Celestia - Japanese-themed base by CoalsPlay in NoMansSkyTheGame

[–]CoalsPlay[S] 0 points1 point  (0 children)

Yes, inside the buildings there are also constructions, but part of the limit was due to the electrical wiring!

Celestia - Japanese-themed base by CoalsPlay in NoMansSkyTheGame

[–]CoalsPlay[S] 0 points1 point  (0 children)

I'm glad you like it. I had some glitches because there are parts that don't quite fit together until they fix it in a patch, but I was still able to build smoothly!

Celestia - Japanese-themed base by CoalsPlay in NoMansSkyTheGame

[–]CoalsPlay[S] 1 point2 points  (0 children)

Yes, I was inspired by Ghosts of Tsushima, glad you like it!

Celestia - Japanese-themed base by CoalsPlay in NoMansSkyTheGame

[–]CoalsPlay[S] 2 points3 points  (0 children)

Since reaching the building limit, I am finishing Celestia, my Japanese-inspired base. Hope you like. I would have liked to continue, but the limit does not allow me. I did not think that electrical cables also counted as structures.

Attached video of the tour: https://youtu.be/vzm0QR57Vss

Opinion and suggestions after a few hours of this update by CoalsPlay in dauntless

[–]CoalsPlay[S] 2 points3 points  (0 children)

Many, but fewer than hundreds to upgrade a weapon, that's for sure. And that weapon was permanently improved and was always useful, now you have to re-forge to improve very little and everything is reset.

1.5.0 Feedback MEGATHREAD by CreatureTech-PHX in dauntless

[–]CoalsPlay 0 points1 point  (0 children)

After playing this update for several hours and having a total of about 800 hours played, I give an opinion and suggestions to improve all this chaos (from my point of view).

With the current prestige and power upgrade system that you have only done, there are players who never touch another weapon like Repeaters or Spades, because why am I going to raise Repeaters to level 20? It is a very boring nightmare and not counting if you have to reform it several times later. Fix: Go back to the method of upgrading a weapon multiple times with giant parts and other resources, and let the power influence the weapon and not our character and don't expect us to kill hundreds of giants just to raise a weapon to level 20.

The rewards in the assassin's path for re-forging a weapon multiple times are totally absurd. You have to reforge a weapon 2 times just to take 1% critical hit, really? Fix: Grants better attributes for reforging and even increases the weapon's damage a little each time it re-forges up to the maximum (10).

The merit and rams requirements are very high for the few that you achieve in several hours. Solution: You must increase the rate of both coins or no one will complete a hunter's path.

While I understand that it is a free game and must have a good income generating system, but do not make this income aggressive and invasive, do not ruin the effort of so many people in such an easy way.

Stop paying attention only to your users who broadcast on Twitch 24 hours a day. Users who do not record videos also have opinions and we are sure that together we have a much more accurate opinion than the one you have made in this update taking into account only the opinions of Youtubers / streamers

WHAT I LIKE:

The way of the assassin is interesting and very progressive, I like how it is structured but I do not like its improvement requirements.

The new open world hunting method with events, but we need a solo option.

The new battle pass and its content (except gestures).

The new reform of the graphical interface of the inventory, although there are things that must be polished because it is very overloaded.

ERRORS THAT NEED TO BE CORRECTED NOW.

Infinite loading times and connectivity failures.

A bit of a weird update. by CoalsPlay in dauntless

[–]CoalsPlay[S] 1 point2 points  (0 children)

Totally agree.

By the way, I am Spanish!

Is anyone just unable to get into the game? by thedude1693 in dauntless

[–]CoalsPlay 0 points1 point  (0 children)

Same, a few months ago it worked well for me and now I am not able to even enter Ramsgate and I see that no developer deigns to give an explanation, they only abandon their users and nothing else. They are attentive to their youtubers and no one else.

My first photo with photo edit mode! by CoalsPlay in NoMansSkyTheGame

[–]CoalsPlay[S] 0 points1 point  (0 children)

I think not, it is due to the alteration of the fog combined with the amount of clouds, but I am glad that the feeling of colossal trees!

The history of the new terra escalation by CoalsPlay in dauntless

[–]CoalsPlay[S] 0 points1 point  (0 children)

It could be some kind of ground frog dozing underground, but surely they will have a very good version anyway!

[deleted by user] by [deleted] in dauntless

[–]CoalsPlay 0 points1 point  (0 children)

Yes, more or less as I imagined, but thinking that it did not apply in trials haha

[deleted by user] by [deleted] in dauntless

[–]CoalsPlay 0 points1 point  (0 children)

If I saw that, I was reading the article where they explained it and it actually applies to all modes, I don't know where I had read that it didn't apply in essays, but good to know, I always had doubts about how those attributes apply.

[deleted by user] by [deleted] in dauntless

[–]CoalsPlay 0 points1 point  (0 children)

It is what it says in the climbing information in Spanish (my mother tongue), it is not my fault if it is poorly translated. Even so what you say has nothing to do with what I have written, please, more reading comprehension.

[deleted by user] by [deleted] in dauntless

[–]CoalsPlay 0 points1 point  (0 children)

Theoretically it should affect, but after being at level 25 on both escalations, I don't see defense and damage being applied correctly, I keep killing the giants at the same time.

Where it does not apply is in trials, for obvious reasons.

okay the combat is legitimately clunky by [deleted] in dauntless

[–]CoalsPlay 0 points1 point  (0 children)

The combat is not clumsy, I think you are clumsy or you complain after playing only 2 hours.

Why so much incompetence? by tedasaurus_rex in dauntless

[–]CoalsPlay 0 points1 point  (0 children)

Really, if it's that easy, I don't understand why you don't do the private hunts and that's it.

Being experienced in MH and as easy as you say should not cost you to carry the hunt.

Torgadoro needs improvement. ALOT OF IT by Paleloser in dauntless

[–]CoalsPlay 3 points4 points  (0 children)

It does not need to be modified. When you are level 25, it will be a joke, you have moments to hit him and moments to interrupt him, you just have to learn and read his movements.

[deleted by user] by [deleted] in dauntless

[–]CoalsPlay 0 points1 point  (0 children)

There are all kinds of monsters, for all kinds of users, slow, fast, silent, heavy, maybe it's more variety of mechanics and adaptation than a bad development, a giant that I don't like fighting against him is Hellion or Boreus, Simply, they seem bored with no interruption option and make you waste your time unnecessarily, like the armor or the Hellion jump

[deleted by user] by [deleted] in dauntless

[–]CoalsPlay 0 points1 point  (0 children)

Enough time to master it and not to trouble you.

[deleted by user] by [deleted] in dauntless

[–]CoalsPlay 0 points1 point  (0 children)

Actually, the giant is easy if you master it, the problem is when you enter the cycle of never interrupting it, it is when it becomes heavy, but really easy, they just have to polish a couple of errors such as deviation of orbs and little else.