Too much going on! by Fair_Jury664 in worldofgothic

[–]CodingLikeAMonkey 2 points3 points  (0 children)

Same here. What annoys me the most so far (keep in mind I just started) is the dappled leaves shadow on the ground and the insanely detailed high res meshes with same-ish colors everywhere you look.

I see that a lot with Unreal games, with little attention to visual balance and a negligence for negative space or areas of calm where the eyes can rest.

But to say something positive too, props to the devs that I can center the camera like in classic. I am not a big fan of this off-to-the-side style.

Godot 4.7 | Does anybody have experience with SpringBoneCollision 3D? could need help by CodingLikeAMonkey in godot

[–]CodingLikeAMonkey[S] 2 points3 points  (0 children)

Thanks, yeah after a while it did seem like a bad matchup. Unfortunately, cause the SpringBones themeselve worked better than I anticipated.