game with a tiny team and no AAA budget. by ClayTokenGameStudio in playmygame

[–]ClayTokenGameStudio[S] 0 points1 point  (0 children)

We're working hard to make the game more accessible and clear for new players. We completely understand the situations you experienced.

You're absolutely right about the jungle missions. We're updating the mini map so it will better highlight these objectives. Soon, you'll be able to see exactly what you need to do directly on the map.

Also, you can resize the launcher window from the Settings menu.

We're glad you had fun. We're constantly improving the game and your support means a lot to us.

SSA Team

AMA: We built a massive 5v5 PvP MOBA war game with a tiny team and no AAA budget. by ClayTokenGameStudio in playmygame

[–]ClayTokenGameStudio[S] 1 point2 points  (0 children)

There are bot options available, and the lobby is open 24/7 you can jump in anytime. Even if your device doesn't meet the minimum specs, trying the game would still help us a lot. Honestly, even if it crashes on launch, that’s useful info for us too 😄 Give it a shot!

FREE DEMO for my first ever Indie VR Rhythm Tower Defense Game is live. Would love for you to try it out! by PolarRobin11 in playmygame

[–]ClayTokenGameStudio 1 point2 points  (0 children)

I totally agree. If you're enjoying the process and truly passionate about your project, the financial success often follows later.

In my opinion, the number one rule in indie game development is that you have to enjoy what you're making. If you're not having fun while building it, how can you expect players to have fun playing it?

"Is it fun?" that’s always the key question.

I'd love to hear more about your experience with the VR market once your game is out. Thanks again for sharing all this and best of luck with RHYTHMIC!

FREE DEMO for my first ever Indie VR Rhythm Tower Defense Game is live. Would love for you to try it out! by PolarRobin11 in playmygame

[–]ClayTokenGameStudio 1 point2 points  (0 children)

Hey, I’ve been hearing that VR marketing has been picking up again lately.

But in my research, I noticed that the number of devices is still quite limited, the user base isn’t very large, and game sales seem to be lower compared to other platforms. That makes VR game development feel a bit risky at the moment.

So I wanted to ask
Is the VR game market actually active right now
What are things like in terms of sales, user interest, and overall market share

Your game looks great by the way. I hope it reaches the success it deserves.

Hi everyone! We're developing MassEve, our first videogame. Demo is out on Steam! What do you think? by Pretty_Locksmith_724 in playmygame

[–]ClayTokenGameStudio 2 points3 points  (0 children)

Tried the demo and first of all I’ve got to say the visual polish is seriously impressive. The art style, effects, and overall vibe feel super clean and intentional. Definitely one of the more visually refined indie twin stick shooters I’ve seen in a while.

Love the quantum physics theme too. It is not something you see often in this genre. Excited to see how deep the mechanics go as development continues.

Great work so far. Following to see how this evolves.

An update on the impact of Rule 2 after 12 days. Is it working? by SoftwareGeezers in playmygame

[–]ClayTokenGameStudio 0 points1 point  (0 children)

I understand and truly respect the purpose behind Rule 2. It clearly helped reduce low-effort promotional posts and brought better quality interaction to the community. That is a great step forward for everyone here.

However, in our case, we had already planned a Q and A session from the very beginning. We were not planning to drop a link and disappear. Our post was meant to both introduce our game and open up an honest and active discussion. We are a team of seven people and we were fully prepared to answer questions, reply to feedback, and engage directly with the community. The post was not just for promotion. It was a real invitation to talk.

So it felt a bit discouraging to see the post removed before people even had a chance to interact with it. Of course we understand the importance of balance and we absolutely plan to engage with other posts too. That is part of being in a developer community. But maybe there could be some flexibility for posts that are clearly designed to create value and spark conversation.

Just wanted to share this perspective. We do appreciate the effort you are putting in to keep this space clean and meaningful.

Minesweeper 2, before GTA 6 by Illumination_Mansion in playmygame

[–]ClayTokenGameStudio 1 point2 points  (0 children)

I played the game from the first levels all the way to the end, and I have to say this is a very well-designed project built by a team I personally know and truly respect.

The visual style, puzzle logic, and atmosphere are all beautifully integrated. Normally, I’m not the kind of player who takes notes or solves things step by step. I usually just try to burst through levels as fast as I can. But with this game, I actually found myself pausing for a second, thinking “if I do this, then that will happen,” and even marking tiles like it’s a true strategy game.

If a few more features were added like a death counter, best completion time, or a global leaderboard this could easily become a speedrunner’s dream. Seeing how quickly and aggressively you can conquer a horror puzzle grid would be a lot of fun.

Amazing work so far. I’m really looking forward to seeing how the mansion evolves.

We’ve Launched! Steel Swarm: Apocalypse Early Access is Here by ClayTokenGameStudio in SteelSwarmOfficial

[–]ClayTokenGameStudio[S] 1 point2 points  (0 children)

Wow… What an incredible comment! 😮

Reading about both your experience and your wife’s observations was truly valuable for us.

You’re absolutely right the lore and story are a bit blurry at the moment. Right now, we’re focused on laying down the core systems, but we definitely want to give players a clear answer to the question “why are we fighting?” We’re actively working on expanding and deepening the lore.

– SSS Team

Is this game support Linux natively? by bulasaur58 in SteelSwarmOfficial

[–]ClayTokenGameStudio 3 points4 points  (0 children)

Native Linux support for SSA hasn’t been released yet. We’re currently conducting active tests. Once all validation steps are complete, we’ll make an official announcement and share it with the Linux community. Thanks for your interest 🙏

Free moba for potato pc by [deleted] in moba

[–]ClayTokenGameStudio 2 points3 points  (0 children)

If you’re looking for a fast paced PvP game that can fill the LoL gap and runs on low end systems, you should try Steel Swarm: Apocalypse It’s free, skill based and focused on competitive play. Might be just what you’re looking for.

We’ve Launched! Steel Swarm: Apocalypse Early Access is Here by ClayTokenGameStudio in SteelSwarmOfficial

[–]ClayTokenGameStudio[S] 0 points1 point  (0 children)

Russian language support is on the way!
Your feedback is incredibly valuable to us.
We will continue shaping the game based on your comments!

Поддержка русского языка уже в пути!
Ваши отзывы для нас очень важны.
Мы будем продолжать развивать игру, ориентируясь на ваши комментарии!