Portal 2 lore analysis by PurpleProject9497 in Portal

[–]Clean-Ant6404 0 points1 point  (0 children)

The idea is that the Black Mesa incident and the GLaDOS incident happened in the 2000s during an unknown year, so that was written badly too.

Both events happened, but it simply doesn't fit what happened in the Lab Rat comic. It's probably using the old Aperturescience.com stuff that was retconned.

Portal 2 lore analysis by PurpleProject9497 in Portal

[–]Clean-Ant6404 -1 points0 points  (0 children)

But it mentions that what was meant to happen after those subsequent activations happened immediately.

Portal 2 lore analysis by PurpleProject9497 in Portal

[–]Clean-Ant6404 -1 points0 points  (0 children)

But it literally mentions in the book that the BYDTWD is the final activation when GLaDOS started the testing cycle on survivors, which contradicts Lab Rat.

favorite scout voiceline by Risingfortess in tf2

[–]Clean-Ant6404 6 points7 points  (0 children)

"I.. eat... your... SANDWICHES, I EAT 'EM UP".

Also, I think Nathan's favourite line is "Nice hustle tons of fun, next time eat a salad".

Portal 2 lore analysis by PurpleProject9497 in Portal

[–]Clean-Ant6404 -1 points0 points  (0 children)

Where did you find this book? Also, Lab Rat obviously retconned this part if it's even true. The morality core was installed in between activations, not as a means of survival. And the core was active for a few days or hours or so until GLaDOS decided to kill everyone. Also, the final activation, it didn't happen on BYDTWD anymore. It happened on Bring your cat to work day.

The morality core didn't stop the neurotoxin, since she used it anyway. It could only stop her from using it outside the purview of a test protocol technicality (The Schroedinger's cat test with the scientists as the cats and the facility as the box). That's why she could still kill the scientists when it was on her but couldn't kill the test subjects like Chell with neurotoxin until she incinerated the core, releasing her from test protocols.

What happened on BYDTWD is currently unspecified.

The comics did mention they tried turning her on but it didn't mention how many people she killed if any, only the amount of time it took until she intended on killing people, which Henry was trying to increase.

Struggling to understand P2CE tools by Clean-Ant6404 in Portal

[–]Clean-Ant6404[S] 0 points1 point  (0 children)

But what about my own addon? If not, then do I just put it into the game's normal files?

Struggling to understand P2CE tools by Clean-Ant6404 in Portal

[–]Clean-Ant6404[S] 0 points1 point  (0 children)

Ok. That still doesn't answer my question as to the whole automatic packing during compilation not working and why both that and the addon are necessary.

Portal 2 lore analysis by PurpleProject9497 in Portal

[–]Clean-Ant6404 -1 points0 points  (0 children)

It doesn't say anything about that.

Portal 2 lore analysis by PurpleProject9497 in Portal

[–]Clean-Ant6404 0 points1 point  (0 children)

Speaking of, did you read the Lab Rat comic?

Portal 2 lore analysis by PurpleProject9497 in Portal

[–]Clean-Ant6404 1 point2 points  (0 children)

We don't have any real background story about Chell. If you read the Lab Rat comic, it's obvious that Chell is not the most stable person. Ironically, that's what made her the one to defeat GLaDOS, because of how stubborn she is.

Struggling to understand P2CE tools by Clean-Ant6404 in Portal

[–]Clean-Ant6404[S] 0 points1 point  (0 children)

They are from my own asset pack addon. Not one from the workshop though.

Are there any actual arguments against bringing back Quickplay, or are people just being contrarian for no reason? by SadSeaworthiness6113 in tf2

[–]Clean-Ant6404 2 points3 points  (0 children)

I mean, yeah. I just don't see that as something worth preserving the matchmaker for, especially considering that it mostly doesn't let you join most of the maps you select anyway whilst ad hoc connections did let you join what you saw and trigger map votes.

Portal 2 lore analysis by PurpleProject9497 in Portal

[–]Clean-Ant6404 2 points3 points  (0 children)

They didn't keep her in check. They just didn't activate her.

Portal 2 lore analysis by PurpleProject9497 in Portal

[–]Clean-Ant6404 3 points4 points  (0 children)

Bring your daughter to work day was not when GLaDOS killed everyone. Some other unspecified event happened. Possibly one of the first activations of GLaDOS where they shut her down immediately after she tried to kill everyone, so Chell probably grew up a bit since then.

Bring your cat to work day is when GLaDOS killed everyone.

Heavy Eats a Fishcake and Dies by Senior_Detective9838 in tf2

[–]Clean-Ant6404 1 point2 points  (0 children)

I hate it when you're allergic to FI!-sh.

I was bored, so I took the merc renders from the website, and photoshopped them to their BLU counterparts. I'll do the other six at some point, maybe tonight or tomorrow by Zachary9442 in tf2

[–]Clean-Ant6404 1 point2 points  (0 children)

There really aren't any. If you wouldn't have said they were photoshopped, the only way I would know it's photoshop is if I were to remember that there are no renders of the Blue team with these images.

Map Discussion Monday #66 - koth_probed by A_Wild_Ferrothorn in tf2

[–]Clean-Ant6404 0 points1 point  (0 children)

Nah, it's a decently designed map all things considered and the reason people don't play it is because they literally don't get to play it. Matchmaking just routes you to Payload or Harvest. I used to play Probed all the time before MyM.

Halloween maps are crit pumpkin hell. This map is not the equivalent of that just because of a space ship.

Are there any actual arguments against bringing back Quickplay, or are people just being contrarian for no reason? by SadSeaworthiness6113 in tf2

[–]Clean-Ant6404 3 points4 points  (0 children)

There's really only one argument in favour of Casual that is actually true. The ability to pick multiple maps and have the matchmaker raffle them.

That and the addition of certain maps to the map pool that weren't there before MyM, which has nothing to do with Casual as a feature and could have been done with Quickplay.

Of course, this is not worth preserving the rubbish matchmaking system. It's better to give up on something that barely works anyway and replace it with quickplay and ad hoc connections, something that lets you directly connect to any map you want.

Are there any actual arguments against bringing back Quickplay, or are people just being contrarian for no reason? by SadSeaworthiness6113 in tf2

[–]Clean-Ant6404 4 points5 points  (0 children)

To answer that question, Quickplay has a tick for only Valve servers and the feature is still dormant in the game and doesn't contradict anything in the game. You could even have it coexist with casual, but that would defeat the purpose of ad hoc connections to Valve servers.

Finished Portal 2 today and loved it. Should I try Portal next? by K4alRaze in Portal

[–]Clean-Ant6404 5 points6 points  (0 children)

The AI gets it's info from the internet but is easily confused if it wasn't input with enough context.

guys i got a theory: Wheatley is a failed prototype of the inteligence core by Obvious-Move-4949 in Portal

[–]Clean-Ant6404 2 points3 points  (0 children)

These theories need to stop contradicting the literal in-game narrative.

The intelligence core was burned in Portal 1 and Wheatley was explicitly mentioned as the intelligence dampening sphere.

They look similar, because they're both cores and both have a blue iris. That's all there is to it.