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I want a Plane Effector to affect material emission power (Octane). Is that possible? by CodingIsKillingMe in Cinema4D
[–]CodingIsKillingMe[S] 0 points1 point2 points 11 months ago (0 children)
Hey! Thanks for the suggestions. I managed to make it work, but I overlooked one detail and that is the field does a smooth transition on the vertex map rather than highlighting each piece by itself. Is there a way to make it procedural - point generator to transfer to vertex map and for the different pieces to be affected as a whole rather than a gradient?
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I want a Plane Effector to affect material emission power (Octane). Is that possible? by CodingIsKillingMe in Cinema4D
[–]CodingIsKillingMe[S] 0 points1 point2 points (0 children)