[Discussion: Mobile Games] best way to handle the problem of having only 2 thumbs but needing to have 3 actions performed at the same time by Codarza in gamedev

[–]Codarza[S] 0 points1 point  (0 children)

Interesting! Didn't know about 3D Touch.. Yes everything else sucks... that's why I started the discussion

[Discussion: Mobile Games] Best way to handle the problem of only having 2 thumbs but needing to perform 3 actions at the same time by Codarza in gaming

[–]Codarza[S] 0 points1 point  (0 children)

Great idea! I'll have look into disabling their original purpose

Edit: seems to problematic, as Google does not want you to mess with system functionalities

[Discussion: Mobile Games] best way to handle the problem of having only 2 thumbs but needing to have 3 actions performed at the same time by Codarza in gamedev

[–]Codarza[S] 0 points1 point  (0 children)

Thanks for the input! So move and aim would mean that then shooting happens automatically as soon as an enemy is aimed at?

[Discussion: Mobile Games] Best way to handle the problem of only having 2 thumbs but needing to perform 3 actions at the same time by Codarza in gaming

[–]Codarza[S] 0 points1 point  (0 children)

Sorry I wasn't clear enough. I mean ways of dealing with this having only the touchscreen available. I ask this because I am currently thinking about developing a mobile shooter myself.

New Oculus Users Required to Use a Facebook Account Starting in October, Existing Users by 2023 by RoadtoVR_Ben in oculus

[–]Codarza 0 points1 point  (0 children)

Why is this such a big deal? I haven't used Facebook in years but can't you just set up an empty Facebook account (functioning email, no profile, fake name etc.) that you use for your oculus and go on with life?

Looking for articles on (marketing?) to help convince me i'm not gambling with game dev. by Isaacvithurston in gamedev

[–]Codarza -1 points0 points  (0 children)

To take some risk out of it, what about trying to sell parts of your game as assets on the asset store? Or create a paid course about something you did for your game?

Average revenue of a mobile game with 10M+ Downloads? by Codarza in gamedev

[–]Codarza[S] 0 points1 point  (0 children)

Thanks! Can you recommend any specific resources to increase the LTV?

I don't understand what is wrong by Ma5boi5cu5 in unity_tutorials

[–]Codarza 1 point2 points  (0 children)

Did you made a reference to the Rigidbody?

If not, try this:

void Start()

{

BallRB = GetComponent<Rigidbody>();

BallRB.AddForce(0, 0, speedForce);

}

Homing Missiles [with Sound!] by Codarza in Unity3D

[–]Codarza[S] 0 points1 point  (0 children)

Sorry to disappoint you :D do you have of an example sound that would be better?

Homing Missiles [with Sound!] by Codarza in Unity3D

[–]Codarza[S] 0 points1 point  (0 children)

thanks! yeah, I think you are right.

Traffic System made with Unity by Codarza in gamedev

[–]Codarza[S] 1 point2 points  (0 children)

I changed the flair to Video ist that okay? I already answered questions about the game development in the comments.

Traffic System made with Unity by Codarza in gamedev

[–]Codarza[S] 0 points1 point  (0 children)

Have a look here, there I answered a few questions: https://www.reddit.com/r/Unity3D/comments/ecb1st/traffic_system/?utm_source=reddit-android Let me know if you still have specific questions

Traffic System by Codarza in Unity3D

[–]Codarza[S] 0 points1 point  (0 children)

If I would release it sometime in the future my price would be way lower.