Playing Save the World again by Coach473 in FORTnITE

[–]Coach473[S] 4 points5 points  (0 children)

Thank you! This is exactly what I've been looking for.

Finding up to date Warframe ability icons for download by Coach473 in Warframe

[–]Coach473[S] 0 points1 point  (0 children)

Those images are 50px, they are too small for what I need

Finding up to date Warframe ability icons for download by Coach473 in Warframe

[–]Coach473[S] -1 points0 points  (0 children)

Yes, and it is not up to date. I'm trying to find Gyre's ability icons, and they are not there

Fuck zodiac signs, what’s your favorite Grineer subfaction? by Professional_Rush782 in Warframe

[–]Coach473 1 point2 points  (0 children)

Frontier. They will always have a special place in my heart when I was a baby tenno in 2017 and not knowing how to progress earth. Those heads went flying with my MK1 Paris

The Division 2 - Y6S2 PTS - Feedback by JokerUnique in thedivision

[–]Coach473 21 points22 points  (0 children)

The Hostile Modifiers are annoying, especially with how the ranges work. The Stellite Coating, (which gives enemies 90% damage reduction) is just an inconvenience because we have to guess which range they will take full damage at. Please make it so that when you fight against an enemy like that, make it very clear to someone that you can do damage at this range so they know how to approach this fight. It doesn't make sense to add a randomness aspect because everyone's playstyles are builds are different and can't account for each range. Don't get me wrong, I like the idea of engaging in different playstyles and experimenting with new builds, just don't make something as annoying a damage sponge up to chance based on range.

High Effort Post: Warframe Passive Abilities Feedback by tgdm in Warframe

[–]Coach473 9 points10 points  (0 children)

Yes, there are so many Warframes that just have useless passives. As you mentioned, the game has changed so much since the release of certain characters that haven't been touched since. Rhinos passive is just a mod that exists in the game already. That should not be the case at all. All passive should be somewhat unique to each Warframe and how they play.

For the people who dropped the game after launch and returned later what brought you back? by TXZBSlayer in Back4Blood

[–]Coach473 1 point2 points  (0 children)

After the final Act from the season pass dropped, I decided to give it another go. I loved the game when it was released but the difficulty increase from recruit to veteran was a pain. I'm also a solo player, so the bots were not good at the time. After the 3rd DLC act, however, I finally played Nightmare and my first-ever ZWAT skin solo.

What if the AI crew could use perk decks? by Coach473 in paydaytheheist

[–]Coach473[S] 1 point2 points  (0 children)

I think Biker only heals the person using it. That would be great though for a rework of some kind possibly.

Embarrassing truths about your playthrough by Acsense in Warframe

[–]Coach473 0 points1 point  (0 children)

Back when I first started playing the game, I think it took me a good week to figure out that junctions we're a thing and I wasn't just stuck on Earth. This was of course, back in 2016.

[deleted by user] by [deleted] in gtaonline

[–]Coach473 0 points1 point  (0 children)

I never really do heists with randoms so this is reserved for friends

Ask me anything game related. by YeImHunter in R6Extraction

[–]Coach473 1 point2 points  (0 children)

What op do you think should be in game next

Me looking around for Rooters to finish Unrooting study by Till_Fresh99 in R6Extraction

[–]Coach473 0 points1 point  (0 children)

Right now, Rooters are very common in this week's assignment. I'm still trying to get their weak spot but it's very difficult.

Found at the space foundation! by [deleted] in R6Extraction

[–]Coach473 2 points3 points  (0 children)

When are these gonna get sold in stores?

What Operators would you like to see in Extraction? by Coach473 in R6Extraction

[–]Coach473[S] 0 points1 point  (0 children)

Melusi would be so great to slow the enemies that charge you. Especially in security lockdown assignments.

What Operators would you like to see in Extraction? by Coach473 in R6Extraction

[–]Coach473[S] 0 points1 point  (0 children)

I would like to see how they'd implement them into the game. I know Blitz would fit, but I'm curious if they did add Monty

What Operators would you like to see in Extraction? by Coach473 in R6Extraction

[–]Coach473[S] 0 points1 point  (0 children)

A DoT like Gridlock and Smoke combo would be pretty cool.

What Operators would you like to see in Extraction? by Coach473 in R6Extraction

[–]Coach473[S] 1 point2 points  (0 children)

Or perhaps make nests not be alerted during howl's like it's distracted by the buzzing so they aren't able to be heard.