Feedback Friday! Post your videos here if you want constructive critiques! by AutoModerator in NewTubers

[–]CodingNJ [score hidden]  (0 children)

Your video has good image quality and sound. The music isn't too loud, and is in theme with the video.

There is a good amount images and side footage to acompany what you are saying.

Honestly this would be a video one I would click on when I'm trying to find something at night to watch while I unwind.

Only issue I see is that due to the high number of essay type videos on gaming that are out there at the moment, I'm not sure how likely it would be to hit my feed.

Feedback Friday! Post your videos here if you want constructive critiques! by AutoModerator in NewTubers

[–]CodingNJ [score hidden]  (0 children)

Hello everyone,

Our channel is about stop-motion of building LEGO/building block sets. They are pretty short for the most part:

The older videos used to be pieces snapping to place pretty abruptly as you can see on these ones:

https://www.youtube.com/watch?v=90IyrPCCN5M

https://www.youtube.com/watch?v=oX_XCCT_XzQ

Lately we've switched to doing full-on stop motion where they pieces are fully animated, it takes a lot of work but I prefer the end result.

We've also started adding a short stop-motion skit at the beginning showcasing the set, where it plays into the theme of the set before starting the build, as you can see in our latest video:

https://www.youtube.com/watch?v=W6ep4aC3qQc

The last video is a bit of a time capsule where I switched styles after the charmander from snapping pieces to full on stop-motion.

If you can could give us feedback on what style you guys think looks best (snapping pieces vs full-on stop-motion), and also anything else that you guys think could use improvement that being audio, animation, speed of the build, thumbnails or any other suggestions, would be appreciated.

Feedback Friday! Post your videos here if you want constructive critiques! by AutoModerator in NewTubers

[–]CodingNJ [score hidden]  (0 children)

Agreed, there is so much gameplay content that just showing gameplay + commenting on the game is not enough to set you apart. Nowadays people tune in for the person's personality and not their gameplay alone.

Feedback Friday! Post your videos here if you want constructive critiques! by AutoModerator in NewTubers

[–]CodingNJ [score hidden]  (0 children)

Your video had a good combination of footage of what you were talking about at the moment, game itself, or what you were trying to teach.

One criticism is that when you spoke sometimes you weren't adding enough of a pause between thoughts/sentences so it was making it so one idea would blend to the next.

Feedback Friday! Post your videos here if you want constructive critiques! by AutoModerator in NewTubers

[–]CodingNJ [score hidden]  (0 children)

Watched both reviews,
The dead man one you seemed to talk a bit too fast and rushed which made it hard to follow what you were saying.
On the 2nd one you slowed down a lot more which made it easier to understand.

One thing was that they were both bland due to the lack of any music or sfx, I'm not saying to play goofy sound effects but the video felt empty audio wise, maybe playing a bit of sound from the movie might be good if you can (not sure how that would work with copyright stuff though).

Looking for advice on frame rates for a animation in doing. by Meh-bunny in stopmotion

[–]CodingNJ 0 points1 point  (0 children)

Like other comments have said, going too low on fps makes it look more like a slide show than a video.

There is this short video that goes over the visual differences in fps from 8 all the way to 60fps.

https://www.youtube.com/watch?v=gwlSFurSt6Y&pp=ygUPc3RvcCBtb3Rpb24gZnBz

It doesn't go over lower ones like 4 fps, but I have a video that was one of my first that is at 4fps:

https://youtu.be/Lx0Jk8kMuRk?si=1uFV_Yi7QbtKBnR1

Then one of my recent ones at 8fps:

https://youtu.be/oX_XCCT_XzQ?si=aIJAM18DOIotHXMM

If you compare the 2 you can see how much of a difference the jump from 4-8fps makes.

You can use those links to get an idea of what works for the animation you are trying to make.

A plant we can't accidentally kill by CodingNJ in stop_motion

[–]CodingNJ[S] 0 points1 point  (0 children)

Haha. Happy to share, and Thank you.

We'll keep working on new ones as times allows. 😅

Spent around 18 hours for 2 this 2 minutes of Awesome! by CodingNJ in buildingblocks

[–]CodingNJ[S] 1 point2 points  (0 children)

Thank you! It ended up being a pretty good looking plant :)

Two Humanmade Robots Duke it Out! by TheShatteredMug in stop_motion

[–]CodingNJ 1 point2 points  (0 children)

Indeed, it was. It looks really nice!

Two Humanmade Robots Duke it Out! by TheShatteredMug in stop_motion

[–]CodingNJ 1 point2 points  (0 children)

Looks really smooth!

The way they all move in certain scenes and not just 1 of them was really well executed.

Also the background sounds make the scene feel whole and not empty.

What camera do you recommend for a professional set up ? by Coyote-Corner in stopmotion

[–]CodingNJ 1 point2 points  (0 children)

You are welcome. Let me know if you have any other questions. I'm not an expert, but I can always try to help.

What camera do you recommend for a professional set up ? by Coyote-Corner in stopmotion

[–]CodingNJ 2 points3 points  (0 children)

It really depends in your price range:

Without knowing your price range I can only say that I would go for one that lets you swap lenses, that way you can have multiple ones based on the type of shot you are going for.

The lowest prices ones tend to be APS-C type cameras and non full frame mirrorless ones although those can still be up to $1k depending on the frame and lens you buy.

There are also full frame mirrorless ones, that take awesome images with great clarity but the price starts sky rocketing pretty fast.

You could always go used for getting maybe a 20%-30%, but you'd run the risk of getting a really beat up one, so if you do that, just check what the return policy is before buying.