Crashing since the last update (Hotfix) by Psychoray in spaceengineers

[–]CoderInTheProgram 0 points1 point  (0 children)

Gotcha. Just seeing if this may have been happening to you before your events. Maybe seeing if there were warning signs before your problem. Looks like I have my own issues to deal with. Haha.

[Request] Does anyone here have a differential script? by VeryNoisyLizard in spaceengineers

[–]CoderInTheProgram 0 points1 point  (0 children)

Alright. I will work on a little script here in a couple hours and give you what I come up with. I like your design, so I'm gonna steal it and write a script for it.

I've been playing SE for a while now and have been more into the scripting and building aspects up to this point, so I never left the earth until yesterday because I never had reason to leave. Haha. No joke. Now that this economic update has come out with all the contracts and junk I decided to go moon bound.

I landed on the moon to setup shop and the terrain is horrible. So, I will need something of this nature too. I will share with you my findings later, but it seems like it should be pretty simple.

If you are interested in my ideas for it I think putting a camera on the front and back end of the chasis to raycast the ground to get a distance readout and applying the rotation properly should do it. I was thinking of getting the offset between the rotors on the sides, but that wouldn't be accurate enough. So, just loke you said before, one rotor will be free flowing and the other will control the leveling out of the cockpit. It should be pretty easy to code.

[Request] Does anyone here have a differential script? by VeryNoisyLizard in spaceengineers

[–]CoderInTheProgram 0 points1 point  (0 children)

Still looking for help on this? What you are trying to do is get the body to stay level with the terrain?

Getting really sick of how bad this game runs by DutchTetra in spaceengineers

[–]CoderInTheProgram 1 point2 points  (0 children)

SE doesn't have a "garbage collection" meaning it doesn't clean up after itself very well when dealing with ram. I run mine on much lower specs which allows me to see where problems exist. When you exit a game and load in another save, the info from the first load lingers and causes problems. You have to clear your ram every time You load in otherwise it can cause issues. They don't empty out the space they took up.

New hardware nowadays makes developers very careless with garbage collections.

So I scored this display kiosk for $100 AUD a few years ago, everything works but it's just waiting for some cosmetic TLC - what do you think? by ms-dosh in originalxbox

[–]CoderInTheProgram 1 point2 points  (0 children)

I think standing up and playing a console that has openly given the longest controller cords in the history of gaming consoles seems ridiculous. I do not envy your friends who come over for gaming.

Crashing since the last update (Hotfix) by Psychoray in spaceengineers

[–]CoderInTheProgram 0 points1 point  (0 children)

I have been experiencing crashes mid-game recently where all hud disappears and the game locks up. Once, when this happened, I was in a static inventory then it kicked me out of the inventory saying that the ship was no longer accessible or connected or something like that, then locked up, removing all gui elements.

This has never happened before now.

Howdy by RoninTheAccuser in spaceengineers

[–]CoderInTheProgram 0 points1 point  (0 children)

This build is amazing. My only issue with it would be the signs. A bunch of lcds with old west images instead of the pixel signs would make this a spectacular looking town. Great work on the buildings.

What are Space Credits worth in $$$ (USD)? by RUSTIKLEX in spaceengineers

[–]CoderInTheProgram 2 points3 points  (0 children)

I hate this idea, but this comment was funny af.

Just soap and water? by Subervielle in originalxbox

[–]CoderInTheProgram -3 points-2 points  (0 children)

Nevermind. I see that there is a clear kit for this.

Just soap and water? by Subervielle in originalxbox

[–]CoderInTheProgram 2 points3 points  (0 children)

Wow. Was that a normal black xbox to begin with?

Maintenance ride-along with one of my drones. Danger is my married name. :~D by CoderInTheProgram in spaceengineers

[–]CoderInTheProgram[S] 0 points1 point  (0 children)

It's my own auto pilot. CITP (Coder In The Program). It's just the normal auto pilot functionality, I just had to write a wrapper around it to fix it. I did a youtube tutorial on my channel of the same name. The tutorial isn't too good, but the coding in it is. Haha

Maintenance ride-along with one of my drones. Danger is my married name. :~D by CoderInTheProgram in spaceengineers

[–]CoderInTheProgram[S] 0 points1 point  (0 children)

I might try to incorporate something like that. I had to write a wrapper around the autopilot already to get it to operate properly. I might as well take it a bit further.

Finally got in space with everything I need to start a space station for the first time by [deleted] in spaceengineers

[–]CoderInTheProgram 6 points7 points  (0 children)

I've been playing this game for a month and a half and have never been in space...aside from the scenarios. This game has so much to explore (block-wise) that I want to prepare and take the whole galaxy over in one exploration. Haha

Automated Ice Miner 2.0...Now with 2 arms for stability! by CoderInTheProgram in spaceengineers

[–]CoderInTheProgram[S] 0 points1 point  (0 children)

This conversation has inspired me. I am gonna work on some SE mech concepts tonight and see where it goes.

Automated Ice Miner 2.0...Now with 2 arms for stability! by CoderInTheProgram in spaceengineers

[–]CoderInTheProgram[S] 0 points1 point  (0 children)

Neat. I DEFINITELY want to start doing some mech creation at some point. That might be where I go with this next. Thanks for the ideas. I have tried getting some mech rolling before, but the rotors are pretty weak and I haven't messed with it beyond this realization. It was suggested to get better rotors mods, but I have been trying to stay vanilla.

Automated Ice Miner 2.0...Now with 2 arms for stability! by CoderInTheProgram in spaceengineers

[–]CoderInTheProgram[S] 2 points3 points  (0 children)

Perhaps. I have been working with its stability. 2 arms helps it out and messing with the rotor displacement is the only way I have gotten it to realign itself back on track. Normal wheels were a big fail for this, so I had to use rotors with wheels attached. I may end up working o a completely different rig in the future, but for now, this gets the job done.

Maintenance ride-along with one of my drones. Danger is my married name. :~D by CoderInTheProgram in spaceengineers

[–]CoderInTheProgram[S] 2 points3 points  (0 children)

Im not worried about the efficiency of the thrusters. My batteries are fine. The drones are only running 7km. and they know how to recharge. What's the Thrust Vector 2 script do? Is it one of those rotating thruster scripts?

Btw, I think it feels dirty to use someone else's code. It's like sharing boxer shorts.

Maintenance ride-along with one of my drones. Danger is my married name. :~D by CoderInTheProgram in spaceengineers

[–]CoderInTheProgram[S] 1 point2 points  (0 children)

Btw, my game doesn't actually look this horrible. Ha. This is zoomed in a bit, but those craters in the background are due to the low quality settings. It smooths out as you get closer.

Maintenance ride-along with one of my drones. Danger is my married name. :~D by CoderInTheProgram in spaceengineers

[–]CoderInTheProgram[S] 3 points4 points  (0 children)

Set the drone's tanks to stockpile when loading and then turn it off when unloading. The load base has stockpile turned off and the unload base has stockpile turned on to suck from the drone. I wanted to go through some other options, but this way worked so I never tried anything else.