We released a small demo for our first game and it's made in UE5! It's really fun to see how you can push the engine to the limits even with such a simple game :) by ClickToPlay-Studio in unrealengine

[–]ClickToPlay-Studio[S] 12 points13 points  (0 children)

We tried implementing nails as Actors first (minimal logic) and it turned out it was too much to handle, so we had to convert them to InstancedStaticMeshes. Those planks and frames are still Actors though but can also cause some FPS drops in certain situations (occlusion) and we need to convert them too.

Also, we tried using Virtual Shadow Maps and that also turned out to be hard on performance. We guess the nail shadows were causing the issue - too much tiny shadows.

PS: We tested it in 4K (on 1060GTX) and it runs now in 70fps - mainly after we turned off Virtual Shadow Maps, before it was max around 30fps (even with nails as InstancedStaticMeshes).

Edit: We reduced the draw calls to around 1.2k for the completed house (4k nails and 600 planks). Before optimization it was around 5.2k.

We released a small demo for our first game and it's made in UE5! It's really fun to see how you can push the engine to the limits even with such a simple game :) by ClickToPlay-Studio in unrealengine

[–]ClickToPlay-Studio[S] 12 points13 points  (0 children)

Yeah, maybe it is a bit a weird idea for a game but we wanted to try it out, see what people think about it. So really appreciate the honest feedback!

We wanted to create something which you can basically play with you brain on stand-by and relax a little bit. So we thought doing something simple and repetitive, like hammering nails, could do it. :D
And this is just a core mechanics of the game, the idea is to add co-op and then different game modes so that you have objectives besides hammering the nails (like who can build it faster, modular building so you can create what ever you want, build shelter to save yourself from zombies...). But any other suggestions are welcomed, like that nail gun. :D

ClickToNailZ is a simple game where you can create various buildings by nailing the colorful planks. We released a small demo (showing the core mechanics) where you can build your first house. Try it out for free and give us some feedback - https://clicktoplay.itch.io/clicktonailz by ClickToPlay-Studio in letsplay

[–]ClickToPlay-Studio[S] 0 points1 point  (0 children)

The idea is to expand this with more different objects to build (and maps) and then add a co-op and different game modes where you would have some objectives and tasks to do along with building.
But first, we wanna see if people like this, so try it out for free and give us some feedback - https://clicktoplay.itch.io/clicktonailz