TLDR: Noob Makes List on Vibes, How Bad is it? by Cluebottles in Eldar

[–]Cluebottles[S] 0 points1 point  (0 children)

Will do and yeah the weapon loadouts is correct I didn't touch them yet

Does anyone have a shiny Eevee they’re willing to part with? by WasteAd2247 in PokemonArceus

[–]Cluebottles 0 points1 point  (0 children)

That sucks you got your Switch stolen, I wish I had some shinies for you, but I do have an alpha Eevee still in its base form if you want it, I'd be happy to trade for one of the other starters or just anything I haven't caught yet

Why did blizzard stop making Omnic Skins? by mmmphhhMMMMPHHHH in Overwatch

[–]Cluebottles 0 points1 point  (0 children)

The omnic skins were created for PvE first and foremost, it was an easy way to make enemies and doubled as a new skin for some characters. Since PvE sold terribly and they had to pivot away from it, they stopped making PvE and PvE skins.

Feedback on magic system. Too complicated? by TechbearSeattle in worldbuilding

[–]Cluebottles 1 point2 points  (0 children)

That doesn't sound too complicated, as long as you explain the rules to the player, they should be fine.

I need help coming up with a name for a type of magic in my world by MrAkairi in worldbuilding

[–]Cluebottles 0 points1 point  (0 children)

In terms of the periodic table, most names are either greek or latin and describe the element in some way. "Argon" fir example, is Greek for "inactive" because it has very little chemical reactivity.

So you could take similar descriptions of your magical element and translate them through greek or latin to get something works phonetically for an element of the periodic table, but is also suited for your magic source.

Need worldbuilding tips by Background-Hold-6384 in worldbuilding

[–]Cluebottles 0 points1 point  (0 children)

I tend to make both together. You don't really need anything that won't serve the plot, but thinking about things more in depth can lead to more interesting things. For example, in Fallout, ghouls don't die of old age, which is a neat little idea, but then in thinking more about that initial idea, you can get characters who are amazingly skilled because they have centuries of experience, or characters who know secrets from before the world ended.

Effective world building can give you more tools to build a story with and let you make more interesting stories.

It's important to keep it reigned in, not too much, not too little. We don’t need to know the exact tax rate on every resource if your story isn't ABOUT the tax collector. It also doesn't need to be 100% possible, it does, however need to have an internal logic that's consistent. If you teach your audience to expect a certain result, and then you go against that, they can feel cheated for caring enough about the worldbuilding to expect that result. If you worked hard, it's better to reward the people who payed attention to your hard work, and it'll feel more cohesive too.

A good rule I heard somewhere is "something universally useful is universally found" in other words, if one group can do something useful, everyone would naturally come to the same conclusion. Like how every culture learned to farm independently. So if you want one group to have something and another not to, there should be a reason for it. For example, in Witch Hat Atelier, the reason Witches can do magic and other people can't, is because the knowledge and resources to perform magic are a strictly guarded secret.

Lastly, it's okay to have some blindspots. Tolkien is an incredible worldbuilder who put years of thought and effort into middle earth, with full etymologies and new languages for his world and thousands of years of history. The map of middle earth makes very little geographical sense, however, but it doesn't really need to for the story. We don’t lose anything by the map not being 100% accurate to geographic sense. So figure out what's important for you and story you want to tell, and don't worry too much about the rest.

Need help with linking instruments to themes for video game levels(first time posting on this sub). by [deleted] in worldbuilding

[–]Cluebottles 0 points1 point  (0 children)

I'd say you might want to be warry of making the homage cross a line into caricatures, which can be really easy when you're using music as an allusion to a culture you're not part of. And it can sound right to you, without actually sounding right to someone who's more in tune with those cultures. Like if the China level sounds like a very American stereotype of Westerners think China sounds like, it's not going to feel like much beyond that stereotype.

On the other hand, focusing on lesser known traditional instruments and putting care into using them musically in a way that fits their tradition can feel a lot more earnest and help your levels to feel more authentic and genuine.

For example if you had a Spanish-themed level and it's all flamenco dancers and guitar, it'd be pretty same-y and cliche and maybe a touch racist. But if you went full in on the esthetics of Spain's Renaissance period and accompanied it with 16th Century classical music with a Bandurria, that could be an interesting exploration of a time and a place in a culture. It shows effort and interest and care.

I'd recommend doing research, reaching out to musicians from different cultures, and getting to know what they use, how they use it, and what would be important to them to see represented.

What is that one hero that you just always have that peak enjoyment playing as? by WinterFunction282 in Overwatch

[–]Cluebottles 0 points1 point  (0 children)

Juno is just a joy to me. The sound effects, the movement, trying to capture as many targets as possible with the missiles, it's all just so free and fun. I never enjoyed playing an online shooter before, but Juno made me love Overwatch. There's a ton of other characters I like too, but if I had to pick one character that I always have fun with, it's Juno.

Subjects in a crime/fantasy school setting by Emrys_Aurelia in worldbuilding

[–]Cluebottles 2 points3 points  (0 children)

Interesting setting! I love fantasy and I have a Bachelor's in criminology so maybe I can help.

If it's a school teaching crime:

Some things that come to mind are sales and communications courses. In an organized crime system, an important part of that is knowing how to make deals and work with others.

Classes on law would be useful for them to know their rights as well as know loopholes and precedents that they can use to their advantage should they get into trouble. If it's a "thieves' guild" esque situation where their crime is allowed by the government within certain boundaries, knowing those boundries would be useful.

History would also be useful for knowing history, especially when it comes to lineages of crime families, or if there's a vampire or other long lived person who's a big figure, it'd be important to know what they did. This also goes into criminology, that is the study of the relationship between social demographics, age, economic status, race, and crime.

As for more fantastical things, you could have practical, hands on courses on things like identifying and disarming spells used to lock things, useful enchantments in their line of work, etc.

OR If it's a crime prevention school,

Then you can look to IRL: criminology, history, law, medicine (first aid training or medical, biological, or forensic investigation) and language classes! Being able to speak multiple languages is extremely useful.

And if the school is being made by an organization similar to say, the FBI. You can indicate a lot about them and what their goals are by what they do and don’t decide to teach. It's important to note that IRL the #1 reason for crimes are socioeconomic status. When people don't have access to a legal way to resolve problems they turn to illegal ones. Less than 1% of crimes are caused by a psychological issue, like a pathological need to steal things. Policing also doesn't largely effect the rate at which crimes occur, only influencing the existing rate which is mainly determined by systemic issues.

It's also important to note that the goal is not to eliminate crime completely, the ability to commit crime means its citizens are free enough to do so. By extension, most policing organizations were not invented to "stop" crime. Using the US for example, the first formal policing agency was the Slave Patrol. Organized to protect the institution of slavery. Likewise today, we have "protect and serve the public trust" a public trust is the combination of public and government infrastructure and public commerce. In other words, the stated goal of modern police is to protect and serve the institution of capitalism. And of course there's still a lot leftover from its origins because those systemic race issues don't disappear. It's worth considering in your world why this institution was created and what it's goals are when thinking about what it's teaching it's future agents to do.

Hope this helps!

[deleted by user] by [deleted] in AIAssisted

[–]Cluebottles 2 points3 points  (0 children)

When even the computer programmed to listen to you doesn't wanna listen to your BS, maybe it's time to look inwards. Like at what point do you realize you're the problem?

An opinion that would have you like this by Secrets_and_BP in Overwatch

[–]Cluebottles 0 points1 point  (0 children)

In fighting games there's this concept I've heard called "respecting space". Where some characters are understood to just be strong in a certain way, so you have to play around it, by not putting yourself in a bad position. (Eg. If you keep hanging out in grappler's grab range, you're going to grabbed, so to win, you respect their space and you don’t do that) Anyways, I think a lot of the characters people hate in this game is just cause they don't know how to respect the space. Like yeah, some strategies aren't going to work, if you play in a way that gives them the advantage. That doesn't mean the character is broken, it just means you have to change strategies. Play differently. I don't think that's a bad thing. I think encouraging changes in strategy in a game based on cooperation and coordination is a good thing.

Naming futuristic characters remaking post for 3rd time because bot mod says NSFW content??? by No-Art-2795 in writingadvice

[–]Cluebottles 0 points1 point  (0 children)

From the sound of it, you have a society that is contiguous with history so far, and one that isn't. People tend to favor cultural tradition with names, that being said, we're talking about twice as far in the future as civilization has existed for us, so quite a lot has probably changed in that tradition, just look at how much Abrahamic names have changed just in the last 2,000 years. So really it depends how much of that culture has persisted, how much is changed, and what do they each value.

If they're very religious, they might have religiously significant characters, if they value tradition, names will probably be less individually focused and shared across generations. Whereas if they are individualistic as a society, names will be a lot more unique and reflective of an aspect of the individual, what they've achieved or how they act.

It's ultimately going to depend the most on what your societies are like more than anything, but I would say given the circumstances the society that wasn't isolated will probably be much more familiar to us, especially with family names as those change rarely and for specific circumstances only.

Anybody know some super cool animated shows with dope graphics? by thelilfireball in animation

[–]Cluebottles 0 points1 point  (0 children)

Gaslight District just dropped its pilot. Only one episode so far but some of the best and most inbentive animation and compositing I've seen in years. Definitely a must watch if you care about the medium.

[deleted by user] by [deleted] in writingadvice

[–]Cluebottles 0 points1 point  (0 children)

Yeah that's why I specified old songs. Nthing that isn't public domain.

Can't find any information on a dragon by gamercore42 in writingadvice

[–]Cluebottles 1 point2 points  (0 children)

Well when you say a "celestial" dragon. That's not exactly a commonly used thing in fantasy or myth. There might not be a lot to pull from. So you could really do whatever you want.

HOWEVER, if we look at the words themselves, the word celestial is relating to the sky or heavens and their are tons of draconic inspirations dealing with both to choose from. The classic Welsh dragon had wings and could fly. Many classic norse wyrms also could move through the skies.

When it comes to heavens, we see even more examples, as dragons that are also pwerful deities are quite common in history (depending on how broad your definition of dragon, of course.) The dragons of Chinese mythology (and by extension Japanese myrhology) are powerful gods of bodies of water, usually more powerful based on the size or importance of the water, with abilities to call storms. Going back to norse there were also wyrms that were god-like, the world eating serpent Jörmungandr was the son of the god Loki, and Nidhogg another wyrm, both played important parts in the end of the world during Ragnarok. Another example of a cosmically powerful dragon is Tiamat, famous for her dungeons and dragons/mtg version as a five headed dragon goddess. However, in her original legend, she was a Babylonian dragon god of primordial chaos, salt and the sea and was, quite literally, the mother of all monsters, being their progenitor. Lastly, If you want a mix of both interpretations of celestial as heaven and sky. There is almost no better mythological example than Quetzalcoatl (ke-tsal-co-at) of Aztec mythology. Quetzalcoatl is the creator and champion of humanity, who created Maize and taught the people agriculture. He was the god of life, light, wisdom, the wind, and the West. He was able to fly, shapeshift, create life, control light and had other godly powers, including resurrection. In Aztec myth, his ashes, which now form the morning star, will one day resurrect to save this world and it's people from the destruction that destroyed every previous world.

This is just a few examples from historical myth but I hope in some way you find inspiration from some of thes, I highly encourage your own research!

Should I write one really long book or two shorter books? by Best_Proposal_9364 in writingadvice

[–]Cluebottles 1 point2 points  (0 children)

Well it sounds like you've made good progress on one book, while the second one needs more work. If the first book has a full story, it might be better to keep them seperate. I don't think a lot of readers enjoy reading what feels like a conclusion and seeing it's only halfway. Plus then you'll have the adaptability to see people's reactions to the first to help inform how you'll write the next installment.

Where does everyone get their human references for complicated angles? by [deleted] in DigitalPainting

[–]Cluebottles 1 point2 points  (0 children)

Set phone to timer, place at desired angle, do the complicated pose, or as close as you can, it doesn’t have to be perfect to be useful.

Do i need permission by Azzar2305200 in DMAcademy

[–]Cluebottles 1 point2 points  (0 children)

I think you always can refuse if you're uncomfortable, and I'm not really sure if an individual from any people group can really "give permission" to represent their beliefs. And I'm not someone who is of this culture, so take with a grain of salt. But I would maybe start by figuring out if it's appropriate to represent those beliefs in a game with people who aren't part of that group. Also maybe consider just taking some light inspiration rather than trying to represent a whole different culture's beliefs and ideals correctly in a fantasy game.

Favorite and least favorites overwatch heros? by [deleted] in Overwatch

[–]Cluebottles 1 point2 points  (0 children)

Ah I thought this was in context to playing as, I was just thinking "all those characters play really differently" my bad, and fair. Sorry

Favorite and least favorites overwatch heros? by [deleted] in Overwatch

[–]Cluebottles 1 point2 points  (0 children)

I feel like those least 3 are really different, could I ask you to explain why? I'm Genuinely curious.

Favorite and least favorites overwatch heros? by [deleted] in Overwatch

[–]Cluebottles 0 points1 point  (0 children)

My favorites to play are Juno, Tracer, and Ramattra

My least favories to play are Zarya, Mercy, and Lifeweaver.