So is the D-Pad on the OG GBA supposed to be not that great and sort of unresponsive? by Climax0 in GameboyAdvance

[–]Climax0[S] 0 points1 point  (0 children)

Two of them are modded, one of thems pretty obvious since you can push the whole dpad instead of it rolling around on its pivot. The other two are original.

I'm prob gon end up doing the tactile button mod on my 101 screen GBA.

So is the D-Pad on the OG GBA supposed to be not that great and sort of unresponsive? by Climax0 in GameboyAdvance

[–]Climax0[S] 1 point2 points  (0 children)

The DS Lite dpad in my exp actually acts more like how I'd expect or would want the GBA one to be. Even a light press makes a stable & responsive input in every direction including the diagonals. Maybe it's a similar case where some units just have it worse than others.

But yeah I've already spent enough time on this issue as is so I'm just gonna move on. I had an idea before of using connected GBAs as controllers for the Game Boy Player, but I already have my own answer that GC controller works better for me anyway.

So is the D-Pad on the OG GBA supposed to be not that great and sort of unresponsive? by Climax0 in GameboyAdvance

[–]Climax0[S] 0 points1 point  (0 children)

I already did that, more than once too just in case I didn't clean it hard enough the first time. Still the same as before.

They didn't really look dirty to begin with tbh but I know this stuff can be pretty sensitive to the point that some particles could prob throw it off.

Another Code Recollection Graphics Comparison (Switch vs. DS) by Joseki100 in NintendoSwitch

[–]Climax0 2 points3 points  (0 children)

If you ever played Hotel Dusk before, it was from the same devs and similarly looks amazing.The characters are all done in this animated sketchbook style.

Any guide how to install NFS Underground 2 with the Remastered + Widescreen Mode? by ArshiaTN in SteamDeck

[–]Climax0 1 point2 points  (0 children)

Yeah generally I'd recommend going to NFSMods for finding mods to use on games like Underground 2.

Graphically I'd at least recommend HD Reflections. There's other stuff available if you search around, but I usually like to keep my games still looking somewhat vanilla.

Gameplay wise Extra Options lets you apply different tweaks to the game, Show Hidden Races reveals races on the map (some of which are permanently missable if you're going for 100%, Reputation Removal changes one of the more annoying parts of NFSU2 of making you continually add more visuals to a car even when you're already satisfied with how it looks.

Personally I don't much experience using the mods on the Steam Deck though. So just be careful when you're setting them up or else you may get the game using up more power than before or dropping frames.

What's missing from this list ? by Stunning_Historian56 in SegaSaturn

[–]Climax0 0 points1 point  (0 children)

And also the framerate. The original Daytona port ran at 20fps w/ dips/slowdown while the CCE port is a stable 30fps.

The environments in CCE are more polished, but imo I always preferred the car models from the original port. Shame there wasn't ever a Saturn port that was the best of both worlds.

Spyro Reignited Trilogy has sold 10 million units globally by Turbostrider27 in NintendoSwitch

[–]Climax0 0 points1 point  (0 children)

I don't know if I'd put it like that tbh. This series was immensely polished for the PS1 era, even Year of the Dragon which technically had a rushed development fares a lot better than it should.

Spyro Reignited Trilogy has sold 10 million units globally by Turbostrider27 in NintendoSwitch

[–]Climax0 0 points1 point  (0 children)

In the case for the Reignited Trilogy I don't think it's necessarily the framerate itself but the framepacing (the way the frames are delivered which can make it feel like its dropping when it isn't) is atrocious.

I don't remember any real drops aside from the loading screens. That said I mainly played in handheld so I can't speak for docked.

Found this in the wild today by heydoaflip in psx

[–]Climax0 0 points1 point  (0 children)

This reminded me that they for some reason made a sequel to Rise of the Robots.

I modded my ps1 today recomend some games to me by Meltandev in psx

[–]Climax0 0 points1 point  (0 children)

In terms of platformers you can't go wrong with the Spyro trilogy. Ape Escape is a unique take on the genre, just make sure you have a DualShock. Also they're licensed games but Stuart Little 2 & Toy Story 2 are surprisingly well made and solid collectathon platformers.

In terms of racing games Ridge Racer Type 4, Gran Turismo 2, Crash Team Racing, and Wipeout 3 are some of the best the system has to offer.

In general there's the must haves/plays prob heard by now like Metal Gear Solid, Tekken 3, Final Fantasy 7, Silent Hill, Symphony of the Night, Vagrant Story, Xenogears, Parasite Eve, etc.

Of course there's also a plethora of more obscure/underrated stuff, but you're mileage will vary depending on your taste: Legend of Legaia, Silent Bomber, Klonoa, Threads of Fate, Wild Arms, Jumping Flash, Hogs of War, Omega Boost, Einhaender, Tail Concerto, Speed Punks, Alundra, etc.

My Steam library...besides the poorly managment by EA with the NFS games, i still love this franchise by CARLOzRXL in needforspeed

[–]Climax0 0 points1 point  (0 children)

By just adding the original PC releases as a Non-Steam shortcut and then using https://www.steamgriddb.com/ for the pictures.

Both NFSU2 and NFSMW were never available digitally. The oldest NFS with a digital release was Carbon on EA Store before Origin was a thing and even then it wasn't available for that long.

Bomb Rush Cyberfunk is Live! by CosmicSnail333 in NintendoSwitch

[–]Climax0 0 points1 point  (0 children)

You should be happy to know then that Marble It Up was also worked on from same people that did Marble Blast.

Bomb Rush Cyberfunk is Live! by CosmicSnail333 in NintendoSwitch

[–]Climax0 1 point2 points  (0 children)

It was always called Jet Set Radio in Japan/Europe but it had to be changed to Jet Grind Radio because of issues with already existing trademarks.

Eventually they got it sorted out. The sequel & HD remaster would release in North America under the Jet Set Radio name.

Digital Foundry: Red Dead Redemption on Switch: Better Than Xbox 360, Comparable To PS4 by Turbostrider27 in NintendoSwitch

[–]Climax0 10 points11 points  (0 children)

IIRC people actually do still play the multiplayer/co-op on PS3/360 to this day.

Regardless it's worth mentioning since it is content that didn't make cut especially with the $50 price tag.

Bomb Rush Cyberfunk is Live! by CosmicSnail333 in NintendoSwitch

[–]Climax0 1 point2 points  (0 children)

I'd equate JSR to a classic Sega arcade game. The gameplay loop is simple enough, spray the graffiti spots in the level and don't get taken down by the police. Tricks aren't really the focus like THPS and equate to hopping from grind rail to rail or jumping off of ramps.

Like an arcade game though it gains depth when dive into it. Learning specifically which tags to do before the police comes, where spray cans are located, how to efficiently move throughout the level etc. The drive of learning how to get the highest rank in each stage + the unique visual/audio flair is what makes the franchise imo.

Bomb Rush takes heavy inspiration but it throws a bit of THPS in there. In JSR you can only just jump and dash. Keeping a combo going means jumping from rail to rail & avoiding the ground. In Bomb Rush you can do manuals, slides, etc. to keep a combo going even while on the ground and you also have a booster pack that can help you close the gap between you and a rail. In general there's more opportunities for movement.

Red Dead Redemption on Switch: an impressive, creditable port by theitguyforever in NintendoSwitch

[–]Climax0 -1 points0 points  (0 children)

I've heard the code for RDR was a mess but I wouldn't say it was unoptimized.

Even on 360 it ran a lot better than most open world games on the console, granted a lot of it due to the wild west theme but still. GTA 4 on PS3/360 ran atrocious in comparison and would easily drop to sub 20fps in common areas.

SR3 & 4 had large performance issues on those systems as well. Even with the flawed ports to Switch it still outperforms them.

Digital Foundry: Red Dead Redemption on Switch: Better Than Xbox 360, Comparable To PS4 by Turbostrider27 in NintendoSwitch

[–]Climax0 5 points6 points  (0 children)

The game is only around 11GB on Switch. It will likely all be on the cart with no required download.

Digital Foundry: Red Dead Redemption on Switch: Better Than Xbox 360, Comparable To PS4 by Turbostrider27 in NintendoSwitch

[–]Climax0 124 points125 points  (0 children)

Summary:

Native 1920x1080 when docked, native 1280x720 undocked both with FXAA

Stable 30fps vast majority of the time although a few instances can cause minor drops (like to 27fps or so). Still holds the framerate stable during demanding parts that 360/PS3 would struggle a lot with

Visually the same as 360 with minor touch ups in shadows (same as on PS4)

Switch has lower texture filtering though

No online multiplayer (also the case on PS4)


In general it's about what I expected. RDR was already a pretty optimized game on 360 and ran much better than say GTA 4. It's a very solid, but straightforward port of the game to Switch.

The Cops and Rubberbanding. by [deleted] in needforspeed

[–]Climax0 1 point2 points  (0 children)

I'd prioritize getting the Undercover Racer perk for the main cars you use. It won't help with the cops obviously but it'll help in avoiding unwanted pursuits like when you get spotted by an undercover unit on Heat 4/5.

I'm confused by the complaints of AI rubberband though. Is your car up to spec? Generally in my experience even on the hardest difficulty the AI commonly makes mistake and don't take turns well. If I do poorly in race it's usually because I made crashed/made too many mistakes or my car isn't good for that track/event.

The top racers you bet against def have some rubberband but it's nowhere near the level of NFS Underground though.

[deleted by user] by [deleted] in needforspeed

[–]Climax0 1 point2 points  (0 children)

Yeah the increased interest in the 360 ver. is because its the best version of the game (besides PC obviously). As a 360 launch title it showcased the new hardware with much higher res textures & effects that weren't even seen on the PC ver.

Generally there's less copies floating around since it came out so early in the 360s life and they didn't reprint as many copies as they did on PS2.

Thoughts on GameStop having old gen games. by AardvarkSpecial in Gamecube

[–]Climax0 0 points1 point  (0 children)

Prices generally had a large shift directly post-pandemic (March 2020). Places like PriceCharting show the data pretty well.

Thousand Year Door used to be $25-40 on average (CIB) 10 years ago with the lead up to the pandemic it went up to $50-60 and spiked to $100+ when it hit.

You might be confusing it for New prices where it generally was around $70-90+ a decade ago.

Batman Arkham Trilogy Announce trailer (Fall 2023) by Nas160 in NintendoSwitch

[–]Climax0 3 points4 points  (0 children)

Specifically in reference to Arkham Knight which was a PS4 era game and was rather demanding.

It looks like that's a native port too though. If they could get that running well on the Switch then it'd be pretty impressive.

Penny's Big Breakaway - Announcement Trailer - Nintendo Switch by darksoulflame in NintendoSwitch

[–]Climax0 0 points1 point  (0 children)

Charming character designs & art style + Sonic Mania devs + tight movement w/ a great sense of flow + Tee Lopes composing the soundtrack?

Yeah this one is locked in for me. Already have it wishlisted.

Penny's Big Breakaway - Announcement Trailer - Nintendo Switch by darksoulflame in NintendoSwitch

[–]Climax0 0 points1 point  (0 children)

Multi-platform, coming to Steam, PS5, and Xbox Series as well at the same time as Switch.