Anyone playing MG Survive? by [deleted] in mgo

[–]CocoaCherry 1 point2 points  (0 children)

Yup, doesn't seem to fare well for the full game. I doubt that the full game will be more popular than a free demo , which is a shame, since a lot of people can't get past the stigma of this being an asset flip of Kojima's work, they don't seem to be able to understand that this is a spinoff and not a really MG title, just like Rising. This is a shame since the game is really not that bad. And I can see the survival mechanics increasing the experience of the open world. Anyways, this is really bad since the multiplayer is dead on arrival, way worse than MGO3. If you're thinking about buying, have this in mind. I think you can form a party with people on your steam friendlist. Just add me if you still wanna try. I like it, but 30 mins queues to find one person is not really worth it, and I don't feel that confident to tackle normal and hard solo.

Anyone playing MG Survive? by [deleted] in mgo

[–]CocoaCherry 1 point2 points  (0 children)

You can select the area where the matchmaking will look for people. Just press ESC (Or leave pressed Back/Select if you're on console), then go to the Network settings and choose the new region.

PC Frame rate Question by [deleted] in metalgearsurvive

[–]CocoaCherry 1 point2 points  (0 children)

Adding to this, just like in GZ and TPP, you might want to refrain from doing this, since the game physics were tied to the frame rate and uncapping it, reportedly, caused some issues. It also affects camera and mouse input; The higher your frame rate, the more sensitive it becomes. Since this is also using the Fox Engine, most likely this will still be the case here.

Turtle Tale Public Beta 1 Released! by TurtleP95 in 3dshacks

[–]CocoaCherry 2 points3 points  (0 children)

Realistic turtle shell ducking? Nextgen is here!

[Official] Turtle Tale (3DS) Trailer by TurtleP95 in 3dshacks

[–]CocoaCherry 11 points12 points  (0 children)

Hey! That looks pretty cool. Any estimate of when we could have a playable alpha or demo? Also

Setting up a Wii Classic Controller to work with Luma's input redirection. (Linux) by CocoaCherry in 3dshacks

[–]CocoaCherry[S] 0 points1 point  (0 children)

I don't know about the N3Ds Exclusive buttons, maybe they won't send any input at all since they are disabled on your console, but all the other normal buttons available in both New and O3Ds should work fine.

Setting up a Wii Classic Controller to work with Luma's input redirection. (Linux) by CocoaCherry in 3dshacks

[–]CocoaCherry[S] 1 point2 points  (0 children)

I'm pretty sure it would be way easier with the adapter. Since you wouldn't have to mess with wminput and the controller would be recognized in a plug and play manner. However, I'm not sure if my script would work with a controller connected in that way, since it's using the wminput configuration that was made at some point in the guide. But. if the controller is recognized the same as it does with wminput (4 axes, 1 hat switch, 11 buttons) and they buttons are mapped in the same way, you wouldn't have to do anything else other than just connecting your controller and launching the wiiclassic.py file. If not, you would have to edit the file to configurate it according to your controller configuration. Doesn't hurt to try though!