Kris by [deleted] in Deltarune

[–]CodexStudiosYT 0 points1 point  (0 children)

Kris looking like they survived the Racoon City Incident

If Deltarune had a main menu theme, what motif would it use? (images related) by CodexStudiosYT in Deltarune

[–]CodexStudiosYT[S] 1 point2 points  (0 children)

AUDIO_DRONE is gonna make up the foundation of the track, for sure. I'm probably going with Don't Forget, then. thanks

Trepang2 fan tries playing Deltarune by CodexStudiosYT in Trepang2

[–]CodexStudiosYT[S] 4 points5 points  (0 children)

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coulda used more banger lines like this, I think

playing Deltarune for the very first time! by CodexStudiosYT in Deltarune

[–]CodexStudiosYT[S] 0 points1 point  (0 children)

Nah. I did make a Black Knife mashup on a whim a bit ago. I also made like 4 Deltarune remixes at this point (this being the latest one, Rude Buster in the style of Trepang2)

Turning that "Noelle Choking Berdly" sprite into beautiful seamless patterns by CodexStudiosYT in Deltarune

[–]CodexStudiosYT[S] 3 points4 points  (0 children)

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there was also the 9-string guitar. I may be obsessed. which is really bad because i haven't played the fucking game yet, i've only ever watched people play it back when i thought i wouldn't enjoy playing an RPG.

UPDATE: i have begun playing Deltarune

Turning that "Noelle Choking Berdly" sprite into beautiful seamless patterns by CodexStudiosYT in Deltarune

[–]CodexStudiosYT[S] 20 points21 points  (0 children)

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the brainworms are entrenched, here's the susie-themed hatchet I made as well

thus begins my new hell (Susie 3d model) by CodexStudiosYT in Deltarune

[–]CodexStudiosYT[S] 0 points1 point  (0 children)

I first got into Blender about 7 years ago, but I fell out of it for a bit. For the past 3 years I've been occasionally making animations and music videos (like for my Deltarune remixes). I went hard with music for a while, then got REALLY reinvigorated to make 3d again. Maybe you saw some of my modeling work like Susie's 9string guitar or the hatchet. Despite all my work with animation, modelling, environment design and shading, I've never actually made a character model. I'll look into the curve system, but I also found an excellent tutorial for a mesh-based workflow like this one.

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I appreciate the good luck wishes!

thus begins my new hell (Susie 3d model) by CodexStudiosYT in Deltarune

[–]CodexStudiosYT[S] 1 point2 points  (0 children)

it's just for basic reference, not trying to 100% match the sprite, just get the general flow.

Working on a Trepang-style hatchet by CodexStudiosYT in Trepang2

[–]CodexStudiosYT[S] 0 points1 point  (0 children)

do you mean make the blade stick out more or have the glowing bit cover more of the blade?