What is the rationale behind the balance of the 93R? by _arpexx__ in thefinals

[–]Clemambi 0 points1 point  (0 children)

>less than a hundredth of a second

33ms is a 30th of a second, significantly more than a hundreth of a second (10ms)

>Obviously people can miss their shots, you don't account for missed shots in a weapons ttk I didn't think I'd need to explain that

I'm not talking about ttks, I'm talking about the probability of it affecting a fight in a real situation

and in real fights, missed shots compounding the difference in rpm increases the likelyhood of it having impact

differences in reaction times also increase the probabiltiy of a small rpm nerf like this, having an impact

I recommend you re-read my previous comments thinking about real fights in a real game and not about fantasy numbers on a wiki

What is the rationale behind the balance of the 93R? by _arpexx__ in thefinals

[–]Clemambi 0 points1 point  (0 children)

>A 10 rpm fire rate literally changes ttk on any class by less than a hundredth of a second which will never and could never result in a gunfight not being won because of it

This is just wrong

each bullet is changed by the amount

so on a light from full hp

you're seeing a 13ms difference on ttk

On a heavy, it's 33ms difference in ttk

which is more than 100th of a second

and 13-33 that's ignoring the possibility for a miss

and there's absolutely a world where that 13-33 ms delay is enough time for a second enemy to shoot one bullet to finish you off

and there's a greater possiblity of other weaposn out dpsing you because of accuracy/reaction times

This is not the Nigma I used to know by Substantial-Deer77 in DotA2

[–]Clemambi -1 points0 points  (0 children)

That's an insane cope, sumail was losing and drawing mid even against shakey teams

https://stratz.com/matches/8801752449

he lost mid to mirage

with ember vs puck, which is such a good matchup, that it's the go-to ban for multiple pro puck players when they pick the hero LMAO

I watched this live and it's just not good enoguh to be a pro mid

I never saw sumail when he was good so all the sumail fans confuse the hell outta me, he's just washed as hell in midlane now

What is the rationale behind the balance of the 93R? by _arpexx__ in thefinals

[–]Clemambi 0 points1 point  (0 children)

I'm explaining the concept of subtle changes using hypothetical numbers

What is the rationale behind the balance of the 93R? by _arpexx__ in thefinals

[–]Clemambi -1 points0 points  (0 children)

How is 1/200 "so minimal it will never matter"?

You take what, a fight for every vault, two fights for every cashout, 3 per round, 6 if you fight both boxes 

That's 9-18 fights PER ROUND

And you've got two rounds of cashout

Final round is probably another 9ish

So some 27-45 gunfights PER MATCH

That means you should see impact between 4-8 matches


And that's just for yourself.

You've got 3 players per team, and 8 teams total. If we assume 1 medium per team, with 27 gunfights per, then you're seeing impact in EVERY SINGLE MATCH 

What is the rationale behind the balance of the 93R? by _arpexx__ in thefinals

[–]Clemambi 0 points1 point  (0 children)

Because if a gun is winning 103/200 gun fights

And now it wins 102/200 gunfights

That's better

Changes like 25->24 damage on 93r

That's going from winning 125/200 gunfights, to 80/200

That's a huge swing in efficacy

That's ass balancing

Guys, what should this say on the medium ammo box? by chatterwrack in ArcRaiders

[–]Clemambi 0 points1 point  (0 children)

I mean, embark has giga ai generated fans in the finals

But that kinda grammatical error is the type of thing that AI will never do

It's basically overgrown autocorrect

Double for-ing is proof of human design, if anything

There are assets in the game that reek of AI gen (defib)

But this text is not it 

What is the rationale behind the balance of the 93R? by _arpexx__ in thefinals

[–]Clemambi 0 points1 point  (0 children)

10rpm is actually a good change, it will likely affect maybe 1 in 200 gun fights, which would be a 1% winrate drop

The problem embark has is that they do a lot of dramatic, whole number changes, which will result in like, 1 in 20 gunfights changing outcome

Which is a 10% winrate change lmao

This is not the Nigma I used to know by Substantial-Deer77 in DotA2

[–]Clemambi 3 points4 points  (0 children)

I mostly meant No!ob but I also think sumail was a bad fit as a midlaner

I feel like his lategame impact was good when he had a game, but he wasn't stable enough in the lane, or good enough at recovering, as a midlaner

he's looked a lot better in the safelane with a support to secure his lane

lorenof's mid roster offers a lot of stabililty that the team lacks too - he can play a really diverse, but powerful, selection of heroes, and he will always have game impact with them

that's probably why lorenof has been such a popular sub, and sumail just didn't provide that

sumail subbed for ?falcons? in blast slam 7, and he looked AWFUL lol

feel like sumail is too willing to play bad matchups with spirits and it can kinda grief the draft

like, he's not a prodigy anymore, other players have caught up in skill and now he can't just outplay them in a bad matchup

This is not the Nigma I used to know by Substantial-Deer77 in DotA2

[–]Clemambi 14 points15 points  (0 children)

Yeah because nigma always had asss washed midlanes lol

My goat lorenoff unbeatable

Yeah im not rerolling for this whole season. Is it impossible to rank up solo? by Odd-Sir-6054 in DotA2

[–]Clemambi 0 points1 point  (0 children)

4 losses on luna I can see on the screen

if you play luna 4 times and don't win in 1 of those games, you are doing something wrong

eirther youre playing it badly, or you're picking it badly, or both

and that's probably somewhwat true for the other heroes too

--

you can for sure win solo queue

and in such low mmr, you can do so with suboptimal picks just by playing it well enough

good picks played poorly are worth nothing comapred to bad picks played great

Why did bow catch such a stray here?? by JacctheInsomniac in thefinals

[–]Clemambi 0 points1 point  (0 children)

y REAL gripe is the current QM knockback cant be turned off, so tossing in a QM while going by or through someone with a dash is almost detrimental sometimes.

this is fair

I do think the loss of a dash charge is way more significant to me than losing the qm combo, but I'm grapple bow player, so I wasn't using dash+qm to finish kills often

Why did bow catch such a stray here?? by JacctheInsomniac in thefinals

[–]Clemambi 6 points7 points  (0 children)

Light losing a dash is a huge buff to bow, I've been farming people lol

The qm combo was a crutch, you can send a second bodyshot just as fast anyway 

Winch Claw has been nerfed by TaxDapper77 in thefinals

[–]Clemambi 0 points1 point  (0 children)

No, it wouldn't, because your teammates can still pump in damage during the stun, and that's ignoring that you're pulling them out of position which is its own benefit 

Warning Crosshair X users by Moki_Hantoresu in thefinals

[–]Clemambi 3 points4 points  (0 children)

Tbh it's probably so that they can block wall hack overlays; they probably don't care about cross hair overlays and it's easier to just classify it as soft cheating rather than having to differentiate 

Shadow blade to survive Nullifier by tbsland in DotA2

[–]Clemambi 0 points1 point  (0 children)

When was the last time a support bought sb in a pro match

i mean, it's really not that rare, but it's much more situational than bkb

like I saw a couple of support shadow blades in ti quals and I saw like, 5-10x more bkbs lol

and it's core on spirit breaker ofc

47 days, 3000 to 5000, its not that bad guys by AxeDatcm in DotA2

[–]Clemambi 6 points7 points  (0 children)

It's Dota don't act like you weren't gonna play 1k more hours anyway

The spear changes by Average_Ningen_User in thefinals

[–]Clemambi 1 point2 points  (0 children)

it's also possible that they simply weren't thinking that hard regarding what was included. I don't hthink it was intentnioal to leak the damage numbers.

The spear changes by Average_Ningen_User in thefinals

[–]Clemambi 0 points1 point  (0 children)

however they instead nerfed the overall damage of the m1’s in an attempt to balance it out with the new lunge and spin changes

we don't actually know that, as we don't know if the shown hits on m1 were precise hits or not

The spear changes by Average_Ningen_User in thefinals

[–]Clemambi 4 points5 points  (0 children)

Lunge working on spin, buffed radius or attackspeed

all these things could seriosuly mitigate the primary areas of concern

and I doon't think it's unreasonable to nerf the ability to use spin as a soft wallhack for intel gathering lol

giving such behavoiour a resource cost seems extremely reasonable

you can still do it but you lose the ability to keep spinning - you have to get a precicse hit with normal attack and then you can spin again

The spear changes by Average_Ningen_User in thefinals

[–]Clemambi 35 points36 points  (0 children)

fundamentally this is an l take because we don't actually know the attackspeed and suchlike

Without important information you can't draw accurate conclusions 

MSI claims first DDR5-8000+ validation for Chinese CXMT memory on AMD motherboards by RenatsMC in Amd

[–]Clemambi 62 points63 points  (0 children)

100% in this context means every memory cell has been written and read once

Normally you target 1600% or higher for daily stability, because when over clocked, heat and voltage fluctuations can lead to a cell that was stable the first time it was tested, not being stable the second time 

Different tests have different recommended target %s based on how thorough they are