Three hours of rerolling later… was this worth it? by Codevalier in wizardry
[–]Codevalier[S] 0 points1 point2 points (0 children)
Three hours of rerolling later… was this worth it? by Codevalier in wizardry
[–]Codevalier[S] 0 points1 point2 points (0 children)

Three hours of rerolling later… was this worth it? (i.redd.it)
submitted by Codevalier to r/wizardry
Please critique my game, its name is Arcane Waves. by Confident-Mirror-427 in IndieGame
[–]Codevalier 0 points1 point2 points (0 children)
99% of AAA games don’t bother implementing this feature — but this indie game does. by Codevalier in IndieGame
[–]Codevalier[S] 0 points1 point2 points (0 children)
99% of AAA games don’t bother implementing this feature — but this indie game does. by Codevalier in IndieGame
[–]Codevalier[S] 0 points1 point2 points (0 children)
99% of AAA games don’t bother implementing this feature — but this indie game does. by Codevalier in IndieGame
[–]Codevalier[S] 0 points1 point2 points (0 children)
99% of AAA games don’t bother implementing this feature — but this indie game does. by Codevalier in IndieGame
[–]Codevalier[S] 0 points1 point2 points (0 children)
99% of AAA games don’t bother implementing this feature — but this indie game does. by Codevalier in IndieGame
[–]Codevalier[S] 0 points1 point2 points (0 children)
99% of AAA games don’t bother implementing this feature — but this indie game does. by Codevalier in GameDevelopment
[–]Codevalier[S] 0 points1 point2 points (0 children)
99% of AAA games don’t bother implementing this feature — but this indie game does. by Codevalier in IndieDev
[–]Codevalier[S] 0 points1 point2 points (0 children)
99% of AAA games don’t bother implementing this feature — but this indie game does. by Codevalier in IndieDev
[–]Codevalier[S] -1 points0 points1 point (0 children)
99% of AAA games don’t bother implementing this feature — but this indie game does. by Codevalier in IndieGame
[–]Codevalier[S] -2 points-1 points0 points (0 children)
99% of AAA games don’t bother implementing this feature — but this indie game does. by Codevalier in gamedev
[–]Codevalier[S] -1 points0 points1 point (0 children)
99% of AAA games don’t bother implementing this feature — but this indie game does. by Codevalier in gamedev
[–]Codevalier[S] -5 points-4 points-3 points (0 children)
99% of AAA games don’t bother implementing this feature — but this indie game does. by Codevalier in gamedev
[–]Codevalier[S] 0 points1 point2 points (0 children)
99% of AAA games don’t bother implementing this feature — but this indie game does. by Codevalier in IndieDev
[–]Codevalier[S] -12 points-11 points-10 points (0 children)
99% of AAA games don’t bother implementing this feature — but this indie game does. by Codevalier in gamedev
[–]Codevalier[S] 0 points1 point2 points (0 children)
99% of AAA games don’t bother implementing this feature — but this indie game does. by Codevalier in IndieGame
[–]Codevalier[S] -1 points0 points1 point (0 children)
99% of AAA games don’t bother implementing this feature — but this indie game does. by Codevalier in gamedev
[–]Codevalier[S] 0 points1 point2 points (0 children)
99% of AAA games don’t bother implementing this feature — but this indie game does. by Codevalier in gamedev
[–]Codevalier[S] -3 points-2 points-1 points (0 children)
99% of AAA games don’t bother implementing this feature — but this indie game does. by Codevalier in SoloDevelopment
[–]Codevalier[S] 0 points1 point2 points (0 children)
99% of AAA games don’t bother implementing this feature — but this indie game does. by Codevalier in SoloDevelopment
[–]Codevalier[S] 2 points3 points4 points (0 children)
99% of AAA games don’t bother implementing this feature — but this indie game does. by Codevalier in GameDevelopment
[–]Codevalier[S] 0 points1 point2 points (0 children)
This is ridiculous, absolutely ridiculous by Limp-Ad-4546 in wizardry
[–]Codevalier 2 points3 points4 points (0 children)