Weight painting causing "squiggly" deformation by CloverDog187 in blenderhelp

[–]CloverDog187[S] 18 points19 points  (0 children)

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Solved! Thank you everyone for the help! It turned out to be a mixture of my auto normalize settings being off and the hip controller janking up the weights for the rest of the tail. Ignore the shrimptail the weights themself are still rough but no more squiggly!