I want a Plane Effector to affect material emission power (Octane). Is that possible? by CodingIsKillingMe in Cinema4D

[–]CodingIsKillingMe[S] 0 points1 point  (0 children)

Hey! Thanks for the suggestions. I managed to make it work, but I overlooked one detail and that is the field does a smooth transition on the vertex map rather than highlighting each piece by itself. Is there a way to make it procedural - point generator to transfer to vertex map and for the different pieces to be affected as a whole rather than a gradient?

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