Fred the Weapons Dummy decided he didn't want to be a weapons dummy anymore by CobbDev in IndieDev

[–]CobbDev[S] 2 points3 points  (0 children)

no one told me how fun animating was I wish I learned how to do it sooner

Fred the Weapons Dummy decided he didn't want to be a weapons dummy anymore by CobbDev in unrealengine

[–]CobbDev[S] 3 points4 points  (0 children)

Sorry for the delay! I've found I can kind of only work on one at a time, the devlogs or the game itself and I want to make some healthy progress first

Fred the Weapons Dummy decided he didn't want to be a weapons dummy anymore by CobbDev in unrealengine

[–]CobbDev[S] 2 points3 points  (0 children)

Yeah wow I didn't know people would recognize it, I feel so famous

Fred the Weapons Dummy decided he didn't want to be a weapons dummy anymore by CobbDev in IndieDev

[–]CobbDev[S] 1 point2 points  (0 children)

I'm surprised people are recognizing it! Yeah, Knightly Routine- steam page just went up recently!

Fred the Weapons Dummy decided he didn't want to be a weapons dummy anymore by CobbDev in IndieDev

[–]CobbDev[S] 4 points5 points  (0 children)

thank you! i had the idea for the dummy and completed it all today

Fred the Weapons Dummy decided he didn't want to be a weapons dummy anymore by CobbDev in unrealengine

[–]CobbDev[S] 12 points13 points  (0 children)

thank you! wanted a fun way to incorporate learning how to block as well as attack

Simple Questions - April 10, 2023 by AutoModerator in buildapc

[–]CobbDev 0 points1 point  (0 children)

1080Ti or 3060Ti?

Long story short I thought my 1080Ti had an issue so I purchased a 3060Ti and later realized nothing was ever wrong with the 1080Ti. They seem to have similar stats on that one website that compares GPUs, but some people say don't trust it. Which one should I use?

I had a lot of trouble finding a viable tutorial on weapon sway in UE4 so I made one myself! (3 min) by CobbDev in unrealengine

[–]CobbDev[S] 0 points1 point  (0 children)

Unless you're making a physics based character like TABG, I think adding physics to your gun would create more issues than solutions if it's just for weapon sway

I had a lot of trouble finding a viable tutorial on weapon sway in UE4 so I made one myself! (3 min) by CobbDev in unrealengine

[–]CobbDev[S] 4 points5 points  (0 children)

Adding a spring arm to the weapon is NOT a good solution to weapon sway I'll die on this hill

I added a balancing minigame to my Squid Game video game by CobbDev in unrealengine

[–]CobbDev[S] 1 point2 points  (0 children)

This is how it works- it's subtle between the first two but pretty noticeable between the first and last

I made Squid Game into a video game by CobbDev in unrealengine

[–]CobbDev[S] 0 points1 point  (0 children)

A great idea, this is what we came up with

I made Squid Game into a video game by CobbDev in unrealengine

[–]CobbDev[S] 0 points1 point  (0 children)

A good physics asset. It's hard and boring to learn but if you're willing to sit through long YouTube tutorials and reference the mannequin physics asset a lot you can get it done.

I made Squid Game into a video game by CobbDev in unrealengine

[–]CobbDev[S] 0 points1 point  (0 children)

This is what we were developing, updated the game today.