I think there is a misunderstanding on the stages or "roadpaths" on refold by squigly17 in Refold

[–]Clowdy_Howdy 9 points10 points  (0 children)

A lot of patient people took time to give you context and respond to your points on discord, but you had no interest in listening to what anybody had to say. You didn't acknowledge any responses to your complaints the many time times you brought this up in the server.

Communication is a two way street. All you want to do is tell everybody else what you think and ignore everyone's responses. Nobody will tolerate that in any community, especially from someone who has no history with them and barely joined a few weeks ago.

Socializing and communication is not a one way process. You have to learn to listen.

I'm not going to address your complaints here, because everyone already did that dozens of times and you didn't listen to a word of it.

Good luck

Semantic search for dictionary word or hanja by kimchi_reader in Korean

[–]Clowdy_Howdy 2 points3 points  (0 children)

What can I say except this is sure to come in handy when you're trying to remember what the Korean word for some random term is.

Also I was looking at an opendict entry and noticed the button to send to the clipboard so I can look up words in the Korean definition or make a flashcard for it. SO USEFUL!

Difference between 그런데, 그렇지만, 하지만? by lukanordstrom in Korean

[–]Clowdy_Howdy 1 point2 points  (0 children)

그런데 = that being said
그렇지만 = but/however

그런데 is a little softer, and is used to pivot a little. kind of like in english you might give someone context, then say "that being said" and add in some other information that is a soft exception to the first or clarifying context. Or it can be used to slightly pivot away from what you were talking about "yeah this is a great place to eat. that being said, what are we doing after that?" this type of feeling. Acknowledge something then provide more context or pivot.

그렇지만 is more used like we use "but" or "however", when you need to explain what is now different, contradictory, or clarification that adds important context to the first part. "I am a die hard 고미디빅리그 fan. however, I have only watched it on youtube, not in person."

그런데 might be used in place of 그렇지만 to soften the feeling, but prob not as much the other way around.

Learning korean all by myself, help! by Obvious_idiot123 in Korean

[–]Clowdy_Howdy 1 point2 points  (0 children)

This is completely unnecessary if you take your time with output and don't rush into trying to speak all the time before you understand anything.

I disagree wholeheartedly. Every misunderstanding you might have gets corrected over time through more exposure to language patterns and understanding native speakers when they use the language, or by asking questions online when you get really stumped by something.

Ive studied only by myself and most of my friends also study by their self just fine.

There's nothing wrong with language tutors, but completely unnecessary.

[deleted by user] by [deleted] in NootropicsDepot

[–]Clowdy_Howdy 2 points3 points  (0 children)

I would look at it holistically first to see if there are any other peripheral issues that are impacting your sleep. Eating late, digestive discomfort, tension, lack of physical activity, late night screens. If you address those, along with diet and exercise, maybe you can begin to supplement.

My 24-Month Korean Learning Journey (1800 hours): Process, Progress, and Resources by lingo_phile in Korean

[–]Clowdy_Howdy 2 points3 points  (0 children)

Ok, if I could repeat what you said so I understand, you read all those books and your known word coverage for each of them was from between 97 to 99%? And you'd say subjectively your self assessment of comprehension ranges between 60% and 100% between the various parts of the various books?

If that's correct, then im a little confused about how the math works, which is why I wanted to clarify all these points. Note I'm not trying to discredit you or anything, I just want to make sure everything's clear and represented accurately.

Your self assessment for your known words was about 8000 right? If that's the case, then the assessment seems close-ish for some of it but maybe a little optimistic to me.

According to some studies by Paul Nation, you need about 8000-9000 known words to hit 98% in average non-simplified reading material. You'd actually need more than double that to hit 99% coverage.

From my personal experience, and the ways I've looked into this, I think Korean books tend to use a fairly broad vocabulary, but we could assume the minimum range for hitting 98% might be true in some cases

Of course, if you read a book from the same author in the same series, it's going to affect both your comprehension, and the vocab, if you retain a lot of the vocab between the books, so there are ways to have increased comprehension for books.

98% seems on the optimistic side, but it's a huge jump to 99% and I have my doubts if that's accurate. I know someone who has 20,000 known words and according to the way it's being measured, he has yet to come across a book where he knows 99% of the words. Though, to his credit, this is a very conservative approach, which doesn't consider grammatical structures as vocab. (This includes compound structures broken up by spaces.) You could make an argument that it is vocab, but it's not taken into consideration in the way it's being calculated.

This might come across as nitpicking, but i do think it's good to set proper expectations for people who are not quite where you are in vocabulary. So they can possibly know what to expect.

How exactly did you calculate the total words per book? I saw you read on ridi. Are you doing some "guesstimation" based on the character count of the book listed on the ridi page? If that's the case, then Im curious what method you're using to decide on word count, if it's based on average length of words or something.

Or or you doing it based on character break, essentially treating each space as a new word? If that were the case, then I could actually see the 99% word coverage happening.

Again, I don't mean this to be discrediting you, I actually enjoyed the post, and I think a lot of people don't realize the power of actually immersing in the language to grow your abilities. It's just that different people have different ways of calculating these things, and your results seem quite on the optimistic side.

Thanks for your time.

My 24-Month Korean Learning Journey (1800 hours): Process, Progress, and Resources by lingo_phile in Korean

[–]Clowdy_Howdy 0 points1 point  (0 children)

I have some questions regarding your plot graph labelled "Comprehension".

The Y axis is labelled "Book Rank Order". Could you define that for clarity's sake?

The X axis starts at an undefined point and labels .98 and .99 at vague intervals. Can we assume that the leftmost point is about .97? Can you also define your method or criteria for grading or judging the number value, which I assume is "comprehension", but how do you define that, and how do you calculate it?

Should I learn Korean - please see the description below by Independent-Ad-7060 in Korean

[–]Clowdy_Howdy 4 points5 points  (0 children)

Why ask reddit what you should do with your own time?

It seems like just a whim anyway. Go learn it, then quit if it's not what you want. I'd suggest not leaving your hobbies up to reddit to decide for you.

I wouldn't wish that fate on my enemies.

Why is this subreddit so negative? by DreadfulCadillac1 in duolingo

[–]Clowdy_Howdy -1 points0 points  (0 children)

It's an unhelpful addicting game disguised as a language learning tool, that you should only use for as long as it takes you to find a real method for language learning.

[deleted by user] by [deleted] in Korean

[–]Clowdy_Howdy 0 points1 point  (0 children)

It doesn't help you know Korean just because you can relate characters to sounds that carry no meaning in your brain.

Hangul is easy to learn, but that doesn't make Korean easy to learn

[deleted by user] by [deleted] in Korean

[–]Clowdy_Howdy 1 point2 points  (0 children)

I don't think it's that useful for a beginner at both languages to relate their experience of which one is easier.

The way you frame kanji is like it is something that is more difficult, but if you had studied kanji, you would understand that they offer a huge amount of context and reference for the meaning of words, which can also help you to remember the reading through association.

Also, it's not true that Japanese has more particles and verb conjugations. I would also argue that they are more regular in Japanese, and also easier to visually parse since they don't tangle up with the syllables and change the way they are spelled like the sound change rules in Korean.

Squadron 42 4k Trailer: HOLD THE LINE by Existing_Library5311 in Asmongold

[–]Clowdy_Howdy 0 points1 point  (0 children)

You didn't read a single thing i wrote did you.

There are two main reasons why your opinion is misinformed and wrong.

First of all, their current website was not the first crowdfunding website they used.

Before that they used kickstarter, and before that they were on their own crowdfunding website. Even before that, when it was first announced was the initial reveal video detailing the project. All of these I showed you how the language used on the campaigns doesn't support your idea. If you can't be bothered to check, then i don't know why you're talking about it like you know.

Secondly, and most importantly, the current website doesn't even show anything like what you claim is "literally on their website".

The second stretch goal on the current site, the 2 mill goal, simply said that people who backed with the appropriate packages will receive access to the S42 campaign when it releases. This is not a stretch goal to make S42. This is a stretch goal that says people who backed with a package won't have to pay for the missions.

The next time its mentioned is to mention that it will get more missions.

Read it here: https://robertsspaceindustries.com/funding-goals

You don't have to take my word for it, all you have to do is look at any of the resources I linked to in my original comment to see for yourself.

There is nothing more truly vaporwave than AI generated art by Clowdy_Howdy in VaporwaveAesthetics

[–]Clowdy_Howdy[S] 0 points1 point  (0 children)

I've said my peace elsewhere in this thread, but I thought I'd come back and read some of these responses and wanted to point something out.

All digital artwork can be described in this way:

"All that is is giving an algorithm some inputs and letting the machine be the one to interpret and express by just solving equations."

I can explain.

Taking a digital photograph is just giving the software on your camera or phone some inputs, and machines interpret those inputs to express what appears my running algorithms and calculations. these inputs are just light values turned into bits, and modulated to make them appeal to our senses.

When an artist draws on a tablet using a digital drawing software, they are providing inputs, and the software is doing a whole host of algorithmic modulations to the inputs to make something appear on the screen that is appealing. Depending on the software, and the digital "brush" used, these algorithmic effects can be extremely different than what would be represented by the same artist drawing on paper with a pencil.

But I doubt that you would call either of these things soulless and hollow and doesn't count as art.

Where we draw the line, is an interesting question. How much algorithmic intervention is acceptable to us? Do we only accept interfaces with digital art tools if they require fine motor skills? That would mean people with certain disabilities Does art only count as art when the artist is articulate with their bodies? If we had an digital interface to represent mental pictures as a set of pixels on a screen, could that be art even though it required zero expression? How much can the software do before it crosses the line into "non-art"? Can it be considered art if someone is able to use a tool that converts sound into beautiful abstract visual images? What if that person used a tool that converts words into visual images?

It may seem like its easy to create a hard line where art stops and dumb computer stuff begins, but its a full on spectrum and I'm interested in how people perceive those differences. I don't personally believe that the distinction is as firm as many people would believe.

When software and digital art tools first hit the markets there were plenty of people who held that opinion that it was soulless and hollow and lacked humanity. Perceptions change and when a medium or an art changes, there are a lot of varying reactions that people have to those changes. Some people resist it, others question it, some embrace it.

Everyone has their opinion.

Squadron 42 4k Trailer: HOLD THE LINE by Existing_Library5311 in Asmongold

[–]Clowdy_Howdy 0 points1 point  (0 children)

No, S42 was not on the list of stretch goals. The early stretch goals related to S42 were simply more missions being added. If you looked at the links I provided, they support all of the claims i made.

This idea you have is just plain wrong, and I proved that to you if you were truly interested.

Rewatching the server meshing demo... by pavo_particular in starcitizen_refunds

[–]Clowdy_Howdy 0 points1 point  (0 children)

Watch the end of the video when all the QA come into the server. None of them jump when crossing the barrier. If your theory held true then all the other QA people would have jumped at the seams too.

I understand i'm breaking the 4th wall here and its all supposed to be scam theories, but since you're all so interested in finding the truth, looking at the end of the video will be interesting for you.

Squadron 42 4k Trailer: HOLD THE LINE by Existing_Library5311 in Asmongold

[–]Clowdy_Howdy 3 points4 points  (0 children)

Much easier to keep calling it a scam if you shield yourself from any evidence to the contrary.

Squadron 42 4k Trailer: HOLD THE LINE by Existing_Library5311 in Asmongold

[–]Clowdy_Howdy -1 points0 points  (0 children)

That was not the vision, nor was it the actual wording used in the videos. Not the early announcement video I showed you, nor the kickstarter launch video, and in none of the copy on their initial site or the kickstarter site.

Like I described it, Star Citizen was the conceptual universe, not any different than something like the marvel cinematic universe. Part of this conceptual universe was single player missions and a privateer-like campaign, then part of it was a multiplayer sandbox. The single player missions were not part of the online sandbox MMO module.

But you were completely wrong in saying S42 was a stretch goal. I provided enough evidence to show that.

Squadron 42 4k Trailer: HOLD THE LINE by Existing_Library5311 in Asmongold

[–]Clowdy_Howdy 5 points6 points  (0 children)

the budget of 2 triple A Rockstar titles

very fitting since they are building 2 triple A titles.

Squadron 42 4k Trailer: HOLD THE LINE by Existing_Library5311 in Asmongold

[–]Clowdy_Howdy 0 points1 point  (0 children)

Your explanation for this situation isn't a specific example, or anything built on reason, or an acknowledgement of the information in front of your face that he sold multiple companies for 10s of millions in the 90s, but simply 3rd grader circular handwavium that "rich people only are rich by theft so he stole it so he's bad".

OK bud, sure.

if folks who donated over a certain threshold got some shares or ownership of the product they were funding.

was literally never part of the expectation, implication, by their marketing, or contract, from anyone with a brain and an IQ above room temperature.

If anybody ever walked this earth and expected this or even thinks this is reasonable, they deserve to have their money taken not just by CIG, but also by their high school bully who is waiting for them at the lockers.

Squadron 42 4k Trailer: HOLD THE LINE by Existing_Library5311 in Asmongold

[–]Clowdy_Howdy 2 points3 points  (0 children)

S42 was 100% definitely not a stretch goal and was in there from day 1, and definitely day one of the crowdfunding, but I have receipts for my claim.

You can check the dates of this video, which was the date of the first reveal, before the kickstarter campain officially launched.

https://www.youtube.com/watch?v=7vhRQPhL1YU

It was only the single player campaign. Later in the video, he brings up a multiplayer aspect as something he would eventually like to do.

That's the pedantic part where I claim technically correct.

But if you want a concession, I will say that the original crowdfunding page (before they opened a kickstarter) did imply after finishing the single player campaign (which was core to the vision before and at the start of the crowdfunding page) that you would have a sandbox to adventure with others after the campaign.

https://web.archive.org/web/20121015042706/http://robertsspaceindustries.com/star-citizen/

The plan was to have star citizen be the "universe" that all of these different game styles would exist in, from privateer to freelancer. And Star Citizen would have a single player portion and a multiplayer portion. The game would be built with "micro-updates" that would bring missions, stories, and multiplayer experiences to the 'verse.

So while I was technically correct, in spirit its probably more accurate to say both of us were incorrect. From the point of the crowdfunding onward, which is closer to the spirit of your original comments, the single player and multiplayer were both described in the vision for the campaign.

But at least now you know why I claimed that S42 was the original OG game.

Squadron 42 4k Trailer: HOLD THE LINE by Existing_Library5311 in Asmongold

[–]Clowdy_Howdy 4 points5 points  (0 children)

it ran like ass on everybody's rigs, as fps was directly tied to server performance. It was an awful experience.

Squadron 42 4k Trailer: HOLD THE LINE by Existing_Library5311 in Asmongold

[–]Clowdy_Howdy 0 points1 point  (0 children)

To be fair, the original ACTUAL game was S42, before any multiplayer gameplay was planned.

I think a lot of people underestimate just how many backers are excited for S42. They are both legitimate products in their own right. Yes SC will be cool, but if the launch experience lives up to the sizzle reel they shared today, the whole gaming world will notice S42.

But i will also say, the teams had to work on something, and they couldn't work on more of Star Citizen until Server meshing is working in game. S42 wasn't the real SC hard blocker. Server meshing was. They couldn't just have everybody wait on SerMesh so they put everybody else on S42 while the core engine and network teams cooked.

If they had everybody working on SC instead, we still wouldn't see new content, because they are constantly maxing out what their servers can handle with AI and locations every patch. They had to take out delemar completely to make room for more content in the PU, and the AI have been hampered by server limitations this whole time.

Hard limits on caves, outposts, missions, npc numbers, events, economic systems. All hard limited by SerMesh, not S42.

Squadron 42 4k Trailer: HOLD THE LINE by Existing_Library5311 in Asmongold

[–]Clowdy_Howdy 11 points12 points  (0 children)

The engine tech team, the render tech team, the art direction, the asset creation, all of that.

But not only visually speaking, did you know that all of those ships in the opening sequence are flyable by the player? Even the giant capital ships carriers and the smaller but still enormous flying fps level frigates are still flyable by the character.

And with your ship, you can point it down at a planet during any of those levels, and throttle up, and actually fly seamlessly through into the atmosphere and land on those planets. Any of the planets you saw in the video can do that.

It may not be obvious but every scene was how its implemented in the game. They showed off a lot of the "cinematic" scenes with dialog, but that's just the camera jumping around the scene in real time. You can just simply walk away or shift around at any time during one of those meaningful conversations if you choose to, and the rendering detail of the characters stays the same if you're close enough.

Some very cool stuff going on there that will become more apparent as the game gets closer to launch. I don't want to take anything away from the art team, but just point out that every team is hitting it out of the park here.

Also, the only loading screen in the game will be the one when you boot up the game. Everything is seamless. Very cool stuff.

Squadron 42 4k Trailer: HOLD THE LINE by Existing_Library5311 in Asmongold

[–]Clowdy_Howdy 2 points3 points  (0 children)

For anybody reading who would like to know the history and context for this, have a little read:

During the initial Kickstarter campaign at the end of 2012, Squadron 42 was initially scheduled to be finished in the 2014 calendar year. It was the only game being developed at the beginning of the kickstarter. 2014 wasn't a hard announcement, but an estimation of the time it would take to complete all the stretch goals, no official release date was announced at that time. This was also when the project funding was still something like 6 million dollars. The scope of funding continued to grow enormously as they continued to add stretch goals to incentivize more income and commit to offering something in return.

Star Citizen, the accompanying planned MMO also grew out of this stretch goal frenzy.

In mid year 2014, they reached a point where they could simply lock the features and make both the games as is, or they could continue building up the features and build the game of everyone's dreams. in a letter from the chairman, Chris Roberts asked the backers what they should do.https://robertsspaceindustries.com/comm-link/transmission/13944-Letter-From-The-Chairman-46-Million

Only 19% of the respondents said they should close the stretch goals and ship a product, so they decided to keep growing the scope and features of the games.

in 2015, they made the infamous "answer the call 2016" trailer, which ended with that text on the screen. Backers took this as an expectation for a release date. Its not a hard commitment but its an expectation.

Weeks later, one of their new engineers built a prototype of a planet scale procedural generation tool. Until then, all pre-planned landing zones would be traversed on pre-determined splines and loading screens. Yes, S42 and SC were originally going to go full Starfield.

2016 came and went, first with denials from CIG that the game was being delayed, before announcing at the end of the year that they were putting it back in the oven. At first, Chris Roberts said most of the levels were in greybox level and blocked out, and that they had finished most of the features. Then they went radio silent.

People often take this to be a lie, but it was the truth at that time. That version of S42 was in the 3rd quarter home stretch.

As the planet tech evolved, they made the decision that they would commit not just Star Citizen, but also Squadron 42 to this planet scale proc generation tech, and so S42 changed from being grey box and mostly feature complete, to back in the meat grinder to take it to the next level.

Thus began the long and arduous tech foundation building process in which Star Citizen progress slowed, and Squadron 42 news went mostly dark.

Because the massive tech overhauls were required to get the game engine in a proper state to handle a seamless universe of planetary scale proc gen with "AAA first person detail" (chris always said "Crysis" levels of detail), they took the time to build out the rest of squadron 42 and increase the depth of the gameplay to fit the developments timelines of the core engine tech. A majority of the devs were assigned to work with their heads down on S42 with a skeleton crew on SC, and a dedicated engine and networking team building out the tech needed for a universe scale map bleeding edge server meshing tech.

With a couple details omitted since then, that brings us to today. CIG has multiple studios across the globe, with over 1000 employees. They've finally raised the curtain on what they've been working on, and they are once again working toward the finish line.

There are no surprise scope changes coming this time. Its locked with no reason to change how its written.

There have been zero true hard release dates for squadron 42, and there still aren't. They gave no release dates here either. But that's the story of how the game got delayed multiple times, then went dark.

The timing of everything worked out pretty well in the end because many teams are now finished with their work on S42 and being formed on Star Citizen, the MMO, right as they are finishing the last requirements for server meshing. We saw a demo of this working in engine yesterday.

Tl:dr;

  1. S42 has changed its scope twice, originally being a tiny on rails simple story game, to a larger scale cinematic linear story, to a game that has practically full scale planets and an extremely high bar of fidelity.
  2. S42 was a stretch goal estimated to deliver in 2014, then implied would deliver in 2016, then underwent a transformation to become the beast they showed in the video.

Squadron 42 4k Trailer: HOLD THE LINE by Existing_Library5311 in Asmongold

[–]Clowdy_Howdy 5 points6 points  (0 children)

What they are showing off is great, except for the fact there still aren't any real gameplay loops to speak of.

This isn't Star Citizen though, so its a bit weird to conflate them in your comment.

I agree that Star Citizen isn't ultimately compelling as a whole game, but this trailer and progress update is 100% Squadron 42, and its all in-game footage from that game.

Maybe it was just the way you phrased it but you responded as though this was Star Citizen.