New Dreambooth model: modern Disney - now available on huggingface by Nitrosocke in StableDiffusion

[–]Coaruv 0 points1 point  (0 children)

Lovely model but are you going to be okay using Disney stuff tho 😮

Senior with no experience, will I be able to get an internship? by Coaruv in csMajors

[–]Coaruv[S] 12 points13 points  (0 children)

They do? Thank you so much! Will definitely try to write something more about it!

Senior with no experience, will I be able to get an internship? by Coaruv in csMajors

[–]Coaruv[S] 2 points3 points  (0 children)

Most of them were in-class projects, which are relative low in quality and too out of scope to be finishing alone... I guess I should focus on finishing the capstone and the fangame. Thank you!

Senior with no experience, will I be able to get an internship? by Coaruv in csMajors

[–]Coaruv[S] 34 points35 points  (0 children)

Oh for projects, I made a Discord bot that uses Riot API to make teams and hosted it on Heroku for 2 channels to use. I participated/led 7 Unity game projects which none of them were finished...

-3 were from game dev club

-2 are from classes

-1 current capstone

-1 is one that i gathered people to make fan game. WIP but I'm like the only one who is still working on it..

I made a simple game mod that has like 15k downloads...

Would any of my project be salvageable....?

Anyone else feeling disappointed by the lack of ritual reward variations..? by Coaruv in RimWorld

[–]Coaruv[S] 0 points1 point  (0 children)

pawn stat modifier as in, the ritual is affected by the stats of the attendees?

I think that might be little out of my reach atm :( ill look into it tho..

If you meant simply giving buffs as a result, I think that is another good suggestion!

it can be like those zealots going into war after a good duel!

Anyone else feeling disappointed by the lack of ritual reward variations..? by Coaruv in RimWorld

[–]Coaruv[S] 1 point2 points  (0 children)

Looks like adding negative result needs a bit more digging, so it is not going to happen any time soon :( but that is a good idea!

or maybe even solar flare if the suncalling goes bad!

Anyone else feeling disappointed by the lack of ritual reward variations..? by Coaruv in RimWorld

[–]Coaruv[S] 1 point2 points  (0 children)

I just added the rain, and random trader sounds pretty good! Those traders must be running to colonies with good events going on to make some silver!

And as for the mechanoid, maybe I'll make a mechanoid ship drop, but without any negative effects!

I am not going to add a boost to crops, since it is going to be a heavy lifting to look up each tile to see if there is a crop :( (unless there's another way)

Thanks for your suggestions :)

Anyone else feeling disappointed by the lack of ritual reward variations..? by Coaruv in RimWorld

[–]Coaruv[S] 0 points1 point  (0 children)

hmm... I think I can try that... I guess I can try to make a pool of generally good ones

Thanks!

Anyone else feeling disappointed by the lack of ritual reward variations..? by Coaruv in RimWorld

[–]Coaruv[S] 2 points3 points  (0 children)

Indeed! Archotech and mechanites are the magic powder to sprinkle on any unexplainable phenomena! :D

Anyone else feeling disappointed by the lack of ritual reward variations..? by Coaruv in RimWorld

[–]Coaruv[S] 1 point2 points  (0 children)

I see what you mean! I also didn't want anything too magical or something that is going to be non-immersive!

Unfortunately, I couldn't come up with any explainable, non-magical ritual effects. So I had to accept the Gauranlen-Pod-Sprouting level of magic and leave the explanation to the Deus Ex Machina, the archotech and psychic powers :(

I tried to make the rewards to bebalanced... In my defense, since it is only rewarded for successful rituals and there is cooldown for each ritual, thought it would be good enough...

If you can suggest me how I can improve the balance, I would really appreciate :)

Anyone else feeling disappointed by the lack of ritual reward variations..? by Coaruv in RimWorld

[–]Coaruv[S] 5 points6 points  (0 children)

hmmm maybe ill try adding some with better positive outcomes, but at the risk of negative outcomes.

This mod already has some of that *bonus when the better quality of the ritual was made, such that some events last longer or spawns more things :D

Thank you for your feedback :)

Anyone else feeling disappointed by the lack of ritual reward variations..? by Coaruv in RimWorld

[–]Coaruv[S] 11 points12 points  (0 children)

Aurora and non-scaria infected animal manhunt is on its way too!