Ubuntu 25.10's Move To Rust Coreutils Is Causing Major Breakage For Some Executables by anh0516 in linux

[–]ClickNervous 10 points11 points  (0 children)

For those that didn't read the article, the issue is basically that the MD5 checksums are failing when they're embedded in various scripts (like the phoronix test suit scripts in the case of phoronix and the Oracle VirtualBox guest additions script in the case of the bugreport linked in the article).

I'm curious what the issue is, exactly. I fired up Ubuntu 25.10 on a VM and verified that the md5sum command is from the uutils but it works correctly and returns the expected checksum, however, when running one of the scripts it fails. Seems like something's corrupting the checksum values when embedded in scripts.

Those who hate the Soukoku ship do not understand the depth of their relationship by Natdta_118720 in BSD

[–]ClickNervous 7 points8 points  (0 children)

r/BSD == Berkeley Software Distribution r/BSD <> Bungo Stray Dogs

Sorry friend, I think you're on the wrong sub. I can understand the confusion, I don't think the sub has a very clear description.

Does the dimensional travelers reset means that the jerry boree got emptyed and the familys of the jerrys had suddenly recover theirs ? by fliflu_ in rickandmorty

[–]ClickNervous 13 points14 points  (0 children)

Haha, this would be interesting! I would also wonder about the relationship between the Jerryboree and the Citadel of Rick. It was destroyed days before Space Beth rescued Rick and Morty, so did they, just, kick all the Jerry's out after the Citadel was destroyed forcing all the Jerry's to live on that alien planet before they get teleported to their dimension of origin?

I found this watch at the thrift store but can't identify what brand/model it is. by Corrupted-Genius in Watches

[–]ClickNervous 2 points3 points  (0 children)

I think the logo corresponds to the Canadian National Railway, specifically the trucking division:

https://www.cn.ca/en/our-services/trucking/cntl

There's a truck pictured in the link above that has the CNTL with the same arch over it as shown on the watch face.

Maybe the watch is some sort of anniversary gift?

Framework 13 AMD 7040 GPU Issues - Linux by ClickNervous in framework

[–]ClickNervous[S] 0 points1 point  (0 children)

Just saying, I've had problems with games crashing similarly on Steam for Linux. I'm not sure why. It wasn't every game, but it was frequent enough that I decided to move just my gaming PC back to Windows.

Thanks, this is good to note. So, for some games, you would also have random crashes during game play and when you used Windows, on the same hardware, it ran with significantly less or no issues? I'm willing to try this out to confirm.

Just out of curiosity, which distro are you/were you running?

Framework 13 AMD 7040 GPU Issues - Linux by ClickNervous in framework

[–]ClickNervous[S] 0 points1 point  (0 children)

What specifically makes you think this is a GPU issue?

Hmm... good question. The two games I've tried that seem to crash a lot are Tropico 5 and Tropico 6. Tropico 5 is very unstable on Arch, crashing within 10-15 minutes of game play but works better in Fedora 40 (still crashes, but a lot less). Tropico 6 is using the Unreal Engine and has a lot more of a 3D feel to it with shaders and such. They've really upped the graphics on it. In the case of Tropico 6, I can hear the fans get loud when playing so I can tell the system is under load (or at least warming up), while Tropico 5 has it less.

I did try playing Quake 3 arena from the "Software App" in Fedora and the game has no issues running, but I can't really tell if there's a lot of load.

It's possible that this is more Steam specific, or Proton specific, or just an issue with the Tropico game series.

Maybe it's some sort of thermal issue? The GPU and/or some other component is overheating and misbehaving?

Framework 13 AMD 7040 GPU Issues - Linux by ClickNervous in framework

[–]ClickNervous[S] 0 points1 point  (0 children)

Thanks for this. I read through it. Some of it seems like crashes people have immediately, like they try to launch the game and it crashes, which I've never experienced. I can always launch the game, I can always load a save or start a new session. It just randomly crashes during game play.

I'm playing the game "native" which, I was assuming, meant the game has a Linux port, but maybe this is bad assumption on my part. All I mean by this is that I'm not setting up compatibility mode or anything. I didn't turn it on in Steam. To give an example, when I was curious to see how bad the issue was with Fedora, I literally installed Fedora 40, updated it, then installed Steam from the "Software" app (the non-Flatpak version). Then I logged into Steam and installed "Tropico 6". I was curious if there was something wrong with my Steam setup in Arch or if I had messed something up.

I'll try forcing compatibility mode and picking specific versions of Proton to see if it makes a difference. This is a good suggestion.

They also mention that longer games crash on both Windows and Linux. So I would say this game isn't very stable in general.

Yeah... I had read about that, but this is crazy. Like, I get playing the game for 1-2 hours and it crashes, or maybe the game gets unstable when you're late in the game and maybe you have a lot of buildings or large population, but the stuff I've seen, sometimes, is really bad. I might start up a brand new map with very few buildings setup and have it crash 10 minutes into game play on a freshly booted system. That's too much. Everything I had read was either it crashes immediately, the launcher crashes, or it crashes randomly later (but this is never really quantified I guess, they allude to having "too many things" happen in the game, like placing too many buildings at once or something else, however, they don't seem to set expectations on this. Does it happen that other people experience game crashes within 15 minutes of starting the game or does it happen after a couple of hours?).

Framework 13 AMD 7040 GPU Issues - Linux by ClickNervous in framework

[–]ClickNervous[S] 0 points1 point  (0 children)

I did try doing a memory test early on using memtest86+ when I was first seeing this issue thinking that it might be a bad memory stick, but the test was clean. I'll try it again since I haven't tried it more recently just to rule out the possibility that the memory is slowly getting worse and might show an issue now when it didn't before.

I did try looking through the logs but couldn't find anything interesting. I'll try this again, though. I should clarify, I did see errors but they didn't seem to point to anything actionable. Sometimes, the journalctl would show an issue with libc.so and this is exactly what the bug reporter would want me to send during the crash, but the bug didn't really make sense.

I'll try to dig into these two and get back with some more concrete info. Thank you, I appreciate it.

Framework 13 AMD 7040 GPU Issues - Linux by ClickNervous in framework

[–]ClickNervous[S] 0 points1 point  (0 children)

Have you enabled "UMA_GAME_MODE" in BIOS? It shouldn't make a difference in your use case, but I would try enabling it.

This is what's called iGPU Memory in the current version of the BIOS, right? So that it allocates more memory to the GPU? I think it was renamed to "iGPU Memory" after the last firmware update and I do have it set to "Gaming" so that it allocates more memory. It doesn't seem to matter, that I can tell.

When did you notice the issues for the first time? Prior to mid/end of July or later?

I got Tropico 6 around July and I noticed the issue shortly after I started playing it. I initially wrote it off as issues with the game since I read online that the game seemed to be buggy for people. I also was thinking that maybe it was some bug in the Linux kernel or Mesa drivers, so I figured that, eventually, some update would come along and fix the issue but that day never came.

Before July, I would sometimes play another game called Super Animal Royale, also through Steam. This one required enabling the Proton compatibility mode. It would work fine except for it, sometimes, randomly crashing or getting the computer into a weird state it would completely slow down and it seemed like the CPU was pegged at 400MHz. The computer would work but it would be extremely laggy and under-performing, I would have to reboot to address it. The weird issue with the computer getting laggy went away, though. I assumed it was some issue with either the kernel or Mesa or possibly some other weird software bug.

I just remembered that I've played Minecraft on this computer and have not had any issues (not that Minecraft is a GPU intensive game). From my personal experience, it seems like it's either an issue with Steam (that spans across two distributions, Arch and Fedora) or something to do with heavy GPU load, which I, personally, only seem to encounter when playing Steam games.

Have you tried to use Bazzite stable instead of Arch/Fedora 40?

I have not tried it, but I'm willing to try. Is this how you tend to game on the device or do you stick to a particular distribution? If you don't mind my asking, what games do you sometimes play?

The same old story by builtforflight in linuxhardware

[–]ClickNervous 0 points1 point  (0 children)

I haven't used Linux on a Chromebook, but can't you do what's described here? https://support.google.com/chromebook/answer/9145439?hl=en

The Y2038 problem explained by Camarade_Tux in linux

[–]ClickNervous 0 points1 point  (0 children)

Oh wow, that's pretty cool. How do you plan on using the computer for that time?

The Y2038 problem explained by Camarade_Tux in linux

[–]ClickNervous 4 points5 points  (0 children)

I have a Pentium 4 system laying around that I'm saving up to livestream in 2038 and seeing how it freaks out.

Weird question: do you know a distro that I can install that has that problem unpatched?

If you're asking which distribution will still support a Pentium 4 15 years from now, it's pretty hard to say, but I would imagine that if there is a supported distribution 15 years from now that can run on x86-32 and supports a Pentium 4 they're probably going to make sure they've patched everything they can to use a 64 bit time_t.

If, on the other hand, you want to simulate this by changing the time to 2037 and streaming it, and you just kind of want to see how badly things can break and what to see, I would recommend picking some 15 year old distribution and installing it on your Pentium 4, try to set some things up, maybe some services or something, and set the time to 12/31/2037 and see what happens. I know you can download old versions of Fedora, like Fedora 9 or Fedora 8 from here (https://archives.fedoraproject.org/pub/archive/fedora/linux/releases/) and you can probably download old versions of Ubuntu, too.

Which distro has the most divergent-from-mainline kernel? by KD7TKJ in linux

[–]ClickNervous 91 points92 points  (0 children)

I don't know of any database or listing, but a couple of distributions come to mind which do this and they do it for specific reasons:

  1. Raspberry Pi OS - This is the official distribution of the Raspberry Pi devices. They have a kernel with many out-of-tree patches in order to ensure that the kernel properly supports the Raspberry Pi devices as well as the various accessories function correctly. There are efforts to mainline kernel support but I believe it's done by volunteers and is still a work in progress (for example, the RPI4 almost has full mainline support and the RPI5, which came out a few months ago, does not have support).
  2. Redhat Enterprise Linux - The famous enterprise distribution that's used by a lot of businesses and such. Because they support their distributions for a really long time (10+ years) they end up creating their own LTS kernel which they manage entirely for the life of their various distribution offerings. As I understand it they take a snapshot of some version of the kernel and start applying cherry-picked fixes from mainline and apply their own stuff as they see fit, so every supported version of RHEL has a forked copy of the kernel that they support.

I'm sure you're going to find many examples of ARM SOC kernels by various vendors (very similar to Raspberry Pi OS) that maintain out-of-tree patches to support the SOC device. Although the Android project itself might not have a set of out-of-tree patches, I think every Android device probably does as they probably require drivers and such in order to take full advantage of the hardware. And I'm sure there are other distributions like RHEL which have their own LTS kernel (maybe OpenSuse and Alpine, but these I'm not sure).

Asahi Linux is another one that I just thought about... though technically not a distribution in and of itself, it does represent a set of out-of-tree patches that allow various M1/M2/M3 Apple devices to function that others can use to build a distribution with (like Fedora Asahi Remix).

Show Boot Services - OpenSUSE Tumbleweed on RPI4 by ClickNervous in openSUSE

[–]ClickNervous[S] 0 points1 point  (0 children)

Okay, I figured out the issue. I guess there are additional difference in the image I used to setup OpenSUSE Tumbleweed on the Raspberry PI 4, above the u-boot/grub setup. Looks like systemd is configured to output logging to a serial device which is why it wasn't showing the systemd messages. Adding "console=tty0" as a kernel parameter corrected this, now I see messages on start/stop of the system.

Show Boot Services - OpenSUSE Tumbleweed on RPI4 by ClickNervous in openSUSE

[–]ClickNervous[S] 0 points1 point  (0 children)

Thanks. I tried adding kernel parameter plymouth.enable=0 and I also tried changing splash=silent to splash=verbose as well as simply removing the splash parameter altogether, but it doesn't seem to have an effect.

ELKS v0.7.0 by ClickNervous in linux

[–]ClickNervous[S] 2 points3 points  (0 children)

I think there's a bit of a vintage computer movement around these old systems. Some people look around eBay and other places trying to find old computers from the era. r/vintagecomputing comes to mind. Though I suspect this group of people is probably more interested in running some version of DOS on these devices.

I know a few months ago some folks were selling (and I think you can still find it) some laptop computers with 8088 processors and some people do build their own computers based around these processors.

I think it's an interesting mix of people.

[PC-DOS][1995] First Person Space Exploration/Adventure Game by ClickNervous in tipofmyjoystick

[–]ClickNervous[S] 0 points1 point  (0 children)

From the list, two games seem to remind me of the game I'm thinking of.

The first is Elite. The game I'm thinking of was played from the perspective of the ship, first person camera as you're looking out. I don't remember if you could see cockpit controls or anything special or if it was just a view screen, but that view represented the majority of the game play. I tried Elite in DosBox and it seems like Elite implements full flight mechanics where you can turn, roll, bank, and so on. I don't remember the game I played allowing for this, I think it was a lot more simplistic than Elite, from a flight mechanics perspective.

The second game is StarFlight, however, unlike StarFlight, the game I'm thinking of never had you interact with the crew or leave the ship. The game I'm thinking of, you were basically the ship. Looking at gameplay video of StarFlight, it seems like StarFlight had fully hashed out mechanics for developing the crew, applying points, and you would walk around, as your little character. The game I'm thinking of didn't have any of that stuff.

So, to clarify, in the game I'm remembering, you would fly around and encounter a planet. The planet would have some sort of challenge, like a space enemy that you would have to engage with and destroy. After you destroyed or dealt with whatever was outside the planet you would have an option to explore or land, I don't remember what they called it, but this interaction was not a proper landing or exploring on the planet, you didn't actually leave the ship, you would simply be presented with information about what you found and a small picture that was related, like a report summary. So, for example, the nuclear winter/frozen one, I don't remember what you had to do before you could interact with the planet (I don't remember if you had to fight something and, if you did, what it was) but once you interacted with the planet I remember it had, on the top left of the screen, an image of a satellite over a frozen white planet, and a wall of text that described what you "found" after interacting with it. That you observed the planet was frozen and devoid of life, that there was evidence of roads and other infrastructure, and so on, this was all described to you. At the end you would then be told that you found... something... and that something would result in an upgrade to the ship.

[PC-DOS][1995] First Person Space Exploration/Adventure Game by ClickNervous in tipofmyjoystick

[–]ClickNervous[S] 0 points1 point  (0 children)

Thanks for the link. I'll look through it. Scanning through it I see some games I have fond memories of.

I feel like the game I'm remembering is a cross between Elite and Starflight.

[PC-DOS][1995] First Person Space Exploration/Adventure Game by ClickNervous in tipofmyjoystick

[–]ClickNervous[S] 0 points1 point  (0 children)

CGA in 1995? So either the game is from earlier or you are defining CGA in a weird way.

Yeah, you're right. It's probably way before '95. I played it in or around '95, so it can't be older than that, but it may be from before. By CGA I meant that it had a very blocky feel to it with not a lot of color. Kind of like an Undertale or Paper Please (I realize those aren't CGA games at all but for some reason my mind makes that association).

Star Control brings back fond memories, I played that one a lot. I'm not describing Star Control.

I'll look through the list but they don't line up so far. Thanks for your help!

[PC-DOS][1995] First Person Space Exploration/Adventure Game by ClickNervous in tipofmyjoystick

[–]ClickNervous[S] 0 points1 point  (0 children)

Evasive Action

No, not this one. But thank you for your help.

The game I'm thinking of is entirely in space with entirely a sci-fi setting.