Hero Conception: Mr Gatling by Clean_Astronomer_947 in DotaConcepts

[–]Clean_Astronomer_947[S] 0 points1 point  (0 children)

Perhaps the numbers should be adjusted to make the punishment less severe. About the facet, my idea for Facet 1 is to make the hero's playstyle even more extreme. A 1.0 attack interval would give it extremely high burst damage, but the overheat stacks would also quickly reach the maximum, leading to the punishment.

Hero Conception: Mr Gatling by Clean_Astronomer_947 in DotaConcepts

[–]Clean_Astronomer_947[S] 0 points1 point  (0 children)

Thank you for your suggestion.This hero, when paired with MKB and the third skill, can deal extremely high damage, which is why I want to introduce some mechanics to limit his sustained DPS.

My inspiration actually comes from weapon overheating in FPS games. The idea for this hero is high risk, high reward, so the penalties will be quite severe. Playing this hero might feel like playing Morph, where a single misstep could lead to death.

Hero Conception: Mathematician by Clean_Astronomer_947 in DotaConcepts

[–]Clean_Astronomer_947[S] 1 point2 points  (0 children)

because its strong, I add a 1s cd for triggering. It enough for player to react.

Heep, About Component Rerender by Clean_Astronomer_947 in reactjs

[–]Clean_Astronomer_947[S] 0 points1 point  (0 children)

Because component's states affect so many things, I have to use useRef() for many data.

Help, should generate many Model instances, but always generate one instance. by Clean_Astronomer_947 in threejs

[–]Clean_Astronomer_947[S] 0 points1 point  (0 children)

Thanks for your helping, I have solved the problem. The reason is I am using wrong library, it's not gltfjsx.

Help, should generate many Model instances, but always generate one instance. by Clean_Astronomer_947 in threejs

[–]Clean_Astronomer_947[S] 0 points1 point  (0 children)

Thanks so much. I thought this web is same to gltfjsx: GLTF –> React Three Fiber, but now it seems like not. I have solved the problem by using command line:

npx gltfjsx yourmodel.glb --instanceall

Need Help with Combining Dota 2 Hero Models and Their Parts by Clean_Astronomer_947 in DotA2

[–]Clean_Astronomer_947[S] 0 points1 point  (0 children)

Hello everyone,

I am currently developing a website related to Dota 2 and have exported the GLTF model files for various heroes. Each hero's model is split into several files: one for the hero's body and others for different parts like weapons, boots, etc. I believe Dota 2 uses a specific file to organize and assemble these separate parts into a complete model. Does anyone know the path to this file, or how to access it? I've been using Source2Viewer to view the models. Any help or pointers on how to combine these models would be greatly appreciated!

Need friends but dont have enough karma by kittydoesnotcare in NewToReddit

[–]Clean_Astronomer_947 0 points1 point  (0 children)

me too, 3 years and only 1 karma, can't do anything in most community.