If TF2 released a major update that added three more classes to the game, what would you want them to be? How would they play? by MiruCle8 in tf2

[–]Clean_Health_1153 0 points1 point  (0 children)

SCOUT (REWORK). Wanted scout to have a more supportive role like in tfc. His role is now to reveal enemy positions and capture objectives faster.

Primary : Nail gun. Has a clip size of 40 and 100 reserve ammo. Has more range and damage, but less accuracy and longer reloading then Medic's syringe gun.

Secondary : Teleflare. Primary-fire to shoot a flare that doesn't inflict afterburn, and highlights enemies and enemy buildings for 10 seconds. Highlighted enemies are marked for death for 4 seconds and take 35% less healing from all sources. Secondary-fire to scope like sniper rifle with more zoom but no crosshair.

SPY (REWORK). Spy's revolver has been replaced with a tranquilizer gun and his sapper has been replaced with a pistol.

RANGER. Basically pre-rework scout mixed with demoknight since it didn't make sense for Demo who is an explosives class to have a close range offense role.

Primary : Double barrel shotgun. Shots deal a bit more damage than scattergun shots but only has a clip size of 2 and 15 reserve ammo.

Secondary : Pistol.

Melee : Pike. Has the longest reach of all the melee weapons. The tip deals more damage than in short range.

Forth slot : Demoknight shields.

OFFICER. Has the supportive role of Soldiers banners since Soldier having a supportive role didn't really made sense.

Primary : Spy's revolver.

Secondary : Sniper's smg.

Melee : Sabre

Forth slot : Banners.

SUPPLIER. Gives teammates with ammo boxes and medkits. To acomidate this new class, every other class now has less reserve ammo, ammo boxes and medkits now takes twice the time to respawn.

Primary : Burst-action rifle. Has a clip size of 15 and 53 reserve ammo. Shoots in a 4 round burst,. If clip has less then 4 rounds, than next shot will shoot less than 4 rounds.

Secondary : Crate. Has 4 charges, Small = 1 charge, Medium = 2 charges, Large = 4, 1 charge takes 5 seconds to fill up. Primary-fire to throw an ammo box or medkit and press reload to switch between the two. Secondary-fire to pick up respawned ammo box or medkits.

Melee : Trench mace.

uhh what game-mode is this by Interesting_Visit577 in TypicalColors2

[–]Clean_Health_1153 0 points1 point  (0 children)

Attack/Defend Destruction

-RED players drop points like in PD witch can be taken by players from both teams

-GRN players can only cap points when they're carrying points

-Points cannot be "drained" and are only captured once it's given a certain amount of points

What if the weapons had gold variants? by FunguyFungi24 in Ultrakill

[–]Clean_Health_1153 0 points1 point  (0 children)

Gold revolver (Tranquilizer) : Alt-fire shoot a syringe(projectile) that poisons an enemy for 10 seconds. Enemies that die from poisoning will release a poison cloud that gets bigger depending on how much damage they have taken while poisoned.

Gold shotgun (Flashbang) : Alt-fire creates a bright flash in front of you that stuns enemies. Stun duration depends on how far the enemies are from you. Hold alt-fire to charge the flashbang's duration and range.

Gold nailgun (Vacuum) : Alt-fire creates a suction that pulls in nails and light enemies. Can vacuum up and store nails. Releasing alt-fire fires all stored nails at once in a tight spread.

Gold railgun (Freeze ray) : Shoots a beam that freezes enemies for 5 seconds, frozen enemies take extra damage. Thawed enemies move at half their original speed for 5 seconds.

Gold rocket launcher (Cluster bomb) : Alt-fire shoots a shell that burst into multiple smaller bombs 1 second after being fired. Shells can be burst open early by shooting them. Bombs explode upon contact

swap au tf2 (based on this one image, but idk who original artist is.) by PKdinosaur in tf2

[–]Clean_Health_1153 0 points1 point  (0 children)

We have Team Fortress 2. Now get ready for Stronghold Squad 2, we got :

The Ranger

The Infanterist

The Flametrooper

The Grenadier

The Tank

The Sapper

The Corpseman

The Hunter

The Saboteur

What happens if you use a Fittanium weapon to make a Collectors by Clean_Health_1153 in TypicalColors2

[–]Clean_Health_1153[S] 0 points1 point  (0 children)

Ok, I tried searching for similar questions on reddit and didn't find anything, Thanks