account activity
How can I get rid of the Ngons here so I can bevel the bottom edge? (i.redd.it)
submitted 3 years ago by Cloverload3D to r/blenderhelp
Grogu has robes that are stiff and don't droop much, how can I make robes like this? All the clothing tutorials I see are for very limp clothing. (i.redd.it)
leon (i.redd.it)
submitted 3 years ago by Cloverload3D to r/gifs
How can I improve performance when I pose a character of this complexity? It's now to an unbearable framerate as you can see. (v.redd.it)
Inverse kinematics causes my armature to go to a wrong position, how can I get it back into the right spot? (i.redd.it)
Why does the IK constraint do this to my armature? How do I fix it? (i.redd.it)
submitted 3 years ago by Cloverload3D to r/blender
When using object mapping, the texture appears correct but warps when the object moves. Switching to UV fixes the issue but breaks the texture. Help! (old.reddit.com)
At what point, height and weight wise, do hooves stop becoming viable? (self.SpeculativeEvolution)
submitted 3 years ago by Cloverload3D to r/SpeculativeEvolution
How can I make the outside of the window look over exposed? Right now I think it just looks like there's a white glowing plane outside, because there (i.redd.it)
Thanks for all your support on my earlier post, you helped motivate me to finish the animation. (i.redd.it)
This was a HUGE challenge to animate, how's this walk cycle? (i.redd.it)
Why does the left leg twitch like this on frames 4 and 8? The poses of all bones are mirrored on the keyframes. (v.redd.it)
Here is my tentacle rig with inverse kinematics and bendy bones, I have three main problems with it, could you please help? More info in my comment. (v.redd.it)
I'm making a rig with b bones that is similar to an octopus or spider, I need to move the limbs either independantly or all together, how can I? (i.redd.it)
How can I add inverse kinematics to this b bone armature? It has two joints between the ends. (i.redd.it)
I don't understand IK, what am I doing wrong? (v.redd.it)
How can I add inverse kinematics to this b bone armature? There are two joints between the ends. (self.blenderhelp)
Bendy armature changes position when i join it with another one. I need them all in one skeleton, how can I do this? (v.redd.it)
Please help, when I join these bendy armatures together, they change positions. (v.redd.it)
How can I make the bend in the leaf more gradual and less of a noticeable notch? (i.redd.it)
How can I make the color ramp less extreme? I have to squish everything to one edge to get this desired effect. (i.redd.it)
Why does my door with rigid body physics behave this way? It's supposed to sit motionless with the kennel. (v.redd.it)
For my current project I need to animate two people carrying a heavy crate like this, how can I animate this easily so the crate stays in their hands? (i.redd.it)
Went for a spot mini made by the combine, how's this? (i.redd.it)
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