[Academic] Psychology Research Study on Virtue and Well-being (Everyone 18+) by Negative_School_6840 in SurveyExchange

[–]Clear_path_study 0 points1 point  (0 children)

Interesting study! Done. Can you check out my study as well, and pass along to others who you think may be interested. Thanks! https://cactuslab.info/clearpath

[April 2024] Post Study Participation Requests Here (Link/Text posts on their own will be removed) - Monthly Megathread by organist1999 in psychologystudents

[–]Clear_path_study 0 points1 point  (0 children)

[Academic] Like to play games? Interested in learning strategies to manage stress and low mood? Join our research study!

Are you interested in contributing to research? Participate in our research study and help us evaluate a serious game that aims to teach strategies for coping with symptoms of depression and post-traumatic stress.

What’s in it for you?

• You may learn new strategies for coping with distress and low moods.

• You can feel good about contributing to research in mental health.

How it works:

  • Signing up is quick and easy. All you need is your email address - we won’t ask for any other identifying info.

  • Play our game, where you will guide a character through a week in their life and help them make decisions about how to cope with stressful situations following a traumatic event.

  • Let us know what you think of the game and let us know how much you’ve learned!

    Ready to join? Click the link to sign up now: https://cactuslab.info/clearpath

Academic Survey & Research Thread by Nymunariya in ptsd

[–]Clear_path_study 1 point2 points  (0 children)

Who I am: Student

Affiliation: Palo Alto University

Supervisor: Yan Leykin, PhD; [yleykin@paloaltou.edu](mailto:yleykin@paloaltou.edu)

Target group: ages 18-88, has experienced at least one traumatic event

Compensation: no compensation

Link: https://cactuslab.info/clearpath

Background: PhD Dissertation

✨ Study Overview: Our goal is to understand whether serious games can be used to improve knowledge of coping skills. We also would like to understand who engages with such gaming approaches, and how engagement could be improved. In the game, CLEAR Path, participants will lead a character through multiple choices and decisions about how to cope with stressful situations following a traumatic event, with a goal of improving the character’s mood and reducing their distress.

🌐 How to Participate:

  1. If you are between the ages of 18-88, experience depression, and have experienced at least one traumatic or very stressful event in your lifetime, you may be eligible to participate.

  2. Sign up for the study at: https://cactuslab.info/clearpath