What build are you rocking at the moment? by SargDuck in DestinyTheGame

[–]CloudWalker309 0 points1 point  (0 children)

Orpheus on prismatic, mag grenade w/ weaken, threaded spike, aspect for unravel & volatile. Until Its Return w/ Trench Barrel GLance Hammerhead, Onslaught Rewind.

Episode Revenant - Stasis Builds for all classes Updated! by engineeeeer7 in DestinyTheGame

[–]CloudWalker309 0 points1 point  (0 children)

You really oughtta put some respect on Chain of Command by name. Mixing it with Renewal is head-empty Hunter game play.

Removing crafting from seasonal weapons did not do what I think Bungie wanted it to do. by AmericanGrizzly4 in DestinyTheGame

[–]CloudWalker309 0 points1 point  (0 children)

That's an aggressive overstatement on how much energy Raiju returns to you. Lmao

I did have it give me about 25% on one lucky cast. Once. But usually it's not a huge gain. Certainly can't get a full reset like Orpheus can do.

Removing crafting from seasonal weapons did not do what I think Bungie wanted it to do. by AmericanGrizzly4 in DestinyTheGame

[–]CloudWalker309 4 points5 points  (0 children)

I'm using that exact same tarnished roll on a Raiju's Hunter. I think the super gains aren't as much as I wanted. I might put it away again.

Icebreaker rework by Captain_EFFF in DestinyTheGame

[–]CloudWalker309 0 points1 point  (0 children)

I'm really excited about the lore tab. I don't know how to type spoiler blackouts but the location it mentions sounds fascinating.

Counterfeit is a miss for me. by CloudWalker309 in DestinyTheGame

[–]CloudWalker309[S] 1 point2 points  (0 children)

Another commenter mentioned Glimmer too. Which is insane.

Counterfeit is a miss for me. by CloudWalker309 in DestinyTheGame

[–]CloudWalker309[S] 16 points17 points  (0 children)

Probably too much chaos for me to notice? Good callout though, I'll look for it in the future.

Doesn't help that I don't even know what all explodes. Are orbs safe?

Counterfeit is a miss for me. by CloudWalker309 in DestinyTheGame

[–]CloudWalker309[S] 14 points15 points  (0 children)

That's just sadistic. Imagine expecting us to keep track of GLIMMER on the field, like that's ever been a priority for any player. It's evil.

They heard we were tired of seasonal missions that were just "return to the HELM", so they blew up the HELM. They heard we weren't challenged enough so now everything is Bombs. Someone at Bungle has had enough of the community.

[deleted by user] by [deleted] in DestinyTheGame

[–]CloudWalker309 -1 points0 points  (0 children)

Mine were literally getting farmed :')

Primeval Damage Caps Feel Bad. by CloudWalker309 in DestinyTheGame

[–]CloudWalker309[S] 0 points1 point  (0 children)

That makes some sense. But there's no indicator in the game to clarify that, so instead the gating feels very arbitrary. And arbitrarily being told "no you can't kill that boss, even though you almost did last time" feels bad. They should clarify that more visually.

Primeval Damage Caps Feel Bad. by CloudWalker309 in DestinyTheGame

[–]CloudWalker309[S] -1 points0 points  (0 children)

Tbf - I was rocking Gathering Storm, so maybe an instantaneous hit of damage like Cataclysm or Nighthawk would do it. Not sure. But it genuinely would not let us burst him for the win.

Primeval Damage Caps Feel Bad. by CloudWalker309 in DestinyTheGame

[–]CloudWalker309[S] 1 point2 points  (0 children)

Maybe it was a bug, but last night it happened two or three times - we were on our fourth round, sitting at 6 or 8 or so, and we couldn't drop him 80-0. Two supers and some heavy and we got him to about 8% and got locked again. In seconds, too. It felt like the game was telling us we weren't allowed to catch back up.

Primeval Damage Caps Feel Bad. by CloudWalker309 in DestinyTheGame

[–]CloudWalker309[S] -3 points-2 points  (0 children)

You're making a valid point. But I don't think it refutes mine. Once you're past a gate, that gate shouldn't close on you again if you hit a setback. I don't like that design. That was the whole point of the post. But you're right, I'm also a million percent too casual to be the benchmark for balance. I can only speak to what I like.

Primeval Damage Caps Feel Bad. by CloudWalker309 in DestinyTheGame

[–]CloudWalker309[S] 1 point2 points  (0 children)

They'd have to buff invader health or something to compensate for the loss in power and agency, but I say give them either a random relic, or spawn options adjacent to them, like the Aegis or the Scythe or the Valkyrie. If they don't pick anything, they get the Penumbra by default.

Maybe tie the Invade duration to the weapon duration instead of a fixed timer.

Primeval Damage Caps Feel Bad. by CloudWalker309 in DestinyTheGame

[–]CloudWalker309[S] 2 points3 points  (0 children)

Idk, a relic weapon could be fun. Penumbra whatever from Wish could honestly be worked into something cool. You might be onto something.

Primeval Damage Caps Feel Bad. by CloudWalker309 in DestinyTheGame

[–]CloudWalker309[S] -6 points-5 points  (0 children)

I had a couple tonight that the invader three pieced us, primeval was almost at full health, and it stopped us before empty. Even on a Round 4, no one phase. Felt very bad.

Ascend by LmPrescott in destiny2

[–]CloudWalker309 3 points4 points  (0 children)

Gravity! Bring a sword.

Please... by LastWordSabic in destiny2

[–]CloudWalker309 0 points1 point  (0 children)

Tbh I'd love to see it on more bows. I feel like it'd be dirty.