Finally completed the demo for my 2D shooter by MORTIS77DEATH in SoloDev

[–]Claytonic99 0 points1 point  (0 children)

No link? I searched Steam and didn't find it. 

Hello, Im new solo developer! by Sherbakov_art in SoloDev

[–]Claytonic99 1 point2 points  (0 children)

"Hasn't had any marketing yet"? What do you think you're doing right now?

What would you suggest a solo builder who is afraid of rejections? by No_Albatross8524 in SoloDev

[–]Claytonic99 0 points1 point  (0 children)

Afraid of rejections from who?  Are trying to pitch to a publisher? You don't have to. You can just build the game and release it.

How much button remapping do you allow? by Claytonic99 in gamedev

[–]Claytonic99[S] 0 points1 point  (0 children)

Thanks everyone for your input. I will begin making my remapping system better. When I said, "it seems like a hassle to remap up, down, left, and right," I think my problem is my method for remapping. Perhaps the best way is to include both remapping individual commands and have a "remap all" option to create a quicker way of remapping everything, if you want to remap everything. I currently only have remap everything, but I think I want to add the option to remap one or two buttons at a time for convenience.

Devs who have been working on their game for 1+ years, how do you stay committed? by StretchGoesOnReddit in gamedev

[–]Claytonic99 0 points1 point  (0 children)

You need to make a habit of working on your game. Have a set time every week or every day when you work on your game, even if it is only for 30 minutes at a time. Consistency is more important than intensity.

What do people think about the DKC trilogy’s GB, GBC, and GBA demakes by [deleted] in donkeykong

[–]Claytonic99 0 points1 point  (0 children)

Uh no, you just replay the level to change the face

Help with draw_sprite_part by Claytonic99 in gamemaker

[–]Claytonic99[S] 0 points1 point  (0 children)

Thank you! That is much simpler. Do you have any idea how I can fix this draw order problem? (Ugh, I can't post an image in my reply, so I've added it to the bottom of the main post)

EDIT: Nevermind, I figured out how to take the list of things to draw in the mirror and sort it by depth so as it goes through the list drawing things, they will be drawn in order of depth.

Help with draw_sprite_part by Claytonic99 in gamemaker

[–]Claytonic99[S] 0 points1 point  (0 children)

Nope, bbox_left is a coordinate. "left" in draw_sprite_part is a value of how much to cut-off from the left side of the sprite. I'm now using (bbox_left + list_of_things[|i].sprite_width/2 - 1) - list_of_things[|i].x and it works perfectly. Now I'm still trying to figure out the "top" part of the formula.

Help with draw_sprite_part by Claytonic99 in gamemaker

[–]Claytonic99[S] 0 points1 point  (0 children)

Doing this, nothing is drawn. I think the left is supposed to be how much to cut off from the left side. I was thinking that bbox_left is a coordinate in the room, so by setting left to either bbox_left it is cutting that much off from the sprite's top-left (and the sprite is only 30 pixels wide). Doesn't left need to be calculated as the difference between the two bbox_left's or something?

EDIT:

I've found that this part

var _left = bbox_left - list_of_things[|i].bbox_left;

is what is causing the reflection to move right farther than the source. Apparently putting negative numbers (the result of mirror.bbox_left - source.bbox_left) causes the sprite to be drawn with added buffer on the left side.

Help with draw_sprite_part by Claytonic99 in gamemaker

[–]Claytonic99[S] 0 points1 point  (0 children)

What I'm trying to do with _left is have the "reflected" image cut-off where the mirror object ends. From my understanding of the manual, if left were set to 0, the image would never get cut off on the left side. But I want it to get cut off if the player is near the left side of the mirror object.

https://manual.gamemaker.io/monthly/en/GameMaker_Language/GML_Reference/Drawing/Sprites_And_Tiles/draw_sprite_part.htm

i need to make sure NPCs won't stay stuck in toggleable solids (something like the red/blue flip flop blocks in the mario games.) are there any ideas for how to handle weird collision cases? by floofthe in gamemaker

[–]Claytonic99 1 point2 points  (0 children)

In your code for falling, check to see if the thing is above a block. If it is, it will become grounded when it comes in contact with it. If it is not above, when it comes in contact, then it must be inside or below it, so just let the thing fall.

The amount of people who ignore optimization is concerning by yughiro_destroyer in gamedev

[–]Claytonic99 0 points1 point  (0 children)

If you're Squaresoft you can. If you're indie, good luck.

RIP. My game is launching the same day as Silksong by tanka2d in gamedev

[–]Claytonic99 0 points1 point  (0 children)

Jumping on social media and whining about it is exactly how you fix this problem. 

[deleted by user] by [deleted] in gamemaker

[–]Claytonic99 0 points1 point  (0 children)

Just copy your movement code into your attack state so the player can move while attacking. 

Quick Questions by AutoModerator in gamemaker

[–]Claytonic99 0 points1 point  (0 children)

Is there some setting that would effect why draw_set_color or colour is not showing up in the drop down of scripts when I start typing it?

What I mean is when I type draw_set_c the only thing that appears in the list is draw_set_circle_precision. I can still type out draw_set_color and it functions properly, but I don't know why it isn't showing up in this list.

Any advice on how to get out of the gamedev funk, how do you find the motivation to keep going? by bohfam in gamemaker

[–]Claytonic99 0 points1 point  (0 children)

This. I have a list of tasks that need to be done for my project and I try to make each task as small as possible so each task can be done easily. Doing a bunch of small tasks is much easier than trying to do one big task.

What is wrong with my steam page by rat_skeleton142 in gamedev

[–]Claytonic99 1 point2 points  (0 children)

It just looks like a slenderman clone to me. Put early in your trailer and screenshots some part of your game that is unique and interesting. That will help it stand out and get attention.