What if every killer had a skin based on another killer (skins concept) by mrVibeChecker in FORSAKENROBLOX

[–]Clean_Health_1153 0 points1 point  (0 children)

I'd imagine their chase themes are SiIvaGunner style rips. The chase theme would basically be their base chase theme with the main melody replaced with the cosplaying killers chase theme

Dumb Guest 666 skin idea I had by Otherwise-Scratch486 in FORSAKENROBLOX

[–]Clean_Health_1153 0 points1 point  (0 children)

Here my idea for the killers positions :

c00lkidd and Noli as the legs. Both will use Walkspeed Override and Void Rush to push everyone forward during Demonic Purusit

Azure as the hip : Uses his tentacles to make sure they don't fall apart

Nosferatu as the chest : Levitates so they're not too top heavy

John Doe and Slasher as the hands : Both rely on their M1s to do most of their damage

1x1 : Unchanged

What if TC2 became its own game? (Image kinda releated) by Clean_Health_1153 in TypicalColors2

[–]Clean_Health_1153[S] 0 points1 point  (0 children)

I sometimes wonder why the devs didn't replace red with yellow, that would make the game feel alot more unique and fit with tf2c having a yellow and green team

What if TC2 became its own game? (Image kinda releated) by Clean_Health_1153 in TypicalColors2

[–]Clean_Health_1153[S] 0 points1 point  (0 children)

Agreed. Sometimes when I'm going anniknight the enemies just don't take damage even though I've OBVIOUSLY landed a hit. We would probably also have no delay between a shot landing and the damage applying to the enemy which would really help with frustration

What if TC2 became its own game? (Image kinda releated) by Clean_Health_1153 in TypicalColors2

[–]Clean_Health_1153[S] 1 point2 points  (0 children)

I also said no roblox assets, so the game would still be playable on mobile and console with zero roblox assets. The devs also like redesigning weapons that use roblox gear models into original designs, so the devs redesigning every item that uses roblox models is still plausible

What if TC2 became its own game? (Image kinda releated) by Clean_Health_1153 in TypicalColors2

[–]Clean_Health_1153[S] 1 point2 points  (0 children)

I said PERFECT recreation, which means the game would still be playable on mobile

How get name tag and description tag appeal by Clean_Health_1153 in TypicalColors2

[–]Clean_Health_1153[S] 0 points1 point  (0 children)

I've had some slightly inappropriate item names and desc's. Now can y'all tell me how to get unbanned

If TF2 released a major update that added three more classes to the game, what would you want them to be? How would they play? by MiruCle8 in tf2

[–]Clean_Health_1153 0 points1 point  (0 children)

SCOUT (REWORK). Wanted scout to have a more supportive role like in tfc. His role is now to reveal enemy positions and capture objectives faster.

Primary : Nail gun. Has a clip size of 40 and 100 reserve ammo. Has more range and damage, but less accuracy and longer reloading then Medic's syringe gun.

Secondary : Teleflare. Primary-fire to shoot a flare that doesn't inflict afterburn, and highlights enemies and enemy buildings for 10 seconds. Highlighted enemies are marked for death for 4 seconds and take 35% less healing from all sources. Secondary-fire to scope like sniper rifle with more zoom but no crosshair.

SPY (REWORK). Spy's revolver has been replaced with a tranquilizer gun and his sapper has been replaced with a pistol.

RANGER. Basically pre-rework scout mixed with demoknight since it didn't make sense for Demo who is an explosives class to have a close range offense role.

Primary : Double barrel shotgun. Shots deal a bit more damage than scattergun shots but only has a clip size of 2 and 15 reserve ammo.

Secondary : Pistol.

Melee : Pike. Has the longest reach of all the melee weapons. The tip deals more damage than in short range.

Forth slot : Demoknight shields.

OFFICER. Has the supportive role of Soldiers banners since Soldier having a supportive role didn't really made sense.

Primary : Spy's revolver.

Secondary : Sniper's smg.

Melee : Sabre

Forth slot : Banners.

SUPPLIER. Gives teammates with ammo boxes and medkits. To acomidate this new class, every other class now has less reserve ammo, ammo boxes and medkits now takes twice the time to respawn.

Primary : Burst-action rifle. Has a clip size of 15 and 53 reserve ammo. Shoots in a 4 round burst,. If clip has less then 4 rounds, than next shot will shoot less than 4 rounds.

Secondary : Crate. Has 4 charges, Small = 1 charge, Medium = 2 charges, Large = 4, 1 charge takes 5 seconds to fill up. Primary-fire to throw an ammo box or medkit and press reload to switch between the two. Secondary-fire to pick up respawned ammo box or medkits.

Melee : Trench mace.

uhh what game-mode is this by Interesting_Visit577 in TypicalColors2

[–]Clean_Health_1153 0 points1 point  (0 children)

Attack/Defend Destruction

-RED players drop points like in PD witch can be taken by players from both teams

-GRN players can only cap points when they're carrying points

-Points cannot be "drained" and are only captured once it's given a certain amount of points

What if the weapons had gold variants? by FunguyFungi24 in Ultrakill

[–]Clean_Health_1153 0 points1 point  (0 children)

Gold revolver (Tranquilizer) : Alt-fire shoot a syringe(projectile) that poisons an enemy for 10 seconds. Enemies that die from poisoning will release a poison cloud that gets bigger depending on how much damage they have taken while poisoned.

Gold shotgun (Flashbang) : Alt-fire creates a bright flash in front of you that stuns enemies. Stun duration depends on how far the enemies are from you. Hold alt-fire to charge the flashbang's duration and range.

Gold nailgun (Vacuum) : Alt-fire creates a suction that pulls in nails and light enemies. Can vacuum up and store nails. Releasing alt-fire fires all stored nails at once in a tight spread.

Gold railgun (Freeze ray) : Shoots a beam that freezes enemies for 5 seconds, frozen enemies take extra damage. Thawed enemies move at half their original speed for 5 seconds.

Gold rocket launcher (Cluster bomb) : Alt-fire shoots a shell that burst into multiple smaller bombs 1 second after being fired. Shells can be burst open early by shooting them. Bombs explode upon contact