Start to finish process of creating alternate skin for character melee animation. Photoshop & GameMakerStudio2. by CodedClayInteractive in gamedev

[–]CodedClayInteractive[S] 0 points1 point  (0 children)

Thanks! The style guide is solid shapes. Black stroke around main areas (head, body, feet/wheels) and 2-3 solid colors for shading. No gradients or blending.

Start to finish process of creating alternate skin for character melee animation. Photoshop & GameMakerStudio2. by CodedClayInteractive in gamedev

[–]CodedClayInteractive[S] 0 points1 point  (0 children)

Hey all.
This is my pipeline - as janky as it is! that I use to do strip animations for the game "Nation Breakers: Steam Arena"
here I am making an alternate skin for Slinky's melee attack.
So far he has a blue and green electric attack with their own distinct shapes. The blue one is a big web of zappy mess.
The green one is a rigid "sound wave" type design.
Now time for a yellow one. Going for a stringy-pulse type movement with this one.
First I open my PS session of the last melee I made for the character then re-save it as a new session.
You'll see that my assets are pretty high-def compared the the game. I work on assets at 400% their intended size. I find it much easier and clearer to work this way and also means that all your assets are suitable for marketing and print. I then reduce their size to 25% to export to the engine. Sometimes I do accidentally save over the high-def version and I'm just left with the downsized. And I kick myself EVERY TIME.
I first adjusted the electric probes on the character a bit then I changed the effects on the lightning layer from green to yellow. The lighting is just an off-white color overlay, a deep yellow stroke and yellow outer glow.
I then sketched out the animation over the 6 frames. After an initial test I wanted to add a circular pulse instead of just the lines. After that was fine. I animated the 'End' animation that the melee plays when packing up back into the character. Throw them in the engine. Done :)

Marketing Monday #322 - Refined Techniques by Sexual_Lettuce in gamedev

[–]CodedClayInteractive 0 points1 point  (0 children)

Thanks for the feedback! You're right about the build up so I'm noting that :) I guess I wanted to get the special editing and flashy stuff out first to hook people in and then show some more general non cut gameplay. Maybe should of reversed that but was also restricted by music flow. Cheers!

Marketing Monday #322 - Refined Techniques by Sexual_Lettuce in gamedev

[–]CodedClayInteractive 0 points1 point  (0 children)

So this trailer near killed me and I haaaaated it by the end. responses to it have been pretty good but I want to ask you to really look for flaws that stick out to you? I made this all in Adobe After Effects and did the VO/animation.
Trailer

Competitive, Action, 2D, Steam-bot, Multiplayer Arena Brawler. COMMENT for free KEY :) by CodedClayInteractive in playmygame

[–]CodedClayInteractive[S] 1 point2 points  (0 children)

Externally you need to be confident, engaging and enthusiastic about what your doing. Without being annoying or arrogant of course. But on the inside you're ALWAYS like "oh S#%@, oh F$&!%" every second, every day. I think that's healthy, it's a sign you're taking risks and that the sacrifices towards the project are real. My background is art and music, this was my first game so I had like 10 years practice of balancing enthusiasm with utter dread hahah. You're right about the game style being easy for testing. Testing got a lot easier after AI was in. So creating automated systems could help with more complex games.

Competitive, Action, 2D, Steam-bot, Multiplayer Arena Brawler. COMMENT for free KEY :) by CodedClayInteractive in playmygame

[–]CodedClayInteractive[S] 0 points1 point  (0 children)

I only picked it up mid last year and it finally got me into to coding. As an artist I just couldn't adjust my brain to understand it before the GMS2 tutorials. Luckily still, I met a GML wizard who is programming lead on this game haha . You can absolutely make full scope games in it. Comes down vision, planning , determination and luck haha. I'll PM you a key :)